Allow selection priority to be modified using a hotkey

This commit is contained in:
Ivaylo Draganov
2019-05-08 18:12:00 +03:00
committed by teinarss
parent 3e39ada304
commit c1fc0c1b74
5 changed files with 64 additions and 31 deletions

View File

@@ -22,14 +22,14 @@ namespace OpenRA.Orders
{ {
var actor = world.ScreenMap.ActorsAtMouse(mi) var actor = world.ScreenMap.ActorsAtMouse(mi)
.Where(a => !a.Actor.IsDead && a.Actor.Info.HasTraitInfo<ITargetableInfo>() && !world.FogObscures(a.Actor)) .Where(a => !a.Actor.IsDead && a.Actor.Info.HasTraitInfo<ITargetableInfo>() && !world.FogObscures(a.Actor))
.WithHighestSelectionPriority(worldPixel); .WithHighestSelectionPriority(worldPixel, mi.Modifiers);
if (actor != null) if (actor != null)
return Target.FromActor(actor); return Target.FromActor(actor);
var frozen = world.ScreenMap.FrozenActorsAtMouse(world.RenderPlayer, mi) var frozen = world.ScreenMap.FrozenActorsAtMouse(world.RenderPlayer, mi)
.Where(a => a.Info.HasTraitInfo<ITargetableInfo>() && a.Visible && a.HasRenderables) .Where(a => a.Info.HasTraitInfo<ITargetableInfo>() && a.Visible && a.HasRenderables)
.WithHighestSelectionPriority(worldPixel); .WithHighestSelectionPriority(worldPixel, mi.Modifiers);
if (frozen != null) if (frozen != null)
return Target.FromFrozenActor(frozen); return Target.FromFrozenActor(frozen);
@@ -93,7 +93,7 @@ namespace OpenRA.Orders
{ {
var actor = world.ScreenMap.ActorsAtMouse(xy) var actor = world.ScreenMap.ActorsAtMouse(xy)
.Where(a => !a.Actor.IsDead) .Where(a => !a.Actor.IsDead)
.WithHighestSelectionPriority(xy); .WithHighestSelectionPriority(xy, mi.Modifiers);
if (actor == null) if (actor == null)
return true; return true;
@@ -103,7 +103,7 @@ namespace OpenRA.Orders
var actorsAt = world.ActorMap.GetActorsAt(cell).ToList(); var actorsAt = world.ActorMap.GetActorsAt(cell).ToList();
var underCursor = world.Selection.Actors var underCursor = world.Selection.Actors
.Select(a => new ActorBoundsPair(a, a.MouseBounds(wr))) .Select(a => new ActorBoundsPair(a, a.MouseBounds(wr)))
.WithHighestSelectionPriority(xy); .WithHighestSelectionPriority(xy, mi.Modifiers);
var o = OrderForUnit(underCursor, target, actorsAt, cell, mi); var o = OrderForUnit(underCursor, target, actorsAt, cell, mi);
if (o != null) if (o != null)

View File

@@ -18,17 +18,19 @@ namespace OpenRA.Traits
{ {
public static class SelectableExts public static class SelectableExts
{ {
public static int SelectionPriority(this ActorInfo a) public static int SelectionPriority(this ActorInfo a, Modifiers modifiers)
{ {
var selectableInfo = a.TraitInfoOrDefault<SelectableInfo>(); var selectableInfo = a.TraitInfoOrDefault<SelectableInfo>();
return selectableInfo != null ? selectableInfo.Priority : int.MinValue; return selectableInfo != null ? BaseSelectionPriority(selectableInfo, modifiers) : int.MinValue;
} }
const int PriorityRange = 30; const int PriorityRange = 30;
public static int SelectionPriority(this Actor a) public static int SelectionPriority(this Actor a, Modifiers modifiers)
{ {
var basePriority = a.Info.TraitInfo<SelectableInfo>().Priority; var info = a.Info.TraitInfo<SelectableInfo>();
var basePriority = BaseSelectionPriority(info, modifiers);
var lp = a.World.LocalPlayer; var lp = a.World.LocalPlayer;
if (a.Owner == lp || lp == null) if (a.Owner == lp || lp == null)
@@ -45,37 +47,50 @@ namespace OpenRA.Traits
} }
} }
public static Actor WithHighestSelectionPriority(this IEnumerable<ActorBoundsPair> actors, int2 selectionPixel) static int BaseSelectionPriority(SelectableInfo info, Modifiers modifiers)
{
var priority = info.Priority;
if (modifiers.HasModifier(Modifiers.Ctrl) && !modifiers.HasModifier(Modifiers.Alt) && info.PriorityModifiers.HasFlag(SelectionPriorityModifiers.Ctrl))
priority = int.MaxValue;
if (modifiers.HasModifier(Modifiers.Alt) && !modifiers.HasModifier(Modifiers.Ctrl) && info.PriorityModifiers.HasFlag(SelectionPriorityModifiers.Alt))
priority = int.MaxValue;
return priority;
}
public static Actor WithHighestSelectionPriority(this IEnumerable<ActorBoundsPair> actors, int2 selectionPixel, Modifiers modifiers)
{ {
if (!actors.Any()) if (!actors.Any())
return null; return null;
return actors.MaxBy(a => CalculateActorSelectionPriority(a.Actor.Info, a.Bounds, selectionPixel)).Actor; return actors.MaxBy(a => CalculateActorSelectionPriority(a.Actor.Info, a.Bounds, selectionPixel, modifiers)).Actor;
} }
public static FrozenActor WithHighestSelectionPriority(this IEnumerable<FrozenActor> actors, int2 selectionPixel) public static FrozenActor WithHighestSelectionPriority(this IEnumerable<FrozenActor> actors, int2 selectionPixel, Modifiers modifiers)
{ {
return actors.MaxByOrDefault(a => CalculateActorSelectionPriority(a.Info, a.MouseBounds, selectionPixel)); return actors.MaxByOrDefault(a => CalculateActorSelectionPriority(a.Info, a.MouseBounds, selectionPixel, modifiers));
} }
static long CalculateActorSelectionPriority(ActorInfo info, Rectangle bounds, int2 selectionPixel) static long CalculateActorSelectionPriority(ActorInfo info, Rectangle bounds, int2 selectionPixel, Modifiers modifiers)
{ {
if (bounds.IsEmpty) if (bounds.IsEmpty)
return info.SelectionPriority(); return info.SelectionPriority(modifiers);
var centerPixel = new int2( var centerPixel = new int2(
bounds.Left + bounds.Size.Width / 2, bounds.Left + bounds.Size.Width / 2,
bounds.Top + bounds.Size.Height / 2); bounds.Top + bounds.Size.Height / 2);
var pixelDistance = (centerPixel - selectionPixel).Length; var pixelDistance = (centerPixel - selectionPixel).Length;
return ((long)-pixelDistance << 32) + info.SelectionPriority(); return ((long)-pixelDistance << 32) + info.SelectionPriority(modifiers);
} }
static readonly Actor[] NoActors = { }; static readonly Actor[] NoActors = { };
public static IEnumerable<Actor> SubsetWithHighestSelectionPriority(this IEnumerable<Actor> actors) public static IEnumerable<Actor> SubsetWithHighestSelectionPriority(this IEnumerable<Actor> actors, Modifiers modifiers)
{ {
return actors.GroupBy(x => x.SelectionPriority()) return actors.GroupBy(x => x.SelectionPriority(modifiers))
.OrderByDescending(g => g.Key) .OrderByDescending(g => g.Key)
.Select(g => g.AsEnumerable()) .Select(g => g.AsEnumerable())
.DefaultIfEmpty(NoActors) .DefaultIfEmpty(NoActors)

View File

@@ -9,13 +9,29 @@
*/ */
#endregion #endregion
using System;
namespace OpenRA.Traits namespace OpenRA.Traits
{ {
[Desc("This actor is selectable. Defines bounds of selectable area, selection class and selection priority.")] [Flags]
public enum SelectionPriorityModifiers
{
None = 0,
Ctrl = 1,
Alt = 2
}
[Desc("This actor is selectable. Defines bounds of selectable area, selection class, selection priority and selection priority modifiers.")]
public class SelectableInfo : InteractableInfo public class SelectableInfo : InteractableInfo
{ {
public readonly int Priority = 10; public readonly int Priority = 10;
[Desc("Allow selection priority to be modified using a hotkey.",
"Valid values are None (priority is not affected by modifiers)",
"Ctrl (priority is raised when Ctrl pressed) and",
"Alt (priority is raised when Alt pressed).")]
public readonly SelectionPriorityModifiers PriorityModifiers = SelectionPriorityModifiers.None;
[Desc("All units having the same selection class specified will be selected with select-by-type commands (e.g. double-click). " [Desc("All units having the same selection class specified will be selected with select-by-type commands (e.g. double-click). "
+ "Defaults to the actor name when not defined or inherited.")] + "Defaults to the actor name when not defined or inherited.")]
public readonly string Class = null; public readonly string Class = null;

View File

@@ -218,6 +218,7 @@ namespace OpenRA.Mods.Common.Widgets
{ {
TooltipType = WorldTooltipType.None; TooltipType = WorldTooltipType.None;
ActorTooltipExtra = null; ActorTooltipExtra = null;
var modifiers = Game.GetModifierKeys();
var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos); var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos);
if (!world.Map.Contains(cell)) if (!world.Map.Contains(cell))
return; return;
@@ -231,7 +232,7 @@ namespace OpenRA.Mods.Common.Widgets
var worldPixel = worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos); var worldPixel = worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos);
var underCursor = world.ScreenMap.ActorsAtMouse(worldPixel) var underCursor = world.ScreenMap.ActorsAtMouse(worldPixel)
.Where(a => a.Actor.Info.HasTraitInfo<ITooltipInfo>() && !world.FogObscures(a.Actor)) .Where(a => a.Actor.Info.HasTraitInfo<ITooltipInfo>() && !world.FogObscures(a.Actor))
.WithHighestSelectionPriority(worldPixel); .WithHighestSelectionPriority(worldPixel, modifiers);
if (underCursor != null) if (underCursor != null)
{ {
@@ -247,7 +248,7 @@ namespace OpenRA.Mods.Common.Widgets
var frozen = world.ScreenMap.FrozenActorsAtMouse(world.RenderPlayer, worldPixel) var frozen = world.ScreenMap.FrozenActorsAtMouse(world.RenderPlayer, worldPixel)
.Where(a => a.TooltipInfo != null && a.IsValid && a.Visible && !a.Hidden) .Where(a => a.TooltipInfo != null && a.IsValid && a.Visible && !a.Hidden)
.WithHighestSelectionPriority(worldPixel); .WithHighestSelectionPriority(worldPixel, modifiers);
if (frozen != null) if (frozen != null)
{ {

View File

@@ -56,6 +56,7 @@ namespace OpenRA.Mods.Common.Widgets
public override void Draw() public override void Draw()
{ {
var modifiers = Game.GetModifierKeys();
if (IsValidDragbox) if (IsValidDragbox)
{ {
// Render actors in the dragbox // Render actors in the dragbox
@@ -63,13 +64,13 @@ namespace OpenRA.Mods.Common.Widgets
var b = new float3(mousePos.X, mousePos.Y, mousePos.Y); var b = new float3(mousePos.X, mousePos.Y, mousePos.Y);
Game.Renderer.WorldRgbaColorRenderer.DrawRect(a, b, Game.Renderer.WorldRgbaColorRenderer.DrawRect(a, b,
1 / worldRenderer.Viewport.Zoom, Color.White); 1 / worldRenderer.Viewport.Zoom, Color.White);
foreach (var u in SelectActorsInBoxWithDeadzone(World, dragStart, mousePos)) foreach (var u in SelectActorsInBoxWithDeadzone(World, dragStart, mousePos, modifiers))
DrawRollover(u); DrawRollover(u);
} }
else else
{ {
// Render actors under the mouse pointer // Render actors under the mouse pointer
foreach (var u in SelectActorsInBoxWithDeadzone(World, mousePos, mousePos)) foreach (var u in SelectActorsInBoxWithDeadzone(World, mousePos, mousePos, modifiers))
DrawRollover(u); DrawRollover(u);
} }
} }
@@ -125,7 +126,7 @@ namespace OpenRA.Mods.Common.Widgets
if (multiClick) if (multiClick)
{ {
var unit = World.ScreenMap.ActorsAtMouse(mousePos) var unit = World.ScreenMap.ActorsAtMouse(mousePos)
.WithHighestSelectionPriority(mousePos); .WithHighestSelectionPriority(mousePos, mi.Modifiers);
if (unit != null && unit.Owner == (World.RenderPlayer ?? World.LocalPlayer)) if (unit != null && unit.Owner == (World.RenderPlayer ?? World.LocalPlayer))
{ {
@@ -152,7 +153,7 @@ namespace OpenRA.Mods.Common.Widgets
*/ */
if (isDragging && (!(World.OrderGenerator is GenericSelectTarget) || IsValidDragbox)) if (isDragging && (!(World.OrderGenerator is GenericSelectTarget) || IsValidDragbox))
{ {
var newSelection = SelectActorsInBoxWithDeadzone(World, dragStart, mousePos); var newSelection = SelectActorsInBoxWithDeadzone(World, dragStart, mousePos, mi.Modifiers);
World.Selection.Combine(World, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == mousePos); World.Selection.Combine(World, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == mousePos);
} }
} }
@@ -251,7 +252,7 @@ namespace OpenRA.Mods.Common.Widgets
if (SelectAllKey.IsActivatedBy(e) && !World.IsGameOver) if (SelectAllKey.IsActivatedBy(e) && !World.IsGameOver)
{ {
// Select actors on the screen which belong to the current player // Select actors on the screen which belong to the current player
var ownUnitsOnScreen = SelectActorsOnScreen(World, worldRenderer, null, player).SubsetWithHighestSelectionPriority().ToList(); var ownUnitsOnScreen = SelectActorsOnScreen(World, worldRenderer, null, player).SubsetWithHighestSelectionPriority(e.Modifiers).ToList();
// Check if selecting actors on the screen has selected new units // Check if selecting actors on the screen has selected new units
if (ownUnitsOnScreen.Count > World.Selection.Actors.Count()) if (ownUnitsOnScreen.Count > World.Selection.Actors.Count())
@@ -259,7 +260,7 @@ namespace OpenRA.Mods.Common.Widgets
else else
{ {
// Select actors in the world that have highest selection priority // Select actors in the world that have highest selection priority
ownUnitsOnScreen = SelectActorsInWorld(World, null, player).SubsetWithHighestSelectionPriority().ToList(); ownUnitsOnScreen = SelectActorsInWorld(World, null, player).SubsetWithHighestSelectionPriority(e.Modifiers).ToList();
Game.AddSystemLine("Battlefield Control", "Selected across map"); Game.AddSystemLine("Battlefield Control", "Selected across map");
} }
@@ -321,29 +322,29 @@ namespace OpenRA.Mods.Common.Widgets
}); });
} }
static IEnumerable<Actor> SelectHighestPriorityActorAtPoint(World world, int2 a) static IEnumerable<Actor> SelectHighestPriorityActorAtPoint(World world, int2 a, Modifiers modifiers)
{ {
var selected = world.ScreenMap.ActorsAtMouse(a) var selected = world.ScreenMap.ActorsAtMouse(a)
.Where(x => x.Actor.Info.HasTraitInfo<SelectableInfo>() && (x.Actor.Owner.IsAlliedWith(world.RenderPlayer) || !world.FogObscures(x.Actor))) .Where(x => x.Actor.Info.HasTraitInfo<SelectableInfo>() && (x.Actor.Owner.IsAlliedWith(world.RenderPlayer) || !world.FogObscures(x.Actor)))
.WithHighestSelectionPriority(a); .WithHighestSelectionPriority(a, modifiers);
if (selected != null) if (selected != null)
yield return selected; yield return selected;
} }
static IEnumerable<Actor> SelectActorsInBoxWithDeadzone(World world, int2 a, int2 b) static IEnumerable<Actor> SelectActorsInBoxWithDeadzone(World world, int2 a, int2 b, Modifiers modifiers)
{ {
// For dragboxes that are too small, shrink the dragbox to a single point (point b) // For dragboxes that are too small, shrink the dragbox to a single point (point b)
if ((a - b).Length <= Game.Settings.Game.SelectionDeadzone) if ((a - b).Length <= Game.Settings.Game.SelectionDeadzone)
a = b; a = b;
if (a == b) if (a == b)
return SelectHighestPriorityActorAtPoint(world, a); return SelectHighestPriorityActorAtPoint(world, a, modifiers);
return world.ScreenMap.ActorsInMouseBox(a, b) return world.ScreenMap.ActorsInMouseBox(a, b)
.Select(x => x.Actor) .Select(x => x.Actor)
.Where(x => x.Info.HasTraitInfo<SelectableInfo>() && (x.Owner.IsAlliedWith(world.RenderPlayer) || !world.FogObscures(x))) .Where(x => x.Info.HasTraitInfo<SelectableInfo>() && (x.Owner.IsAlliedWith(world.RenderPlayer) || !world.FogObscures(x)))
.SubsetWithHighestSelectionPriority(); .SubsetWithHighestSelectionPriority(modifiers);
} }
} }
} }