use the original naming to keep compatible for legacy map import
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@@ -236,21 +236,25 @@ DOGGIE:
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MinMoveDelayInTicks: 25
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MinMoveDelayInTicks: 25
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MaxMoveDelayInTicks: 45
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MaxMoveDelayInTicks: 45
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VISSML:
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VISC_SML:
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Inherits: ^Viceroid
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Inherits: ^Viceroid
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Tooltip:
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Tooltip:
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Name: Baby Visceroid
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Name: Baby Visceroid
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Description: infantry transmorgifies into this
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Health:
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Health:
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HP: 200
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HP: 200
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AttackWander:
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AttackWander:
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WanderMoveRadius: 2
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WanderMoveRadius: 2
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MinMoveDelayInTicks: 30
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MinMoveDelayInTicks: 30
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MaxMoveDelayInTicks: 60
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MaxMoveDelayInTicks: 60
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RenderSprites:
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Image: vissml
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VISLRG:
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VISC_LRG:
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Inherits: ^Viceroid
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Inherits: ^Viceroid
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Tooltip:
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Tooltip:
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Name: Adult Visceroid
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Name: Adult Visceroid
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Description: 2 small visceroids combine into this
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Health:
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Health:
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HP: 500
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HP: 500
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Armament:
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Armament:
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@@ -264,6 +268,8 @@ VISLRG:
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MaxMoveDelayInTicks: 45
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MaxMoveDelayInTicks: 45
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Mobile:
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Mobile:
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Crushes: crate, infantry
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Crushes: crate, infantry
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RenderSprites:
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Image: vislrg
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CIV1:
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CIV1:
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Inherits: ^CivilianInfantry
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Inherits: ^CivilianInfantry
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@@ -296,7 +296,7 @@
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CrushSound: squish6.aud
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CrushSound: squish6.aud
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PoisonedByTiberium:
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PoisonedByTiberium:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: vissml
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Actor: visc_sml
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Probability: 10
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Probability: 10
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OwnerType: InternalName
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OwnerType: InternalName
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InternalOwner: Creeps
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InternalOwner: Creeps
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