added engineer, bazooka
This commit is contained in:
@@ -58,7 +58,6 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="D2kLoadScreen.cs" />
|
||||
<Compile Include="Render\RenderBuildingSeparateTurret.cs" />
|
||||
<Compile Include="Widgets\Logic\D2kInstallLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\D2kExtractGameFilesLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\D2kInstallFromCDLogic.cs" />
|
||||
@@ -87,5 +86,12 @@ cd "$(SolutionDir)"</PostBuildEvent>
|
||||
<Project>{1A8E50CC-EE32-4E57-8842-0C39C8EA7541}</Project>
|
||||
<Name>OpenRA.TilesetBuilder</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OpenRA.Mods.RA\OpenRA.Mods.RA.csproj">
|
||||
<Project>{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}</Project>
|
||||
<Name>OpenRA.Mods.RA</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Render\" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,48 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
/*using System;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
class RenderBuildingSeparateTurretInfo : RenderBuildingInfo, Requires<TurretedInfo>, Requires<AttackBaseInfo>
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderBuildingSeparateTurret( init, this ); }
|
||||
}
|
||||
|
||||
class RenderBuildingSeparateTurret : RenderBuilding
|
||||
{
|
||||
public RenderBuildingSeparateTurret( ActorInitializer init, RenderBuildingInfo info )
|
||||
: base(init, info, MakeTurretFacingFunc(init.self))
|
||||
{
|
||||
var turretAnim = new Animation(GetImage(self), () => turreted.turretFacing );
|
||||
turretAnim.Play( "turret" );
|
||||
|
||||
for( var i = 0; i < attack.Turrets.Count; i++ )
|
||||
{
|
||||
var turret = attack.Turrets[i];
|
||||
anims.Add( "turret_{0}".F(i),
|
||||
new AnimationWithOffset( turretAnim,
|
||||
() => Combat.GetTurretPosition( self, facing, turret ),
|
||||
null));
|
||||
}
|
||||
}
|
||||
|
||||
static Func<int> MakeTurretFacingFunc(Actor self)
|
||||
{
|
||||
var turreted = self.Trait<Turreted>();
|
||||
return () => turreted.turretFacing;
|
||||
}
|
||||
|
||||
}
|
||||
} */
|
||||
@@ -69,19 +69,21 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "162", "177", Path.Combine(PathToSHPs, "sandcrater2")},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "206", "381", Path.Combine(PathToSHPs, "rifle"), "--infantry"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "382", "457", Path.Combine(PathToSHPs, "rifledeath"), "--infantrydeath"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "458", "693", Path.Combine(PathToSHPs, "rocket"), "--infantry"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "458", "693", Path.Combine(PathToSHPs, "bazooka"), "--infantry"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "694", "929", Path.Combine(PathToSHPs, "fremen"), "--infantry"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "930", "1165", Path.Combine(PathToSHPs, "sardaukar"), "--infantry"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1166", "1221", Path.Combine(PathToSHPs, "engineer"), "--infantry"}, // death animation 1342..1401
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1402", "1502", Path.Combine(PathToSHPs, "thumper"), "--infantry"}, // death animations 1543..1602
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1603", "1634", Path.Combine(PathToSHPs, "missile"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1166", "1221", Path.Combine(PathToSHPs, "engineer"), "--infantry"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1342", "1401", Path.Combine(PathToSHPs, "engineerdeath"), "--infantrydeath"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1402", "1502", Path.Combine(PathToSHPs, "thumper"), "--infantry"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1543", "1602", Path.Combine(PathToSHPs, "thumperdeath"), "--infantrydeath"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1603", "1634", Path.Combine(PathToSHPs, "missiletank"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1635", "1666", Path.Combine(PathToSHPs, "trike"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1667", "1698", Path.Combine(PathToSHPs, "quad"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1699", "1730", Path.Combine(PathToSHPs, "harvester"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1731", "1762", Path.Combine(PathToSHPs, "combata"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1763", "1794", Path.Combine(PathToSHPs, "siege"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1763", "1794", Path.Combine(PathToSHPs, "siegetank"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1795", "1826", Path.Combine(PathToSHPs, "dmcv"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1827", "1858", Path.Combine(PathToSHPs, "sonic"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1827", "1858", Path.Combine(PathToSHPs, "sonictank"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1859", "1890", Path.Combine(PathToSHPs, "combataturret"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1891", "1922", Path.Combine(PathToSHPs, "siegeturret"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "1923", "1954", Path.Combine(PathToSHPs, "carryall"), "--vehicle"},
|
||||
@@ -90,9 +92,10 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "2083", "2114", Path.Combine(PathToSHPs, "devast"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "2115", "2146", Path.Combine(PathToSHPs, "combathturret"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "2147", "2148", Path.Combine(PathToSHPs, "deathhandmissile")},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "2245", "2284", Path.Combine(PathToSHPs, "saboteur"), "--infantry"}, //#death animations 2325..2388
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "2245", "2284", Path.Combine(PathToSHPs, "saboteur"), "--infantry"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "2325", "2388", Path.Combine(PathToSHPs, "saboteurdeath"), "--infantrydeath"},
|
||||
//rifleinfantry repetitions?
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "2389", "2420", Path.Combine(PathToSHPs, "deviator"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "2389", "2420", Path.Combine(PathToSHPs, "deviatortank"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "2421", "2452", Path.Combine(PathToSHPs, "raider"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "2453", "2484", Path.Combine(PathToSHPs, "combato"), "--vehicle"},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "2485", "2516", Path.Combine(PathToSHPs, "combatoturret"), "--vehicle"},
|
||||
@@ -170,10 +173,10 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "4021", "4021", Path.Combine(PathToSHPs, "combathicon")},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "4022", "4022", Path.Combine(PathToSHPs, "combatoicon")},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "4023", "4023", Path.Combine(PathToSHPs, "mcvicon")},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "4024", "4024", Path.Combine(PathToSHPs, "missileicon")},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "4025", "4025", Path.Combine(PathToSHPs, "deviatoricon")},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "4026", "4026", Path.Combine(PathToSHPs, "siegeicon")},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "4027", "4027", Path.Combine(PathToSHPs, "sonicicon")},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "4024", "4024", Path.Combine(PathToSHPs, "missiletankicon")},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "4025", "4025", Path.Combine(PathToSHPs, "deviatortankicon")},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "4026", "4026", Path.Combine(PathToSHPs, "siegetankicon")},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "4027", "4027", Path.Combine(PathToSHPs, "sonictankicon")},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "4028", "4028", Path.Combine(PathToSHPs, "devasticon")},
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "4029", "4029", Path.Combine(PathToSHPs, "carryallicon")}, // == 4030
|
||||
new string[] {"--r8", PathToDataR8, PathToPalette, "4031", "4031", Path.Combine(PathToSHPs, "orniicon")}, // == 4062
|
||||
@@ -277,8 +280,10 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "fremen.png"), "48"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "sardaukar.png"), "48"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "engineer.png"), "48"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "engineerdeath.png"), "48"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "thumper.png"), "48"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "missile.png"), "48"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "thumperdeath.png"), "48"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "missiletank.png"), "48"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "trike.png"), "32"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "quad.png"), "32"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "harvester.png"), "48"},
|
||||
@@ -295,7 +300,8 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "combathturret.png"), "48"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "deathhandmissile.png"), "24"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "saboteur.png"), "48"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "deviator.png"), "48"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "saboteurdeath.png"), "48"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "deviatortank.png"), "48"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "raider.png"), "32"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "combato.png"), "48"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "combatoturret.png"), "48"},
|
||||
@@ -368,10 +374,10 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "combathicon.png"), "60"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "combatoicon.png"), "60"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "mcvicon.png"), "60"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "missileicon.png"), "60"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "deviatoricon.png"), "60"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "siegeicon.png"), "60"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "sonicicon.png"), "60"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "missiletankicon.png"), "60"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "deviatortankicon.png"), "60"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "siegetankicon.png"), "60"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "sonictankicon.png"), "60"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "devasticon.png"), "60"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "carryallicon.png"), "60"},
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "orniicon.png"), "60"},
|
||||
|
||||
@@ -12,8 +12,6 @@
|
||||
# RenderBuildingTurreted does not support separate turret sequence
|
||||
# ornithocopter should flap (might need new RenderOrni code for proper animation)
|
||||
# R8 converter needs infantry frame resorter
|
||||
# add trooper (carries bazooka)
|
||||
# add engineer
|
||||
# add fremen (stealthed)
|
||||
# add saboteur (stealthed with C4)
|
||||
# add grenade thrower
|
||||
|
||||
@@ -225,6 +225,16 @@ Cursors:
|
||||
length: 1
|
||||
x: 12
|
||||
y: 12
|
||||
goldwrench:
|
||||
start:88
|
||||
length: 8
|
||||
x: 12
|
||||
y: 12
|
||||
goldwrench-blocked:
|
||||
start:64
|
||||
length: 1
|
||||
x: 12
|
||||
y: 12
|
||||
|
||||
nopower: cursor
|
||||
powerdown-blocked:
|
||||
|
||||
@@ -110,7 +110,7 @@ COMBATA:
|
||||
Prerequisites: heavya
|
||||
Owner: atreides
|
||||
|
||||
SONIC:
|
||||
SONICTANK:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
|
||||
@@ -7,7 +7,7 @@ RIFLE:
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Rifle Infantry
|
||||
Name: Rifleman
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Selectable:
|
||||
Bounds: 12,17,0,0
|
||||
@@ -20,3 +20,55 @@ RIFLE:
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
|
||||
ENGINEER:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
Owner: atreides,harkonnen,ordos
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Engineer
|
||||
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
||||
Selectable:
|
||||
# Voice: EngineerVoice
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 25
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Passenger:
|
||||
PipType: Yellow
|
||||
EngineerRepair:
|
||||
Captures:
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
AttackMove:
|
||||
JustMove: true
|
||||
|
||||
BAZOOKA:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 20
|
||||
Owner: atreides,harkonnen,ordos
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Trooper
|
||||
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 45
|
||||
Mobile:
|
||||
Speed: 3
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: RedEye
|
||||
SecondaryWeapon: Dragon
|
||||
PrimaryOffset: 0,0,0,-13
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
@@ -141,7 +141,7 @@ RAIDER:
|
||||
SecondaryOffset: 0,0,0,-4
|
||||
AutoTarget:
|
||||
|
||||
DEVIATOR:
|
||||
DEVIATORTANK:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 800
|
||||
|
||||
@@ -423,7 +423,6 @@ GUNTOWER:
|
||||
RenderRangeCircle:
|
||||
-RenderBuilding:
|
||||
RenderBuildingTurreted:
|
||||
Palette: d2k
|
||||
Turreted:
|
||||
ROT: 12
|
||||
InitialFacing: 50
|
||||
|
||||
@@ -146,7 +146,7 @@ QUAD:
|
||||
Selectable:
|
||||
Bounds: 30,30
|
||||
|
||||
SIEGE:
|
||||
SIEGETANK:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
@@ -179,7 +179,7 @@ SIEGE:
|
||||
Chance: 75
|
||||
AutoTarget:
|
||||
|
||||
MISSILE:
|
||||
MISSILETANK:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 800
|
||||
|
||||
@@ -55,9 +55,7 @@ quad:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
|
||||
|
||||
|
||||
siege:
|
||||
siegetank:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
@@ -65,12 +63,12 @@ siege:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
|
||||
missile:
|
||||
missiletank:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
|
||||
sonic:
|
||||
sonictank:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
@@ -149,6 +147,100 @@ rifle:
|
||||
die5: rifledeath
|
||||
Start: 26
|
||||
Length: 7
|
||||
die6: electro
|
||||
Start: 0
|
||||
Length: *
|
||||
die-crushed: rifledeath
|
||||
Start: 54
|
||||
Length: 22
|
||||
Tick: 1600
|
||||
|
||||
bazooka:
|
||||
stand:
|
||||
Start: 0
|
||||
Facings: 8
|
||||
stand2:
|
||||
Start: 0
|
||||
Facings: 8
|
||||
stand3:
|
||||
Start: 0
|
||||
Facings: 8
|
||||
run:
|
||||
Start: 8
|
||||
Length: 6
|
||||
Facings: 8
|
||||
shoot:
|
||||
Start: 56
|
||||
Length: 5
|
||||
Facings: 8
|
||||
prone-stand:
|
||||
Start: 104
|
||||
Length: 1
|
||||
Facings: 8
|
||||
prone-run:
|
||||
Start: 112
|
||||
Length: 3
|
||||
Facings: 8
|
||||
standup-0:
|
||||
Start: 96
|
||||
Length: 1
|
||||
Facings: 8
|
||||
prone-shoot:
|
||||
Start: 136
|
||||
Length: 5
|
||||
Facings: 8
|
||||
die1: rifledeath
|
||||
Start: 0
|
||||
Length: 5
|
||||
die2: rifledeath
|
||||
Start: 5
|
||||
Length: 7
|
||||
die3: rifledeath
|
||||
Start: 12
|
||||
Length: 7
|
||||
die4: rifledeath
|
||||
Start: 19
|
||||
Length: 7
|
||||
die5: rifledeath
|
||||
Start: 26
|
||||
Length: 7
|
||||
die6: electro
|
||||
Start: 0
|
||||
Length: *
|
||||
die-crushed: rifledeath
|
||||
Start: 54
|
||||
Length: 22
|
||||
Tick: 1600
|
||||
|
||||
engineer:
|
||||
stand:
|
||||
Start: 0
|
||||
Facings: 8
|
||||
stand2:
|
||||
Start: 0
|
||||
Facings: 8
|
||||
run:
|
||||
Start: 8
|
||||
Length: 6
|
||||
Facings: 8
|
||||
die1: rifledeath
|
||||
Start: 0
|
||||
Length: 5
|
||||
die2: rifledeath
|
||||
Start: 5
|
||||
Length: 7
|
||||
die3: rifledeath
|
||||
Start: 12
|
||||
Length: 7
|
||||
die4: rifledeath
|
||||
Start: 19
|
||||
Length: 7
|
||||
die5: rifledeath
|
||||
Start: 26
|
||||
Length: 7
|
||||
die6: electro
|
||||
Start: 0
|
||||
Length: *
|
||||
die-crushed: rifledeath
|
||||
Start: 54
|
||||
Length: 22
|
||||
@@ -662,7 +754,7 @@ raider:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
|
||||
deviator:
|
||||
deviatortank:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
@@ -882,6 +974,11 @@ parach:
|
||||
Start: 5
|
||||
Length: 11
|
||||
|
||||
missile:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
|
||||
spicebloom:
|
||||
make:
|
||||
Start: 0
|
||||
|
||||
@@ -440,3 +440,31 @@ WormJaw:
|
||||
Wood: 0%
|
||||
Concrete: 0%
|
||||
Damage: 100
|
||||
|
||||
RedEye:
|
||||
ROF: 50
|
||||
Range: 7.5
|
||||
Report: MISSILE1
|
||||
ValidTargets: Air
|
||||
Projectile: Missile
|
||||
Arm: 3
|
||||
High: true
|
||||
Shadow: false
|
||||
Proximity: true
|
||||
# Trail: smokey
|
||||
ContrailLength: 10
|
||||
Image: MISSILE
|
||||
ROT: 20
|
||||
RangeLimit: 30
|
||||
Speed: 35
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: med_explosion
|
||||
InfDeath: 2
|
||||
SmudgeType: Crater
|
||||
Damage: 40
|
||||
Reference in New Issue
Block a user