Add Harkonnen 3a
This commit is contained in:
@@ -120,6 +120,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Dune 2000 Lua scripts", "Du
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mods\d2k\maps\harkonnen-02a\harkonnen02a.lua = mods\d2k\maps\harkonnen-02a\harkonnen02a.lua
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mods\d2k\maps\harkonnen-02a\harkonnen02a.lua = mods\d2k\maps\harkonnen-02a\harkonnen02a.lua
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mods\d2k\maps\harkonnen-02b\harkonnen02b-AI.lua = mods\d2k\maps\harkonnen-02b\harkonnen02b-AI.lua
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mods\d2k\maps\harkonnen-02b\harkonnen02b-AI.lua = mods\d2k\maps\harkonnen-02b\harkonnen02b-AI.lua
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mods\d2k\maps\harkonnen-02b\harkonnen02b.lua = mods\d2k\maps\harkonnen-02b\harkonnen02b.lua
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mods\d2k\maps\harkonnen-02b\harkonnen02b.lua = mods\d2k\maps\harkonnen-02b\harkonnen02b.lua
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mods\d2k\maps\harkonnen-03a\harkonnen03a-AI.lua = mods\d2k\maps\harkonnen-03a\harkonnen03a-AI.lua
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mods\d2k\maps\harkonnen-03a\harkonnen03a.lua = mods\d2k\maps\harkonnen-03a\harkonnen03a.lua
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mods\d2k\maps\ordos-01a\ordos01a.lua = mods\d2k\maps\ordos-01a\ordos01a.lua
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mods\d2k\maps\ordos-01a\ordos01a.lua = mods\d2k\maps\ordos-01a\ordos01a.lua
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mods\d2k\maps\ordos-01b\ordos01b.lua = mods\d2k\maps\ordos-01b\ordos01b.lua
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mods\d2k\maps\ordos-01b\ordos01b.lua = mods\d2k\maps\ordos-01b\ordos01b.lua
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EndProjectSection
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EndProjectSection
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157
mods/d2k/maps/harkonnen-03a/harkonnen03a-AI.lua
Normal file
157
mods/d2k/maps/harkonnen-03a/harkonnen03a-AI.lua
Normal file
@@ -0,0 +1,157 @@
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IdlingUnits = { }
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AttackGroupSize =
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{
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easy = 6,
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normal = 8,
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hard = 10
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}
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AttackDelays =
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{
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easy = { DateTime.Seconds(4), DateTime.Seconds(9) },
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normal = { DateTime.Seconds(2), DateTime.Seconds(7) },
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hard = { DateTime.Seconds(1), DateTime.Seconds(5) }
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}
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AtreidesInfantryTypes = { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }
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AtreidesVehicleTypes = { "trike", "trike", "quad" }
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HarvesterKilled = true
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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SetupAttackGroup = function()
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local units = { }
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for i = 0, AttackGroupSize[Map.LobbyOption("difficulty")], 1 do
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if #IdlingUnits == 0 then
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return units
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end
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local number = Utils.RandomInteger(1, #IdlingUnits + 1)
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if IdlingUnits[number] and not IdlingUnits[number].IsDead then
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units[i] = IdlingUnits[number]
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table.remove(IdlingUnits, number)
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end
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end
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return units
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end
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SendAttack = function()
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if IsAttacking then
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return
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end
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IsAttacking = true
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HoldProduction = true
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local units = SetupAttackGroup()
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Utils.Do(units, function(unit)
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IdleHunt(unit)
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end)
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Trigger.OnAllRemovedFromWorld(units, function()
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IsAttacking = false
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HoldProduction = false
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end)
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end
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ProtectHarvester = function(unit)
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DefendActor(unit)
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Trigger.OnKilled(unit, function() HarvesterKilled = true end)
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end
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DefendActor = function(unit)
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Trigger.OnDamaged(unit, function(self, attacker)
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if AttackOnGoing then
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return
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end
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AttackOnGoing = true
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local Guards = SetupAttackGroup()
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if #Guards <= 0 then
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AttackOnGoing = false
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return
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end
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Utils.Do(Guards, function(unit)
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if not self.IsDead then
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unit.AttackMove(self.Location)
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end
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IdleHunt(unit)
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end)
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Trigger.OnAllRemovedFromWorld(Guards, function() AttackOnGoing = false end)
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end)
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end
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InitAIUnits = function()
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Utils.Do(AtreidesBase, function(actor)
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DefendActor(actor)
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Trigger.OnDamaged(actor, function(building)
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if building.Health < building.MaxHealth * 3/4 then
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building.StartBuildingRepairs()
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end
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end)
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end)
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end
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ProduceInfantry = function()
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if ABarracks.IsDead then
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return
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end
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if HoldProduction then
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Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry)
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return
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end
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local delay = Utils.RandomInteger(AttackDelays[Map.LobbyOption("difficulty")][1], AttackDelays[Map.LobbyOption("difficulty")][2] + 1)
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local toBuild = { Utils.Random(AtreidesInfantryTypes) }
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atreides.Build(toBuild, function(unit)
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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Trigger.AfterDelay(delay, ProduceInfantry)
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if #IdlingUnits >= (AttackGroupSize[Map.LobbyOption("difficulty")] * 2.5) then
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SendAttack()
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end
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end)
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end
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ProduceVehicles = function()
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if ALightFactory.IsDead then
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return
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end
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if HoldProduction then
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Trigger.AfterDelay(DateTime.Minutes(1), ProduceVehicles)
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return
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end
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local delay = Utils.RandomInteger(AttackDelays[Map.LobbyOption("difficulty")][1], AttackDelays[Map.LobbyOption("difficulty")][2] + 1)
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local toBuild = { Utils.Random(AtreidesVehicleTypes) }
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atreides.Build(toBuild, function(unit)
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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Trigger.AfterDelay(delay, ProduceVehicles)
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if #IdlingUnits >= (AttackGroupSize[Map.LobbyOption("difficulty")] * 2.5) then
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SendAttack()
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end
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end)
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end
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ActivateAI = function()
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Trigger.AfterDelay(0, InitAIUnits)
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AConyard.Produce(HarkonnenUpgrades[1])
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AConyard.Produce(HarkonnenUpgrades[2])
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-- Finish the upgrades first before trying to build something
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Trigger.AfterDelay(DateTime.Seconds(14), function()
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ProduceInfantry()
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ProduceVehicles()
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end)
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end
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196
mods/d2k/maps/harkonnen-03a/harkonnen03a.lua
Normal file
196
mods/d2k/maps/harkonnen-03a/harkonnen03a.lua
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@@ -0,0 +1,196 @@
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AtreidesBase = { ABarracks, AWindTrap1, AWindTrap2, ALightFactory, AOutpost, AConyard, ARefinery, ASilo }
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AtreidesBaseAreaTriggers =
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{
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{ CPos.New(34, 50), CPos.New(35, 50), CPos.New(36, 50), CPos.New(37, 50), CPos.New(38, 50), CPos.New(39, 50), CPos.New(40, 50), CPos.New(41, 50), CPos.New(14, 57), CPos.New(14, 58), CPos.New(14, 59), CPos.New(14, 60), CPos.New(14, 61), CPos.New(14, 62), CPos.New(14, 63), CPos.New(14, 64), CPos.New(14, 65)},
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{ CPos.New(29, 51), CPos.New(29, 52), CPos.New(29, 53), CPos.New(29, 54), CPos.New(44, 50), CPos.New(44, 51), CPos.New(44, 52), CPos.New(44, 53), CPos.New(44, 54), CPos.New(43, 54), CPos.New(42, 54), CPos.New(41, 54), CPos.New(40, 54), CPos.New(39, 54), CPos.New(38, 54), CPos.New(37, 54), CPos.New(36, 54), CPos.New(35, 54), CPos.New(34, 54), CPos.New(33, 54), CPos.New(32, 54), CPos.New(31, 54), CPos.New(30, 54) },
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{ CPos.New(46, 18), CPos.New(46, 19), CPos.New(46, 20), CPos.New(46, 21), CPos.New(46, 22), CPos.New(46, 23) }
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}
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AtreidesReinforcements =
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{
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easy =
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{
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{ "light_inf", "trike", "trooper" },
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{ "light_inf", "trike", "quad" },
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{ "light_inf", "light_inf", "trooper", "trike", "trike", "quad" }
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},
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normal =
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{
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{ "light_inf", "trike", "trooper" },
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{ "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf", "trooper", "trike", "trike", "quad" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike", "quad", "quad" }
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},
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hard =
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{
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{ "trike", "trike", "quad" },
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{ "light_inf", "trike", "trike" },
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{ "trooper", "trooper", "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "trike", "trike", "quad", "quad", "quad", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "trike", "light_inf", "trooper", "trooper", "quad" },
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{ "trike", "trike", "quad", "quad", "quad", "trike" }
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}
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}
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AtreidesAttackDelay =
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{
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easy = DateTime.Minutes(5),
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normal = DateTime.Minutes(2) + DateTime.Seconds(40),
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hard = DateTime.Minutes(1) + DateTime.Seconds(20)
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}
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AtreidesAttackWaves =
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{
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easy = 3,
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normal = 6,
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hard = 9
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}
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AtreidesHunters =
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{
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{ "trooper", "trooper", "trooper", "trooper" },
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{ "trike", "trike", "trike" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "trooper", "trooper", "trooper", "trooper", "trooper", "quad", "quad" },
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{ "quad", "trooper", "trooper", "trooper" }
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}
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AtreidesPaths =
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{
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{ AtreidesEntry1.Location, AtreidesRally1.Location },
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{ AtreidesEntry2.Location, AtreidesRally2.Location },
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{ AtreidesEntry3.Location, AtreidesRally3.Location }
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}
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AtreidesHunterPaths =
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{
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{ AtreidesEntry4.Location, AtreidesRally4.Location },
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{ AtreidesEntry5.Location, AtreidesRally5.Location },
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{ AtreidesEntry6.Location, AtreidesRally6.Location },
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{ AtreidesEntry7.Location, AtreidesRally7.Location },
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{ AtreidesEntry8.Location, AtreidesRally8.Location }
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}
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HarkonnenReinforcements = { "trike", "trike", "quad" }
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HarkonnenPath = { HarkonnenEntry.Location, HarkonnenRally.Location }
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HarkonnenBaseBuildings = { "barracks", "light_factory" }
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HarkonnenUpgrades = { "upgrade.barracks", "upgrade.light" }
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wave = 0
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SendAtreides = function()
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Trigger.AfterDelay(AtreidesAttackDelay[Map.LobbyOption("difficulty")], function()
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if player.IsObjectiveCompleted(KillAtreides) then
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return
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end
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wave = wave + 1
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if wave > AtreidesAttackWaves[Map.LobbyOption("difficulty")] then
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return
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end
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local path = Utils.Random(AtreidesPaths)
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local units = Reinforcements.ReinforceWithTransport(atreides, "carryall.reinforce", AtreidesReinforcements[Map.LobbyOption("difficulty")][wave], path, { path[1] })[2]
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Utils.Do(units, IdleHunt)
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SendAtreides()
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end)
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end
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MessageCheck = function(index)
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return #player.GetActorsByType(HarkonnenBaseBuildings[index]) > 0 and not player.HasPrerequisites({ HarkonnenUpgrades[index] })
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end
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SendHunters = function(areaTrigger, unit, path, check)
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Trigger.OnEnteredFootprint(areaTrigger, function(a, id)
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if not check and a.Owner == player then
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local units = Reinforcements.ReinforceWithTransport(atreides, "carryall.reinforce", unit, path, { path[1] })[2]
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Utils.Do(units, IdleHunt)
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check = true
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end
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end)
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end
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Tick = function()
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if player.HasNoRequiredUnits() then
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atreides.MarkCompletedObjective(KillHarkonnen)
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end
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if atreides.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillAtreides) then
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Media.DisplayMessage("The Atreides have been annihilated!", "Mentat")
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player.MarkCompletedObjective(KillAtreides)
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end
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if DateTime.GameTime % DateTime.Seconds(30) and HarvesterKilled then
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local units = atreides.GetActorsByType("harvester")
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if #units > 0 then
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HarvesterKilled = false
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ProtectHarvester(units[1])
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end
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end
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if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then
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Media.DisplayMessage("Upgrade barracks and light factory to produce more advanced units.", "Mentat")
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end
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end
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WorldLoaded = function()
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atreides = Player.GetPlayer("Atreides")
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player = Player.GetPlayer("Harkonnen")
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InitObjectives()
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Camera.Position = HConyard.CenterPosition
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Trigger.OnAllKilled(AtreidesBase, function()
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Utils.Do(atreides.GetGroundAttackers(), IdleHunt)
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end)
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SendAtreides()
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ActivateAI()
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Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), function()
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Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", HarkonnenReinforcements, HarkonnenPath, { HarkonnenPath[1] })
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end)
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SendHunters(AtreidesBaseAreaTriggers[1], AtreidesHunters[1], AtreidesHunterPaths[1], HuntersSent1)
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SendHunters(AtreidesBaseAreaTriggers[1], AtreidesHunters[2], AtreidesHunterPaths[2], HuntersSent2)
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SendHunters(AtreidesBaseAreaTriggers[2], AtreidesHunters[3], AtreidesHunterPaths[3], HuntersSent3)
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||||||
|
SendHunters(AtreidesBaseAreaTriggers[2], AtreidesHunters[4], AtreidesHunterPaths[4], HuntersSent4)
|
||||||
|
SendHunters(AtreidesBaseAreaTriggers[3], AtreidesHunters[5], AtreidesHunterPaths[5], HuntersSent5)
|
||||||
|
end
|
||||||
|
|
||||||
|
InitObjectives = function()
|
||||||
|
Trigger.OnObjectiveAdded(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||||
|
end)
|
||||||
|
|
||||||
|
KillHarkonnen = atreides.AddPrimaryObjective("Kill all Harkonnen units.")
|
||||||
|
KillAtreides = player.AddPrimaryObjective("Eliminate all Atreides units and reinforcements\nin the area.")
|
||||||
|
|
||||||
|
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||||
|
end)
|
||||||
|
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnPlayerLost(player, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(player, "Lose")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
Trigger.OnPlayerWon(player, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(player, "Win")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
BIN
mods/d2k/maps/harkonnen-03a/map.bin
Normal file
BIN
mods/d2k/maps/harkonnen-03a/map.bin
Normal file
Binary file not shown.
BIN
mods/d2k/maps/harkonnen-03a/map.png
Normal file
BIN
mods/d2k/maps/harkonnen-03a/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 284 KiB |
180
mods/d2k/maps/harkonnen-03a/map.yaml
Normal file
180
mods/d2k/maps/harkonnen-03a/map.yaml
Normal file
@@ -0,0 +1,180 @@
|
|||||||
|
MapFormat: 11
|
||||||
|
|
||||||
|
RequiresMod: d2k
|
||||||
|
|
||||||
|
Title: Harkonnen 03a
|
||||||
|
|
||||||
|
Author: Westwood Studios
|
||||||
|
|
||||||
|
Tileset: ARRAKIS
|
||||||
|
|
||||||
|
MapSize: 68,68
|
||||||
|
|
||||||
|
Bounds: 2,2,64,64
|
||||||
|
|
||||||
|
Visibility: MissionSelector
|
||||||
|
|
||||||
|
Categories: Campaign
|
||||||
|
|
||||||
|
LockPreview: True
|
||||||
|
|
||||||
|
Players:
|
||||||
|
PlayerReference@Neutral:
|
||||||
|
Name: Neutral
|
||||||
|
OwnsWorld: True
|
||||||
|
NonCombatant: True
|
||||||
|
PlayerReference@Creeps:
|
||||||
|
Name: Creeps
|
||||||
|
NonCombatant: True
|
||||||
|
Enemies: Harkonnen, Atreides
|
||||||
|
PlayerReference@Harkonnen:
|
||||||
|
Name: Harkonnen
|
||||||
|
Playable: True
|
||||||
|
LockFaction: True
|
||||||
|
Faction: harkonnen
|
||||||
|
LockColor: True
|
||||||
|
Color: FE0000
|
||||||
|
Enemies: Atreides, Creeps
|
||||||
|
PlayerReference@Atreides:
|
||||||
|
Name: Atreides
|
||||||
|
LockFaction: True
|
||||||
|
Faction: atreides
|
||||||
|
LockColor: True
|
||||||
|
Color: 9191FF
|
||||||
|
Enemies: Harkonnen
|
||||||
|
|
||||||
|
Actors:
|
||||||
|
Actor0: light_inf
|
||||||
|
Location: 30,9
|
||||||
|
Owner: Harkonnen
|
||||||
|
Actor1: trooper
|
||||||
|
Location: 34,9
|
||||||
|
Owner: Harkonnen
|
||||||
|
HConyard: construction_yard
|
||||||
|
Location: 31,11
|
||||||
|
Owner: Harkonnen
|
||||||
|
Actor3: quad
|
||||||
|
Location: 37,12
|
||||||
|
Owner: Harkonnen
|
||||||
|
Actor4: wormspawner
|
||||||
|
Location: 6,14
|
||||||
|
Owner: Creeps
|
||||||
|
Actor5: trike
|
||||||
|
Location: 27,16
|
||||||
|
Owner: Harkonnen
|
||||||
|
Actor6: light_inf
|
||||||
|
Location: 31,16
|
||||||
|
Owner: Harkonnen
|
||||||
|
Actor7: trooper
|
||||||
|
Location: 33,16
|
||||||
|
Owner: Harkonnen
|
||||||
|
Actor8: wall
|
||||||
|
Location: 33,51
|
||||||
|
Owner: Atreides
|
||||||
|
Actor9: wall
|
||||||
|
Location: 42,51
|
||||||
|
Owner: Atreides
|
||||||
|
Actor10: wall
|
||||||
|
Location: 33,52
|
||||||
|
Owner: Atreides
|
||||||
|
Actor11: wall
|
||||||
|
Location: 34,52
|
||||||
|
Owner: Atreides
|
||||||
|
Actor12: wall
|
||||||
|
Location: 35,52
|
||||||
|
Owner: Atreides
|
||||||
|
Actor13: wall
|
||||||
|
Location: 40,52
|
||||||
|
Owner: Atreides
|
||||||
|
Actor14: wall
|
||||||
|
Location: 41,52
|
||||||
|
Owner: Atreides
|
||||||
|
Actor15: wall
|
||||||
|
Location: 42,52
|
||||||
|
Owner: Atreides
|
||||||
|
Actor16: quad
|
||||||
|
Location: 34,53
|
||||||
|
Owner: Atreides
|
||||||
|
Actor17: quad
|
||||||
|
Location: 40,53
|
||||||
|
Owner: Atreides
|
||||||
|
ARefinery: refinery
|
||||||
|
Location: 23,57
|
||||||
|
Owner: Atreides
|
||||||
|
AWindTrap1: wind_trap
|
||||||
|
Location: 20,59
|
||||||
|
Owner: Atreides
|
||||||
|
ASilo: silo
|
||||||
|
Location: 27,59
|
||||||
|
Owner: Atreides
|
||||||
|
AConyard: construction_yard
|
||||||
|
Location: 22,61
|
||||||
|
Owner: Atreides
|
||||||
|
AWindTrap2: wind_trap
|
||||||
|
Location: 27,62
|
||||||
|
Owner: Atreides
|
||||||
|
AOutpost: outpost
|
||||||
|
Location: 29,62
|
||||||
|
Owner: Atreides
|
||||||
|
ALightFactory: light_factory
|
||||||
|
Location: 37,62
|
||||||
|
Owner: Atreides
|
||||||
|
ABarracks: barracks
|
||||||
|
Location: 34,63
|
||||||
|
Owner: Atreides
|
||||||
|
AtreidesRally4: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 21,11
|
||||||
|
AtreidesEntry4: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 21,2
|
||||||
|
AtreidesRally2: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 13,19
|
||||||
|
AtreidesEntry3: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 29,60
|
||||||
|
AtreidesRally3: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 29,65
|
||||||
|
AtreidesRally6: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 19,57
|
||||||
|
AtreidesEntry6: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 19,65
|
||||||
|
AtreidesRally7: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 45,61
|
||||||
|
AtreidesEntry7: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 45,65
|
||||||
|
AtreidesRally5: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 33,45
|
||||||
|
AtreidesEntry5: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 33,65
|
||||||
|
AtreidesEntry2: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 2,19
|
||||||
|
AtreidesRally1: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 42,18
|
||||||
|
AtreidesEntry1: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 65,18
|
||||||
|
AtreidesRally8: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 47,27
|
||||||
|
AtreidesEntry8: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 65,27
|
||||||
|
HarkonnenRally: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 29,12
|
||||||
|
HarkonnenEntry: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 29,2
|
||||||
|
|
||||||
|
Rules: d2k|rules/campaign-rules.yaml, rules.yaml
|
||||||
56
mods/d2k/maps/harkonnen-03a/rules.yaml
Normal file
56
mods/d2k/maps/harkonnen-03a/rules.yaml
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
Player:
|
||||||
|
PlayerResources:
|
||||||
|
DefaultCash: 5000
|
||||||
|
|
||||||
|
World:
|
||||||
|
LuaScript:
|
||||||
|
Scripts: harkonnen03a.lua, harkonnen03a-AI.lua
|
||||||
|
MissionData:
|
||||||
|
Briefing: Attack and destroy the Atreides base at Sietch Tabr. Strike hard and eliminate all resistance.\n\nHeavier Quad vehicles will be made available for your attack. Upgrade your Light Factory to gain access to these vehicles.\n
|
||||||
|
BriefingVideo: H_BR03_E.VQA
|
||||||
|
MapOptions:
|
||||||
|
TechLevel: low
|
||||||
|
ScriptLobbyDropdown@difficulty:
|
||||||
|
ID: difficulty
|
||||||
|
Label: Difficulty
|
||||||
|
Values:
|
||||||
|
easy: Easy
|
||||||
|
normal: Normal
|
||||||
|
hard: Hard
|
||||||
|
Default: easy
|
||||||
|
|
||||||
|
carryall.reinforce:
|
||||||
|
Cargo:
|
||||||
|
MaxWeight: 10
|
||||||
|
|
||||||
|
concreteb:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
heavy_factory:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
medium_gun_turret:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
outpost:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: barracks
|
||||||
|
|
||||||
|
quad:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: upgrade.light
|
||||||
|
|
||||||
|
trooper:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: upgrade.barracks
|
||||||
|
|
||||||
|
upgrade.conyard:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
upgrade.heavy:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
@@ -20,3 +20,4 @@ Harkonnen Campaign:
|
|||||||
./mods/d2k/maps/harkonnen-01b
|
./mods/d2k/maps/harkonnen-01b
|
||||||
./mods/d2k/maps/harkonnen-02a
|
./mods/d2k/maps/harkonnen-02a
|
||||||
./mods/d2k/maps/harkonnen-02b
|
./mods/d2k/maps/harkonnen-02b
|
||||||
|
./mods/d2k/maps/harkonnen-03a
|
||||||
|
|||||||
Reference in New Issue
Block a user