Fix NREs in CheckUnknownWeaponFields
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@@ -68,6 +68,12 @@ namespace OpenRA.Mods.Common.Lint
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{
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{
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var projectileName = NormalizeName(field.Value.Value);
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var projectileName = NormalizeName(field.Value.Value);
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var projectileInfo = modData.ObjectCreator.FindType(projectileName + "Info");
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var projectileInfo = modData.ObjectCreator.FindType(projectileName + "Info");
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if (projectileInfo == null)
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{
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emitError($"{field.Location} defines unknown projectile `{projectileName}`.");
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continue;
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}
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foreach (var projectileField in field.Value.Nodes)
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foreach (var projectileField in field.Value.Nodes)
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{
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{
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var projectileFieldName = NormalizeName(projectileField.Key);
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var projectileFieldName = NormalizeName(projectileField.Key);
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@@ -85,6 +91,12 @@ namespace OpenRA.Mods.Common.Lint
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var warheadName = NormalizeName(field.Value.Value);
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var warheadName = NormalizeName(field.Value.Value);
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var warheadInfo = modData.ObjectCreator.FindType(warheadName + "Warhead");
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var warheadInfo = modData.ObjectCreator.FindType(warheadName + "Warhead");
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if (warheadInfo == null)
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{
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emitError($"{field.Location} defines unknown warhead `{warheadName}`.");
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continue;
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}
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foreach (var warheadField in field.Value.Nodes)
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foreach (var warheadField in field.Value.Nodes)
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{
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{
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var warheadFieldName = NormalizeName(warheadField.Key);
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var warheadFieldName = NormalizeName(warheadField.Key);
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