Add Buildable.BuildAtProduction.
This allows actors to be restricted to specific production structures.
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@@ -74,7 +74,7 @@ namespace OpenRA.Mods.RA
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// Will change if the owner changes
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PowerManager playerPower;
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PlayerResources playerResources;
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DeveloperMode developerMode;
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protected DeveloperMode developerMode;
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// A list of things we could possibly build
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Dictionary<ActorInfo, ProductionState> produceable;
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