refresh GPS on stance change
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@@ -191,7 +191,7 @@ namespace OpenRA.Network
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w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
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foreach (var nsc in w.Queries.WithTrait<INotifyStanceChanged>())
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nsc.Trait.StanceChanged(p, target, oldStance, s);
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nsc.Trait.StanceChanged(nsc.Actor, p, target, oldStance, s);
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}
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}
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}
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