Allow selection priority to be modified using a hotkey
This commit is contained in:
committed by
teinarss
parent
3e39ada304
commit
c1fc0c1b74
@@ -22,14 +22,14 @@ namespace OpenRA.Orders
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{
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var actor = world.ScreenMap.ActorsAtMouse(mi)
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.Where(a => !a.Actor.IsDead && a.Actor.Info.HasTraitInfo<ITargetableInfo>() && !world.FogObscures(a.Actor))
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.WithHighestSelectionPriority(worldPixel);
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.WithHighestSelectionPriority(worldPixel, mi.Modifiers);
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if (actor != null)
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return Target.FromActor(actor);
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var frozen = world.ScreenMap.FrozenActorsAtMouse(world.RenderPlayer, mi)
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.Where(a => a.Info.HasTraitInfo<ITargetableInfo>() && a.Visible && a.HasRenderables)
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.WithHighestSelectionPriority(worldPixel);
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.WithHighestSelectionPriority(worldPixel, mi.Modifiers);
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if (frozen != null)
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return Target.FromFrozenActor(frozen);
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@@ -93,7 +93,7 @@ namespace OpenRA.Orders
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{
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var actor = world.ScreenMap.ActorsAtMouse(xy)
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.Where(a => !a.Actor.IsDead)
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.WithHighestSelectionPriority(xy);
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.WithHighestSelectionPriority(xy, mi.Modifiers);
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if (actor == null)
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return true;
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@@ -103,7 +103,7 @@ namespace OpenRA.Orders
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var actorsAt = world.ActorMap.GetActorsAt(cell).ToList();
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var underCursor = world.Selection.Actors
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.Select(a => new ActorBoundsPair(a, a.MouseBounds(wr)))
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.WithHighestSelectionPriority(xy);
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.WithHighestSelectionPriority(xy, mi.Modifiers);
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var o = OrderForUnit(underCursor, target, actorsAt, cell, mi);
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if (o != null)
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