added engineer, bazooka
This commit is contained in:
@@ -12,8 +12,6 @@
|
||||
# RenderBuildingTurreted does not support separate turret sequence
|
||||
# ornithocopter should flap (might need new RenderOrni code for proper animation)
|
||||
# R8 converter needs infantry frame resorter
|
||||
# add trooper (carries bazooka)
|
||||
# add engineer
|
||||
# add fremen (stealthed)
|
||||
# add saboteur (stealthed with C4)
|
||||
# add grenade thrower
|
||||
|
||||
@@ -225,6 +225,16 @@ Cursors:
|
||||
length: 1
|
||||
x: 12
|
||||
y: 12
|
||||
goldwrench:
|
||||
start:88
|
||||
length: 8
|
||||
x: 12
|
||||
y: 12
|
||||
goldwrench-blocked:
|
||||
start:64
|
||||
length: 1
|
||||
x: 12
|
||||
y: 12
|
||||
|
||||
nopower: cursor
|
||||
powerdown-blocked:
|
||||
|
||||
@@ -110,7 +110,7 @@ COMBATA:
|
||||
Prerequisites: heavya
|
||||
Owner: atreides
|
||||
|
||||
SONIC:
|
||||
SONICTANK:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
|
||||
@@ -7,7 +7,7 @@ RIFLE:
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Rifle Infantry
|
||||
Name: Rifleman
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Selectable:
|
||||
Bounds: 12,17,0,0
|
||||
@@ -19,4 +19,56 @@ RIFLE:
|
||||
PrimaryWeapon: M1Carbine
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
|
||||
ENGINEER:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
Owner: atreides,harkonnen,ordos
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Engineer
|
||||
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
||||
Selectable:
|
||||
# Voice: EngineerVoice
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 25
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Passenger:
|
||||
PipType: Yellow
|
||||
EngineerRepair:
|
||||
Captures:
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
AttackMove:
|
||||
JustMove: true
|
||||
|
||||
BAZOOKA:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 20
|
||||
Owner: atreides,harkonnen,ordos
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Trooper
|
||||
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 45
|
||||
Mobile:
|
||||
Speed: 3
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: RedEye
|
||||
SecondaryWeapon: Dragon
|
||||
PrimaryOffset: 0,0,0,-13
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
@@ -141,7 +141,7 @@ RAIDER:
|
||||
SecondaryOffset: 0,0,0,-4
|
||||
AutoTarget:
|
||||
|
||||
DEVIATOR:
|
||||
DEVIATORTANK:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 800
|
||||
|
||||
@@ -423,7 +423,6 @@ GUNTOWER:
|
||||
RenderRangeCircle:
|
||||
-RenderBuilding:
|
||||
RenderBuildingTurreted:
|
||||
Palette: d2k
|
||||
Turreted:
|
||||
ROT: 12
|
||||
InitialFacing: 50
|
||||
|
||||
@@ -146,7 +146,7 @@ QUAD:
|
||||
Selectable:
|
||||
Bounds: 30,30
|
||||
|
||||
SIEGE:
|
||||
SIEGETANK:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
@@ -179,7 +179,7 @@ SIEGE:
|
||||
Chance: 75
|
||||
AutoTarget:
|
||||
|
||||
MISSILE:
|
||||
MISSILETANK:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 800
|
||||
|
||||
@@ -55,9 +55,7 @@ quad:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
|
||||
|
||||
|
||||
siege:
|
||||
siegetank:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
@@ -65,12 +63,12 @@ siege:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
|
||||
missile:
|
||||
missiletank:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
|
||||
sonic:
|
||||
sonictank:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
@@ -149,6 +147,100 @@ rifle:
|
||||
die5: rifledeath
|
||||
Start: 26
|
||||
Length: 7
|
||||
die6: electro
|
||||
Start: 0
|
||||
Length: *
|
||||
die-crushed: rifledeath
|
||||
Start: 54
|
||||
Length: 22
|
||||
Tick: 1600
|
||||
|
||||
bazooka:
|
||||
stand:
|
||||
Start: 0
|
||||
Facings: 8
|
||||
stand2:
|
||||
Start: 0
|
||||
Facings: 8
|
||||
stand3:
|
||||
Start: 0
|
||||
Facings: 8
|
||||
run:
|
||||
Start: 8
|
||||
Length: 6
|
||||
Facings: 8
|
||||
shoot:
|
||||
Start: 56
|
||||
Length: 5
|
||||
Facings: 8
|
||||
prone-stand:
|
||||
Start: 104
|
||||
Length: 1
|
||||
Facings: 8
|
||||
prone-run:
|
||||
Start: 112
|
||||
Length: 3
|
||||
Facings: 8
|
||||
standup-0:
|
||||
Start: 96
|
||||
Length: 1
|
||||
Facings: 8
|
||||
prone-shoot:
|
||||
Start: 136
|
||||
Length: 5
|
||||
Facings: 8
|
||||
die1: rifledeath
|
||||
Start: 0
|
||||
Length: 5
|
||||
die2: rifledeath
|
||||
Start: 5
|
||||
Length: 7
|
||||
die3: rifledeath
|
||||
Start: 12
|
||||
Length: 7
|
||||
die4: rifledeath
|
||||
Start: 19
|
||||
Length: 7
|
||||
die5: rifledeath
|
||||
Start: 26
|
||||
Length: 7
|
||||
die6: electro
|
||||
Start: 0
|
||||
Length: *
|
||||
die-crushed: rifledeath
|
||||
Start: 54
|
||||
Length: 22
|
||||
Tick: 1600
|
||||
|
||||
engineer:
|
||||
stand:
|
||||
Start: 0
|
||||
Facings: 8
|
||||
stand2:
|
||||
Start: 0
|
||||
Facings: 8
|
||||
run:
|
||||
Start: 8
|
||||
Length: 6
|
||||
Facings: 8
|
||||
die1: rifledeath
|
||||
Start: 0
|
||||
Length: 5
|
||||
die2: rifledeath
|
||||
Start: 5
|
||||
Length: 7
|
||||
die3: rifledeath
|
||||
Start: 12
|
||||
Length: 7
|
||||
die4: rifledeath
|
||||
Start: 19
|
||||
Length: 7
|
||||
die5: rifledeath
|
||||
Start: 26
|
||||
Length: 7
|
||||
die6: electro
|
||||
Start: 0
|
||||
Length: *
|
||||
die-crushed: rifledeath
|
||||
Start: 54
|
||||
Length: 22
|
||||
@@ -662,7 +754,7 @@ raider:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
|
||||
deviator:
|
||||
deviatortank:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
@@ -882,6 +974,11 @@ parach:
|
||||
Start: 5
|
||||
Length: 11
|
||||
|
||||
missile:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
|
||||
spicebloom:
|
||||
make:
|
||||
Start: 0
|
||||
|
||||
@@ -439,4 +439,32 @@ WormJaw:
|
||||
Versus:
|
||||
Wood: 0%
|
||||
Concrete: 0%
|
||||
Damage: 100
|
||||
Damage: 100
|
||||
|
||||
RedEye:
|
||||
ROF: 50
|
||||
Range: 7.5
|
||||
Report: MISSILE1
|
||||
ValidTargets: Air
|
||||
Projectile: Missile
|
||||
Arm: 3
|
||||
High: true
|
||||
Shadow: false
|
||||
Proximity: true
|
||||
# Trail: smokey
|
||||
ContrailLength: 10
|
||||
Image: MISSILE
|
||||
ROT: 20
|
||||
RangeLimit: 30
|
||||
Speed: 35
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: med_explosion
|
||||
InfDeath: 2
|
||||
SmudgeType: Crater
|
||||
Damage: 40
|
||||
Reference in New Issue
Block a user