Make Gate more independent from Building and pausable-conditional

Replace Gate IsDisabled checks with IsTraitDisabled/Paused checks
This commit is contained in:
reaperrr
2017-11-19 17:10:29 +01:00
committed by Paul Chote
parent 383840135f
commit c1cba4ecc1
6 changed files with 93 additions and 37 deletions

View File

@@ -1498,6 +1498,55 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
// Made Gate not inherit Building
if (engineVersion < 20171119)
{
var gate = node.Value.Nodes.FirstOrDefault(n => n.Key == "Gate");
if (gate != null)
{
var openSound = gate.Value.Nodes.FirstOrDefault(n => n.Key == "OpeningSound");
var closeSound = gate.Value.Nodes.FirstOrDefault(n => n.Key == "ClosingSound");
var closeDelay = gate.Value.Nodes.FirstOrDefault(n => n.Key == "CloseDelay");
var transitDelay = gate.Value.Nodes.FirstOrDefault(n => n.Key == "TransitionDelay");
var blockHeight = gate.Value.Nodes.FirstOrDefault(n => n.Key == "BlocksProjectilesHeight");
gate.Key = "Building";
var newGate = new MiniYamlNode("Gate", "");
if (openSound != null)
{
newGate.Value.Nodes.Add(openSound);
gate.Value.Nodes.Remove(openSound);
}
if (closeSound != null)
{
newGate.Value.Nodes.Add(closeSound);
gate.Value.Nodes.Remove(closeSound);
}
if (closeDelay != null)
{
newGate.Value.Nodes.Add(closeDelay);
gate.Value.Nodes.Remove(closeDelay);
}
if (transitDelay != null)
{
newGate.Value.Nodes.Add(transitDelay);
gate.Value.Nodes.Remove(transitDelay);
}
if (blockHeight != null)
{
newGate.Value.Nodes.Add(blockHeight);
gate.Value.Nodes.Remove(blockHeight);
}
node.Value.Nodes.Add(newGate);
}
}
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}