fix DrawLineToTarget drawing from the ground below flying units
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@@ -57,9 +57,11 @@ namespace OpenRA.Traits
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return;
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var p = target.CenterLocation;
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var move = self.TraitOrDefault<IMove>();
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var origin = move != null ? self.CenterLocation - new float2(0, move.Altitude) : self.CenterLocation;
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Game.Renderer.LineRenderer.DrawLine(self.CenterLocation, p, c, c);
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for (bool b = false; !b; p = self.CenterLocation, b = true)
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Game.Renderer.LineRenderer.DrawLine(origin, p, c, c);
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for (bool b = false; !b; p = origin, b = true)
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{
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Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, -1), p + new float2(-1, 1), c, c);
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Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, 1), p + new float2(1, 1), c, c);
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