remove AutoTarget from v2, until we have unit stances (otherwise v2 is useless)
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@@ -56,7 +56,7 @@ V2RL:
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AttackBase:
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AttackBase:
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PrimaryWeapon: SCUD
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PrimaryWeapon: SCUD
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RenderUnitReload:
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RenderUnitReload:
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AutoTarget:
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# AutoTarget:
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Explodes:
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Explodes:
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Weapon: SCUD
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Weapon: SCUD
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EmptyWeapon:
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EmptyWeapon:
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