Make DonateSupplies grant player experience

This commit is contained in:
Oliver Brakmann
2016-07-10 13:13:46 +02:00
parent 25c640679c
commit c1729a3b70
2 changed files with 12 additions and 2 deletions

View File

@@ -10,6 +10,7 @@
#endregion
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
@@ -18,12 +19,14 @@ namespace OpenRA.Mods.Common.Activities
{
readonly Actor target;
readonly int payload;
readonly int experience;
public DonateSupplies(Actor self, Actor target, int payload)
public DonateSupplies(Actor self, Actor target, int payload, int playerExperience)
: base(self, target, EnterBehaviour.Dispose)
{
this.target = target;
this.payload = payload;
this.experience = playerExperience;
}
protected override void OnInside(Actor self)
@@ -33,6 +36,10 @@ namespace OpenRA.Mods.Common.Activities
target.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(payload);
var exp = self.Owner.PlayerActor.TraitOrDefault<PlayerExperience>();
if (exp != null && target.Owner != self.Owner)
exp.GiveExperience(experience);
if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
self.World.AddFrameEndTask(w => w.Add(new FloatingText(target.CenterPosition, target.Owner.Color.RGB, FloatingText.FormatCashTick(payload), 30)));
}