From c1fcd5fb473c452a492b04a773d072d9567bf24a Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Tue, 4 Aug 2015 23:10:40 +0100 Subject: [PATCH] Prevent shroud from being revealed outside the map cordon. Fixes #8947. --- OpenRA.Game/Traits/World/Shroud.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Game/Traits/World/Shroud.cs b/OpenRA.Game/Traits/World/Shroud.cs index d9517f08ec..5642540408 100644 --- a/OpenRA.Game/Traits/World/Shroud.cs +++ b/OpenRA.Game/Traits/World/Shroud.cs @@ -193,7 +193,7 @@ namespace OpenRA.Traits foreach (var puv in cells) { var uv = (MPos)puv; - if (!explored[uv]) + if (map.Contains(puv) && !explored[uv]) { explored[uv] = true; changed.Add(puv);