add 'pickany' flag in TileTemplate
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@@ -46,6 +46,7 @@ namespace OpenRA.FileFormats
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public int2 Size;
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public int2 Size;
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public string Bridge;
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public string Bridge;
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public float HP;
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public float HP;
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public bool PickAny;
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public Dictionary<int, TerrainType> TerrainType = new Dictionary<int, TerrainType>();
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public Dictionary<int, TerrainType> TerrainType = new Dictionary<int, TerrainType>();
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}
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}
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@@ -77,7 +78,8 @@ namespace OpenRA.FileFormats
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p => (TerrainType)Enum.Parse(typeof(TerrainType),p.Value)),
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p => (TerrainType)Enum.Parse(typeof(TerrainType),p.Value)),
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Bridge = section.GetValue("bridge", null),
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Bridge = section.GetValue("bridge", null),
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HP = float.Parse(section.GetValue("hp", "0"))
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HP = float.Parse(section.GetValue("hp", "0")),
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PickAny = (bool)FieldLoader.GetValue(typeof(bool), section.GetValue("pickany", "no")),
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};
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};
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tile.Index = -1;
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tile.Index = -1;
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