diff --git a/OpenRA.Mods.Common/Widgets/Logic/MultiplayerLogic.cs b/OpenRA.Mods.Common/Widgets/Logic/MultiplayerLogic.cs index a9e69d52d7..ddd2a07b28 100644 --- a/OpenRA.Mods.Common/Widgets/Logic/MultiplayerLogic.cs +++ b/OpenRA.Mods.Common/Widgets/Logic/MultiplayerLogic.cs @@ -371,13 +371,17 @@ namespace OpenRA.Mods.Common.Widgets.Logic if (g.State == (int)ServerState.WaitingPlayers && g.Players > 0) return 0; + // Then servers with spectators + if (g.State == (int)ServerState.WaitingPlayers && g.Spectators > 0) + return 1; + // Then active games if (g.State >= (int)ServerState.GameStarted) - return 1; + return 2; // Empty servers are shown at the end because a flood of empty servers // at the top of the game list make the community look dead - return 2; + return 3; }; foreach (var loop in modGames.OrderBy(listOrder).ThenByDescending(g => g.Players))