From c1722e127021e5ee7e78b57fbb2d990f5e8a544b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Tue, 24 Jul 2012 21:17:31 +0200 Subject: [PATCH] remove broken sandworm and thumper, fixes #2332 --- mods/d2k/TODO | 3 +- mods/d2k/rules/infantry.yaml | 102 +++++++++++++++++------------------ mods/d2k/rules/system.yaml | 68 +++++++++++------------ 3 files changed, 87 insertions(+), 86 deletions(-) diff --git a/mods/d2k/TODO b/mods/d2k/TODO index e0c02962e2..804dd98eb9 100644 --- a/mods/d2k/TODO +++ b/mods/d2k/TODO @@ -24,4 +24,5 @@ # building offsets wrong (worst for towers) # spice blooms should explode and create new spice field instead of growing spice # fix BuiltAt to build vehicles at appropriate factories -# transpose breaks thumping animation (split into several SHPs) \ No newline at end of file +# transpose breaks thumping animation (split into several SHPs) +# missile sound is wrong \ No newline at end of file diff --git a/mods/d2k/rules/infantry.yaml b/mods/d2k/rules/infantry.yaml index ad6de498a9..3667112146 100644 --- a/mods/d2k/rules/infantry.yaml +++ b/mods/d2k/rules/infantry.yaml @@ -72,54 +72,54 @@ BAZOOKA: -RenderInfantry: RenderInfantryProne: -THUMPER: - Inherits: ^Infantry - Buildable: - Queue: Infantry - BuildPaletteOrder: 50 - Owner: atreides,harkonnen,ordos - Valued: - Cost: 400 - Tooltip: - Name: Thumper - Description: Attracts sandsworm through vibrations.\n Strong vs Nothing\n Weak vs Everything - Selectable: - Bounds: 12,17,0,0 - Health: - HP: 25 - Mobile: - Speed: 4 - Passenger: - -AutoTarget: - AttackMove: - JustMove: true - Transforms: - IntoActor: thumping - Offset:1,1 - Facing: 1 - -THUMPING: - Inherits: ^Building - Building: - Power: 0 - Footprint: x - Dimensions: 1,1 - TerrainTypes: Sand, Dune - Health: - HP: 25 - Armor: - Type: None - RevealsShroud: - Range: 5 - Valued: - Cost: 400 - Tooltip: - Name: Thumper - -Capturable: - -CapturableBar: - -Sellable: - -GivesBuildableArea: - FreeActor: - Actor: SANDWORM - SpawnOffset: 1,2 - Facing: 1 \ No newline at end of file +#THUMPER: +# Inherits: ^Infantry +# Buildable: +# Queue: Infantry +# BuildPaletteOrder: 50 +# Owner: atreides,harkonnen,ordos +# Valued: +# Cost: 400 +# Tooltip: +# Name: Thumper +# Description: Attracts sandsworm through vibrations.\n Strong vs Nothing\n Weak vs Everything +# Selectable: +# Bounds: 12,17,0,0 +# Health: +# HP: 25 +# Mobile: +# Speed: 4 +# Passenger: +# -AutoTarget: +# AttackMove: +# JustMove: true +# Transforms: +# IntoActor: thumping +# Offset:1,1 +# Facing: 1 +# +#THUMPING: +# Inherits: ^Building +# Building: +# Power: 0 +# Footprint: x +# Dimensions: 1,1 +# TerrainTypes: Sand, Dune +# Health: +# HP: 25 +# Armor: +# Type: None +# RevealsShroud: +# Range: 5 +# Valued: +# Cost: 400 +# Tooltip: +# Name: Thumper +# -Capturable: +# -CapturableBar: +# -Sellable: +# -GivesBuildableArea: +# FreeActor: +# Actor: SANDWORM +# SpawnOffset: 1,2 +# Facing: 1 \ No newline at end of file diff --git a/mods/d2k/rules/system.yaml b/mods/d2k/rules/system.yaml index 8becf7a3ca..8ee78e3965 100644 --- a/mods/d2k/rules/system.yaml +++ b/mods/d2k/rules/system.yaml @@ -338,37 +338,37 @@ SPICEBLOOM: RadarColorFromTerrain: Terrain: Spice -SANDWORM: - Buildable: - Owner: Creep - Valued: - Cost: 1000 - Tooltip: - Name: Sandworm - Description: Attracted by vibrations in the sand. Will eat units whole and has a large appetite. - Icon: wormjaw - Health: - HP: 10000 - Radius: 3 - Armor: - Type: None - Mobile: - Speed: 5 - TerrainSpeeds: - Sand: 100 - Dune: 100 - Spice: 100 - TargetableUnit: - TargetTypes: Ground - AutoTarget: - AttackMove: - JustMove: true - AttackWander: - AttackLeap: - PrimaryWeapon: WormJaw - CanAttackGround: no - RenderInfantry: - BelowUnits: - GivesExperience: - GivesBounty: - DrawLineToTarget: +#SANDWORM: +# Buildable: +# Owner: Creep +# Valued: +# Cost: 1000 +# Tooltip: +# Name: Sandworm +# Description: Attracted by vibrations in the sand. Will eat units whole and has a large appetite. +# Icon: wormjaw +# Health: +# HP: 10000 +# Radius: 3 +# Armor: +# Type: None +# Mobile: +# Speed: 5 +# TerrainSpeeds: +# Sand: 100 +# Dune: 100 +# Spice: 100 +# TargetableUnit: +# TargetTypes: Ground +# AutoTarget: +# AttackMove: +# JustMove: true +# AttackWander: +# AttackLeap: +# PrimaryWeapon: WormJaw +# CanAttackGround: no +# RenderInfantry: +# BelowUnits: +# GivesExperience: +# GivesBounty: +# DrawLineToTarget: \ No newline at end of file