Units gain exp for kills and level up
This commit is contained in:
67
OpenRA.Mods.RA/GainsExperience.cs
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67
OpenRA.Mods.RA/GainsExperience.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Traits;
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using System.Linq;
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using System.Collections.Generic;
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namespace OpenRA.Mods.RA
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{
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public class GainsExperienceInfo : ITraitInfo
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{
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//public readonly float[] LevelThresholds = {2,4,8};
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public readonly float[] LevelThresholds = {1, 1.5f, 2};
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public object Create(Actor self) { return new GainsExperience(self); }
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}
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public class GainsExperience
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{
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readonly Actor self;
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readonly List<float> Levels;
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public GainsExperience(Actor self)
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{
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this.self = self;
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System.Console.WriteLine(self.Info.Name);
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var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
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Levels = self.Info.Traits.Get<GainsExperienceInfo>().LevelThresholds.Select(t => t*cost).ToList();
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}
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[Sync]
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int Experience = 0;
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[Sync]
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int Level = 0;
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public void GiveExperience(int amount)
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{
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// Already at max level
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if (Level == Levels.Count() - 1)
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return;
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Experience += amount;
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if (Experience > Levels[Level])
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{
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Level++;
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// TODO: Show an effect or play a sound or something
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System.Console.WriteLine("{0} became Level {1}",self.Info.Name, Level);
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}
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}
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}
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}
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50
OpenRA.Mods.RA/GivesExperience.cs
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50
OpenRA.Mods.RA/GivesExperience.cs
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@@ -0,0 +1,50 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Traits;
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using System.Linq;
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namespace OpenRA.Mods.RA
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{
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class GivesExperienceInfo : TraitInfo<GivesExperience> { public readonly int Experience = -1; }
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class GivesExperience : INotifyDamage
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{
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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{
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// Prevent TK from giving exp
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//if (self.Owner == e.Attacker.Owner)
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// return;
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var exp = 0;
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if (self.Info.Traits.Get<ValuedInfo>() != null)
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exp = self.Info.Traits.Get<ValuedInfo>().Cost;
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if (self.Info.Traits.Get<GivesExperienceInfo>().Experience >= 0)
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exp = self.Info.Traits.Get<GivesExperienceInfo>().Experience;
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var killer = e.Attacker.traits.WithInterface<GainsExperience>().FirstOrDefault();
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if (killer != null)
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killer.GiveExperience(exp);
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}
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}
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}
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}
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@@ -178,6 +178,8 @@
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<Compile Include="WithMuzzleFlash.cs" />
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<Compile Include="WithMuzzleFlash.cs" />
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<Compile Include="WithShadow.cs" />
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<Compile Include="WithShadow.cs" />
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<Compile Include="NukePaletteEffect.cs" />
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<Compile Include="NukePaletteEffect.cs" />
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<Compile Include="GainsExperience.cs" />
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<Compile Include="GivesExperience.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -12,6 +12,8 @@
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IronCurtainable:
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IronCurtainable:
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HiddenUnderFog:
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HiddenUnderFog:
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RevealsShroud:
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RevealsShroud:
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GainsExperience:
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GivesExperience:
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^Infantry:
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^Infantry:
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Category: Infantry
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Category: Infantry
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@@ -27,6 +29,8 @@
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HiddenUnderFog:
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HiddenUnderFog:
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RevealsShroud:
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RevealsShroud:
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TeslaInstantKills:
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TeslaInstantKills:
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GainsExperience:
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GivesExperience:
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^Ship:
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^Ship:
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Category: Ship
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Category: Ship
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@@ -36,6 +40,8 @@
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Selectable:
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Selectable:
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HiddenUnderFog:
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HiddenUnderFog:
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RevealsShroud:
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RevealsShroud:
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GainsExperience:
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GivesExperience:
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^Plane:
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^Plane:
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Category: Plane
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Category: Plane
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@@ -44,6 +50,8 @@
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Selectable:
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Selectable:
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HiddenUnderFog:
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HiddenUnderFog:
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RevealsShroud:
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RevealsShroud:
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GainsExperience:
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GivesExperience:
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^Building:
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^Building:
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Category: Building
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Category: Building
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@@ -56,6 +64,7 @@
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EmitInfantryOnSell:
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EmitInfantryOnSell:
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ActorTypes: e1,e1,e1,c1,c2,e6
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ActorTypes: e1,e1,e1,c1,c2,e6
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MustBeDestroyed:
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MustBeDestroyed:
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GivesExperience:
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^Wall:
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^Wall:
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Category: Building
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Category: Building
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@@ -78,6 +87,7 @@
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HasMakeAnimation: false
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HasMakeAnimation: false
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Palette: terrain
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Palette: terrain
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DamageStates: 2
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DamageStates: 2
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GivesExperience:
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^Tree:
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^Tree:
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Category: Building
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Category: Building
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@@ -771,6 +771,9 @@ WEAF:
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SYRF:
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SYRF:
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Inherits: ^Building
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Inherits: ^Building
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Valued:
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Cost: 50
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Description: Fake Shipyard
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# Buildable:
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# Buildable:
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# BuildPaletteOrder: 900
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# BuildPaletteOrder: 900
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# Prerequisites: @Power Plant
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# Prerequisites: @Power Plant
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@@ -813,6 +816,9 @@ SPEF:
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DOMF:
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DOMF:
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Inherits: ^Building
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Inherits: ^Building
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Valued:
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Cost: 50
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Description: Fake Radar Dome
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# Buildable:
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# Buildable:
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# BuildPaletteOrder: 900
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# BuildPaletteOrder: 900
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# Prerequisites: proc
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# Prerequisites: proc
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@@ -15,6 +15,7 @@ BADR:
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Cargo:
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Cargo:
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Passengers: 10
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Passengers: 10
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-Selectable:
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-Selectable:
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-GainsExperience:
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BADR.bomber:
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BADR.bomber:
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CarpetBomb:
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CarpetBomb:
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@@ -35,6 +36,7 @@ BADR.bomber:
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WithShadow:
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WithShadow:
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IronCurtainable:
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IronCurtainable:
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-Selectable:
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-Selectable:
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-GainsExperience:
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V2RL:
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V2RL:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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