oops, that was a bit expensive

This commit is contained in:
Chris Forbes
2009-11-06 22:25:24 +13:00
parent 1079924a4d
commit c174e65437

View File

@@ -60,7 +60,7 @@ namespace OpenRa.Game
using (new PerfSample("find_path_to_path")) using (new PerfSample("find_path_to_path"))
{ {
var cellInfo = InitCellInfo(); CellInfo[,] cellInfo = null;// var cellInfo = InitCellInfo();
var queue = new PriorityQueue<PathDistance>(); var queue = new PriorityQueue<PathDistance>();
var estimator = DefaultEstimator(from); var estimator = DefaultEstimator(from);
@@ -72,12 +72,16 @@ namespace OpenRa.Game
if ( /*i == 0 || */(Game.BuildingInfluence.CanMoveHere(path[i]) && Game.UnitInfluence.GetUnitAt(path[i]) == null)) if ( /*i == 0 || */(Game.BuildingInfluence.CanMoveHere(path[i]) && Game.UnitInfluence.GetUnitAt(path[i]) == null))
{ {
queue.Add(new PathDistance(estimator(sl), sl)); queue.Add(new PathDistance(estimator(sl), sl));
if (cellInfo == null)
cellInfo = InitCellInfo();
cellInfo[sl.X, sl.Y] = new CellInfo(cost, prev, false); cellInfo[sl.X, sl.Y] = new CellInfo(cost, prev, false);
} }
var d = sl - prev; var d = sl - prev;
cost += ((d.X * d.Y != 0) ? 1.414213563 : 1.0) * passableCost[(int)umt][sl.X, sl.Y]; cost += ((d.X * d.Y != 0) ? 1.414213563 : 1.0) * passableCost[(int)umt][sl.X, sl.Y];
prev = sl; prev = sl;
} }
if (queue.Empty) return new List<int2>();
var ret = FindPath(cellInfo, queue, estimator, umt, true); var ret = FindPath(cellInfo, queue, estimator, umt, true);
ret.Reverse(); ret.Reverse();
Game.PathToPathTime += sw.ElapsedTime(); Game.PathToPathTime += sw.ElapsedTime();
@@ -107,7 +111,8 @@ namespace OpenRa.Game
List<int2> FindPath( CellInfo[ , ] cellInfo, PriorityQueue<PathDistance> queue, Func<int2, double> estimator, UnitMovementType umt, bool checkForBlock ) List<int2> FindPath( CellInfo[ , ] cellInfo, PriorityQueue<PathDistance> queue, Func<int2, double> estimator, UnitMovementType umt, bool checkForBlock )
{ {
using (new PerfSample("find_path_inner"))
{
while (!queue.Empty) while (!queue.Empty)
{ {
PathDistance p = queue.Pop(); PathDistance p = queue.Pop();
@@ -149,6 +154,7 @@ namespace OpenRa.Game
// no path exists // no path exists
return new List<int2>(); return new List<int2>();
} }
}
static CellInfo[ , ] InitCellInfo() static CellInfo[ , ] InitCellInfo()
{ {