refresh GPS on stance change
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@@ -191,7 +191,7 @@ namespace OpenRA.Network
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w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
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foreach (var nsc in w.Queries.WithTrait<INotifyStanceChanged>())
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nsc.Trait.StanceChanged(p, target, oldStance, s);
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nsc.Trait.StanceChanged(nsc.Actor, p, target, oldStance, s);
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}
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}
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}
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@@ -229,5 +229,6 @@ namespace OpenRA.Traits
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}
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public interface INotifyKeyPress { bool KeyPressed(Actor self, KeyInput e); }
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public interface INotifyStanceChanged { void StanceChanged(Player a, Player b, Stance oldStance, Stance newStance); }
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public interface INotifyStanceChanged { void StanceChanged(Actor self, Player a, Player b,
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Stance oldStance, Stance newStance); }
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}
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