Merge pull request #7337 from reaperrr/common29

Moved Lint, UtilityCommands and Scripting properties to Mods.Common
This commit is contained in:
Matthias Mailänder
2015-01-17 14:53:48 +01:00
28 changed files with 58 additions and 71 deletions

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@@ -12,7 +12,7 @@ using System;
using System.Reflection; using System.Reflection;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common.Lint
{ {
public class CheckActorReferences : ILintPass public class CheckActorReferences : ILintPass
{ {

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@@ -12,7 +12,7 @@ using System;
using System.Linq; using System.Linq;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common.Lint
{ {
public class CheckActors : ILintPass public class CheckActors : ILintPass
{ {

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@@ -12,7 +12,7 @@ using System;
using System.Linq; using System.Linq;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common.Lint
{ {
public class CheckMapCordon : ILintPass public class CheckMapCordon : ILintPass
{ {

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@@ -11,7 +11,7 @@
using System; using System;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common.Lint
{ {
public class CheckMapRules : ILintPass public class CheckMapRules : ILintPass
{ {

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@@ -12,7 +12,7 @@ using System;
using System.Linq; using System.Linq;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common.Lint
{ {
public class CheckPlayers : ILintPass public class CheckPlayers : ILintPass
{ {

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@@ -13,7 +13,7 @@ using System.Linq;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common.Lint
{ {
class CheckSequences : ILintPass class CheckSequences : ILintPass
{ {

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@@ -13,7 +13,7 @@ using System.Linq;
using System.Reflection; using System.Reflection;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common.Lint
{ {
class CheckSyncAnnotations : ILintPass class CheckSyncAnnotations : ILintPass
{ {

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@@ -12,7 +12,7 @@ using System;
using System.Linq; using System.Linq;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common.Lint
{ {
public class CheckTraitPrerequisites : ILintPass public class CheckTraitPrerequisites : ILintPass
{ {

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@@ -11,10 +11,9 @@
using System; using System;
using System.Linq; using System.Linq;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common.Lint
{ {
class LintBuildablePrerequisites : ILintPass class LintBuildablePrerequisites : ILintPass
{ {

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@@ -32,8 +32,12 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Eluant"> <Reference Include="Eluant">
<HintPath>..\thirdparty\Eluant.dll</HintPath> <HintPath>..\thirdparty\Eluant.dll</HintPath>
<Private>False</Private> <Private>False</Private>
@@ -126,6 +130,15 @@
<Compile Include="Graphics\TextRenderable.cs" /> <Compile Include="Graphics\TextRenderable.cs" />
<Compile Include="Graphics\VoxelActorPreview.cs" /> <Compile Include="Graphics\VoxelActorPreview.cs" />
<Compile Include="Graphics\VoxelRenderable.cs" /> <Compile Include="Graphics\VoxelRenderable.cs" />
<Compile Include="Lint\CheckSequences.cs" />
<Compile Include="Lint\CheckPlayers.cs" />
<Compile Include="Lint\CheckActors.cs" />
<Compile Include="Lint\CheckMapCordon.cs" />
<Compile Include="Lint\CheckMapRules.cs" />
<Compile Include="Lint\CheckActorReferences.cs" />
<Compile Include="Lint\CheckSyncAnnotations.cs" />
<Compile Include="Lint\CheckTraitPrerequisites.cs" />
<Compile Include="Lint\LintBuildablePrerequisites.cs" />
<Compile Include="LoadScreens\ModChooserLoadScreen.cs" /> <Compile Include="LoadScreens\ModChooserLoadScreen.cs" />
<Compile Include="Orders\BeaconOrderGenerator.cs" /> <Compile Include="Orders\BeaconOrderGenerator.cs" />
<Compile Include="Orders\DeployOrderTargeter.cs" /> <Compile Include="Orders\DeployOrderTargeter.cs" />
@@ -151,6 +164,7 @@
<Compile Include="Scripting\Global\MapGlobal.cs" /> <Compile Include="Scripting\Global\MapGlobal.cs" />
<Compile Include="Scripting\Global\MediaGlobal.cs" /> <Compile Include="Scripting\Global\MediaGlobal.cs" />
<Compile Include="Scripting\Global\PlayerGlobal.cs" /> <Compile Include="Scripting\Global\PlayerGlobal.cs" />
<Compile Include="Scripting\Global\ReinforcementsGlobal.cs" />
<Compile Include="Scripting\Global\TriggerGlobal.cs" /> <Compile Include="Scripting\Global\TriggerGlobal.cs" />
<Compile Include="Scripting\Global\UtilsGlobal.cs" /> <Compile Include="Scripting\Global\UtilsGlobal.cs" />
<Compile Include="Scripting\Properties\DiplomacyProperties.cs" /> <Compile Include="Scripting\Properties\DiplomacyProperties.cs" />
@@ -158,6 +172,18 @@
<Compile Include="Scripting\Properties\PowerProperties.cs" /> <Compile Include="Scripting\Properties\PowerProperties.cs" />
<Compile Include="Scripting\Properties\ResourceProperties.cs" /> <Compile Include="Scripting\Properties\ResourceProperties.cs" />
<Compile Include="Scripting\Properties\UpgradeProperties.cs" /> <Compile Include="Scripting\Properties\UpgradeProperties.cs" />
<Compile Include="Scripting\Properties\AirstrikeProperties.cs" />
<Compile Include="Scripting\Properties\ProductionProperties.cs" />
<Compile Include="Scripting\Properties\MissionObjectiveProperties.cs" />
<Compile Include="Scripting\Properties\MobileProperties.cs" />
<Compile Include="Scripting\Properties\GeneralProperties.cs" />
<Compile Include="Scripting\Properties\CombatProperties.cs" />
<Compile Include="Scripting\Properties\PlayerProperties.cs" />
<Compile Include="Scripting\Properties\HelicopterProperties.cs" />
<Compile Include="Scripting\Properties\PlaneProperties.cs" />
<Compile Include="Scripting\Properties\TransformProperties.cs" />
<Compile Include="Scripting\Properties\RepairableBuildingProperties.cs" />
<Compile Include="Scripting\Properties\GuardProperties.cs" />
<Compile Include="TraitsInterfaces.cs" /> <Compile Include="TraitsInterfaces.cs" />
<Compile Include="Traits\Air\Aircraft.cs" /> <Compile Include="Traits\Air\Aircraft.cs" />
<Compile Include="Traits\Air\AttackBomber.cs" /> <Compile Include="Traits\Air\AttackBomber.cs" />
@@ -254,6 +280,7 @@
<Compile Include="Traits\PaletteEffects\WaterPaletteRotation.cs" /> <Compile Include="Traits\PaletteEffects\WaterPaletteRotation.cs" />
<Compile Include="Traits\Player\ActorGroupProxy.cs" /> <Compile Include="Traits\Player\ActorGroupProxy.cs" />
<Compile Include="Traits\Player\AllyRepair.cs" /> <Compile Include="Traits\Player\AllyRepair.cs" />
<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
<Compile Include="Traits\Player\ClassicProductionQueue.cs" /> <Compile Include="Traits\Player\ClassicProductionQueue.cs" />
<Compile Include="Traits\Player\ConquestVictoryConditions.cs" /> <Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
<Compile Include="Traits\Player\GlobalUpgradeManager.cs" /> <Compile Include="Traits\Player\GlobalUpgradeManager.cs" />
@@ -374,8 +401,11 @@
<Compile Include="Traits\World\SpawnMPUnits.cs" /> <Compile Include="Traits\World\SpawnMPUnits.cs" />
<Compile Include="Traits\World\StartGameNotification.cs" /> <Compile Include="Traits\World\StartGameNotification.cs" />
<Compile Include="Traits\World\TerrainGeometryOverlay.cs" /> <Compile Include="Traits\World\TerrainGeometryOverlay.cs" />
<Compile Include="UtilityCommands\ActorStatsExport.cs" />
<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" /> <Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" /> <Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
<Compile Include="UtilityCommands\ExportCharacterSeparatedRules.cs" />
<Compile Include="UtilityCommands\Extensions.cs" />
<Compile Include="UtilityCommands\ExtractFilesCommand.cs" /> <Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
<Compile Include="UtilityCommands\ExtractLanguageStringsCommand.cs" /> <Compile Include="UtilityCommands\ExtractLanguageStringsCommand.cs" />
<Compile Include="UtilityCommands\ExtractLuaDocsCommand.cs" /> <Compile Include="UtilityCommands\ExtractLuaDocsCommand.cs" />

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@@ -12,18 +12,15 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Eluant; using Eluant;
using OpenRA;
using OpenRA.Activities; using OpenRA.Activities;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Scripting; using OpenRA.Scripting;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting namespace OpenRA.Mods.Common.Scripting
{ {
[ScriptGlobal("Reinforcements")] [ScriptGlobal("Reinforcements")]
public class ReinforcementsGlobal : ScriptGlobal public class ReinforcementsGlobal : ScriptGlobal

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@@ -14,7 +14,7 @@ using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting; using OpenRA.Scripting;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting namespace OpenRA.Mods.Common.Scripting
{ {
[ScriptGlobal("Air Support Powers")] [ScriptGlobal("Air Support Powers")]
public class AirstrikeProperties : ScriptActorProperties, Requires<AirstrikePowerInfo> public class AirstrikeProperties : ScriptActorProperties, Requires<AirstrikePowerInfo>

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@@ -14,11 +14,10 @@ using Eluant;
using OpenRA.Activities; using OpenRA.Activities;
using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Scripting; using OpenRA.Scripting;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting namespace OpenRA.Mods.Common.Scripting
{ {
[ScriptPropertyGroup("Combat")] [ScriptPropertyGroup("Combat")]
public class CombatProperties : ScriptActorProperties, Requires<AttackBaseInfo>, Requires<IMoveInfo> public class CombatProperties : ScriptActorProperties, Requires<AttackBaseInfo>, Requires<IMoveInfo>

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@@ -11,12 +11,10 @@
using Eluant; using Eluant;
using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Scripting; using OpenRA.Scripting;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting namespace OpenRA.Mods.Common.Scripting
{ {
[ExposedForDestroyedActors] [ExposedForDestroyedActors]
[ScriptPropertyGroup("General")] [ScriptPropertyGroup("General")]

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@@ -12,7 +12,7 @@ using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting; using OpenRA.Scripting;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting namespace OpenRA.Mods.Common.Scripting
{ {
[ScriptPropertyGroup("Guard")] [ScriptPropertyGroup("Guard")]
public class GuardProperties : ScriptActorProperties, Requires<GuardInfo>, Requires<IMoveInfo> public class GuardProperties : ScriptActorProperties, Requires<GuardInfo>, Requires<IMoveInfo>

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@@ -10,11 +10,10 @@
using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Scripting; using OpenRA.Scripting;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting namespace OpenRA.Mods.Common.Scripting
{ {
[ScriptPropertyGroup("Movement")] [ScriptPropertyGroup("Movement")]
public class HelicopterProperties : ScriptActorProperties, Requires<HelicopterInfo> public class HelicopterProperties : ScriptActorProperties, Requires<HelicopterInfo>

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@@ -10,12 +10,11 @@
using System; using System;
using Eluant; using Eluant;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting; using OpenRA.Scripting;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting namespace OpenRA.Mods.Common.Scripting
{ {
[ScriptPropertyGroup("MissionObjectives")] [ScriptPropertyGroup("MissionObjectives")]
public class MissionObjectiveProperties : ScriptPlayerProperties public class MissionObjectiveProperties : ScriptPlayerProperties

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@@ -10,12 +10,10 @@
using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Scripting; using OpenRA.Scripting;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting namespace OpenRA.Mods.Common.Scripting
{ {
[ScriptPropertyGroup("Movement")] [ScriptPropertyGroup("Movement")]
public class MobileProperties : ScriptActorProperties, Requires<MobileInfo> public class MobileProperties : ScriptActorProperties, Requires<MobileInfo>

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@@ -10,11 +10,10 @@
using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Scripting; using OpenRA.Scripting;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting namespace OpenRA.Mods.Common.Scripting
{ {
[ScriptPropertyGroup("Movement")] [ScriptPropertyGroup("Movement")]
public class PlaneProperties : ScriptActorProperties, Requires<PlaneInfo> public class PlaneProperties : ScriptActorProperties, Requires<PlaneInfo>

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@@ -12,10 +12,9 @@ using System;
using System.Linq; using System.Linq;
using Eluant; using Eluant;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Scripting; using OpenRA.Scripting;
namespace OpenRA.Mods.RA.Scripting namespace OpenRA.Mods.Common.Scripting
{ {
[ScriptPropertyGroup("Player")] [ScriptPropertyGroup("Player")]
public class PlayerProperties : ScriptPlayerProperties public class PlayerProperties : ScriptPlayerProperties

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@@ -15,11 +15,10 @@ using Eluant;
using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Scripting; using OpenRA.Mods.Common.Scripting;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Scripting; using OpenRA.Scripting;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting namespace OpenRA.Mods.Common.Scripting
{ {
[ScriptPropertyGroup("Production")] [ScriptPropertyGroup("Production")]
public class ProductionProperties : ScriptActorProperties, Requires<ProductionInfo> public class ProductionProperties : ScriptActorProperties, Requires<ProductionInfo>

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@@ -12,7 +12,7 @@ using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting; using OpenRA.Scripting;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting namespace OpenRA.Mods.Common.Scripting
{ {
[ScriptPropertyGroup("General")] [ScriptPropertyGroup("General")]
public class RepairableBuildingProperties : ScriptActorProperties, Requires<RepairableBuildingInfo> public class RepairableBuildingProperties : ScriptActorProperties, Requires<RepairableBuildingInfo>

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@@ -9,11 +9,10 @@
#endregion #endregion
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Scripting; using OpenRA.Scripting;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting namespace OpenRA.Mods.Common.Scripting
{ {
[ScriptPropertyGroup("Transform")] [ScriptPropertyGroup("Transform")]
public class TransformProperties : ScriptActorProperties, Requires<TransformsInfo> public class TransformProperties : ScriptActorProperties, Requires<TransformsInfo>

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@@ -9,10 +9,9 @@
#endregion #endregion
using System.Drawing; using System.Drawing;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Plays an audio notification and shows a radar ping when a building is attacked.", [Desc("Plays an audio notification and shows a radar ping when a building is attacked.",
"Attach this to the player actor.")] "Attach this to the player actor.")]

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@@ -14,10 +14,9 @@ using System.Data;
using System.Linq; using System.Linq;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.UtilityCommands namespace OpenRA.Mods.Common.UtilityCommands
{ {
public static class ActorStatsExport public static class ActorStatsExport
{ {

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@@ -11,7 +11,7 @@
using System; using System;
using System.IO; using System.IO;
namespace OpenRA.Mods.RA.UtilityCommands namespace OpenRA.Mods.Common.UtilityCommands
{ {
class ExportCharacterSeparatedRules : IUtilityCommand class ExportCharacterSeparatedRules : IUtilityCommand
{ {

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@@ -12,7 +12,7 @@ using System;
using System.Data; using System.Data;
using System.Text; using System.Text;
namespace OpenRA.Mods.RA.UtilityCommands namespace OpenRA.Mods.Common.UtilityCommands
{ {
public static class Extensions public static class Extensions
{ {

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@@ -100,7 +100,6 @@
<Compile Include="AI\RushFuzzy.cs" /> <Compile Include="AI\RushFuzzy.cs" />
<Compile Include="AI\StateMachine.cs" /> <Compile Include="AI\StateMachine.cs" />
<Compile Include="Traits\Attack\AttackLeap.cs" /> <Compile Include="Traits\Attack\AttackLeap.cs" />
<Compile Include="Scripting\Properties\RepairableBuildingProperties.cs" />
<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" /> <Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
<Compile Include="Traits\Chronoshiftable.cs" /> <Compile Include="Traits\Chronoshiftable.cs" />
<Compile Include="CrateSpawner.cs" /> <Compile Include="CrateSpawner.cs" />
@@ -120,16 +119,11 @@
<Compile Include="Traits\DemoTruck.cs" /> <Compile Include="Traits\DemoTruck.cs" />
<Compile Include="Effects\GpsDot.cs" /> <Compile Include="Effects\GpsDot.cs" />
<Compile Include="Effects\Parachute.cs" /> <Compile Include="Effects\Parachute.cs" />
<Compile Include="Lint\CheckActorReferences.cs" />
<Compile Include="Lint\CheckSyncAnnotations.cs" />
<Compile Include="Lint\CheckTraitPrerequisites.cs" />
<Compile Include="Lint\LintBuildablePrerequisites.cs" />
<Compile Include="Traits\MadTank.cs" /> <Compile Include="Traits\MadTank.cs" />
<Compile Include="Traits\Mine.cs" /> <Compile Include="Traits\Mine.cs" />
<Compile Include="Traits\Minelayer.cs" /> <Compile Include="Traits\Minelayer.cs" />
<Compile Include="Traits\ParaDrop.cs" /> <Compile Include="Traits\ParaDrop.cs" />
<Compile Include="Traits\PortableChrono.cs" /> <Compile Include="Traits\PortableChrono.cs" />
<Compile Include="Scripting\Properties\GuardProperties.cs" />
<Compile Include="Widgets\Logic\TabCompletionLogic.cs" /> <Compile Include="Widgets\Logic\TabCompletionLogic.cs" />
<Compile Include="Traits\Render\RenderJammerCircle.cs" /> <Compile Include="Traits\Render\RenderJammerCircle.cs" />
<Compile Include="Traits\Render\RenderHarvester.cs" /> <Compile Include="Traits\Render\RenderHarvester.cs" />
@@ -175,7 +169,6 @@
<Compile Include="Widgets\Logic\ServerCreationLogic.cs" /> <Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
<Compile Include="Widgets\ObserverProductionIconsWidget.cs" /> <Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
<Compile Include="Widgets\WorldCommandWidget.cs" /> <Compile Include="Widgets\WorldCommandWidget.cs" />
<Compile Include="Player\BaseAttackNotifier.cs" />
<Compile Include="Player\HarvesterAttackNotifier.cs" /> <Compile Include="Player\HarvesterAttackNotifier.cs" />
<Compile Include="Traits\Render\RenderShroudCircle.cs" /> <Compile Include="Traits\Render\RenderShroudCircle.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForCash.cs" /> <Compile Include="Traits\Infiltration\InfiltrateForCash.cs" />
@@ -184,7 +177,6 @@
<Compile Include="Traits\Infiltration\InfiltrateForSupportPower.cs" /> <Compile Include="Traits\Infiltration\InfiltrateForSupportPower.cs" />
<Compile Include="Traits\Infiltration\Infiltrates.cs" /> <Compile Include="Traits\Infiltration\Infiltrates.cs" />
<Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" /> <Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" />
<Compile Include="Lint\CheckSequences.cs" />
<Compile Include="Widgets\Logic\SpawnSelectorTooltipLogic.cs" /> <Compile Include="Widgets\Logic\SpawnSelectorTooltipLogic.cs" />
<Compile Include="Widgets\Logic\ClientTooltipLogic.cs" /> <Compile Include="Widgets\Logic\ClientTooltipLogic.cs" />
<Compile Include="Widgets\Logic\CreditsLogic.cs" /> <Compile Include="Widgets\Logic\CreditsLogic.cs" />
@@ -202,19 +194,7 @@
<Compile Include="Traits\Attack\AttackGarrisoned.cs" /> <Compile Include="Traits\Attack\AttackGarrisoned.cs" />
<Compile Include="Widgets\Logic\LobbyMapPreviewLogic.cs" /> <Compile Include="Widgets\Logic\LobbyMapPreviewLogic.cs" />
<Compile Include="Widgets\Logic\ControlGroupLogic.cs" /> <Compile Include="Widgets\Logic\ControlGroupLogic.cs" />
<Compile Include="Scripting\Global\ReinforcementsGlobal.cs" />
<Compile Include="Scripting\Properties\AirstrikeProperties.cs" />
<Compile Include="Scripting\Properties\ProductionProperties.cs" />
<Compile Include="Scripting\Properties\MissionObjectiveProperties.cs" />
<Compile Include="Scripting\Properties\MobileProperties.cs" />
<Compile Include="Scripting\Properties\GeneralProperties.cs" />
<Compile Include="Scripting\Properties\CombatProperties.cs" />
<Compile Include="Scripting\Properties\PlayerProperties.cs" />
<Compile Include="Scripting\Properties\TransportProperties.cs" />
<Compile Include="Scripting\Properties\ChronosphereProperties.cs" /> <Compile Include="Scripting\Properties\ChronosphereProperties.cs" />
<Compile Include="Lint\CheckPlayers.cs" />
<Compile Include="Lint\CheckActors.cs" />
<Compile Include="Lint\CheckMapCordon.cs" />
<Compile Include="Traits\Parachutable.cs" /> <Compile Include="Traits\Parachutable.cs" />
<Compile Include="Widgets\Logic\InstallFromCDLogic.cs" /> <Compile Include="Widgets\Logic\InstallFromCDLogic.cs" />
<Compile Include="Widgets\Logic\InstallMusicLogic.cs" /> <Compile Include="Widgets\Logic\InstallMusicLogic.cs" />
@@ -229,14 +209,8 @@
<Compile Include="Widgets\Logic\DebugMenuLogic.cs" /> <Compile Include="Widgets\Logic\DebugMenuLogic.cs" />
<Compile Include="Warheads\PerCellDamageWarhead.cs" /> <Compile Include="Warheads\PerCellDamageWarhead.cs" />
<Compile Include="Scripting\Properties\HarvesterProperties.cs" /> <Compile Include="Scripting\Properties\HarvesterProperties.cs" />
<Compile Include="Scripting\Properties\HelicopterProperties.cs" /> <Compile Include="Scripting\Properties\TransportProperties.cs" />
<Compile Include="Scripting\Properties\PlaneProperties.cs" />
<Compile Include="Traits\InvulnerabilityUpgrade.cs" /> <Compile Include="Traits\InvulnerabilityUpgrade.cs" />
<Compile Include="Scripting\Properties\TransformProperties.cs" />
<Compile Include="UtilityCommands\ActorStatsExport.cs" />
<Compile Include="UtilityCommands\ExportCharacterSeparatedRules.cs" />
<Compile Include="UtilityCommands\Extensions.cs" />
<Compile Include="Lint\CheckMapRules.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj"> <ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">