Revert "don't auto-target unarmed buildings in ra mod"

This reverts commit c74fa90305
This commit is contained in:
Matthias Mailänder
2013-06-23 13:10:03 +02:00
parent 2b84dbfccf
commit c20df5874d
2 changed files with 0 additions and 18 deletions

View File

@@ -233,7 +233,6 @@
DebugMuzzlePositions: DebugMuzzlePositions:
Guardable: Guardable:
Range: 3 Range: 3
AutoTargetIgnore:
BodyOrientation: BodyOrientation:
^Wall: ^Wall:

View File

@@ -299,7 +299,6 @@ TSLA:
RenderRangeCircle: RenderRangeCircle:
-AcceptsSupplies: -AcceptsSupplies:
DrawLineToTarget: DrawLineToTarget:
-AutoTargetIgnore:
AGUN: AGUN:
Inherits: ^Building Inherits: ^Building
@@ -343,7 +342,6 @@ AGUN:
RangeCircleType: aa RangeCircleType: aa
-AcceptsSupplies: -AcceptsSupplies:
DrawLineToTarget: DrawLineToTarget:
-AutoTargetIgnore:
DOME: DOME:
RequiresPower: RequiresPower:
@@ -464,7 +462,6 @@ PBOX.E1:
WithMuzzleFlash: WithMuzzleFlash:
Cargo: Cargo:
InitialUnits: e1 InitialUnits: e1
-AutoTargetIgnore:
#PBOX.E2: #PBOX.E2:
# Inherits: PBOX # Inherits: PBOX
@@ -485,7 +482,6 @@ PBOX.E3:
Weapon: Dragon Weapon: Dragon
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
PBOX.E4: PBOX.E4:
Inherits: PBOX Inherits: PBOX
@@ -499,7 +495,6 @@ PBOX.E4:
Weapon: Flamer Weapon: Flamer
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
PBOX.E7: PBOX.E7:
Inherits: PBOX Inherits: PBOX
@@ -513,7 +508,6 @@ PBOX.E7:
Weapon: Colt45 Weapon: Colt45
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
PBOX.SHOK: PBOX.SHOK:
Inherits: PBOX Inherits: PBOX
@@ -527,7 +521,6 @@ PBOX.SHOK:
Weapon: PortaTesla Weapon: PortaTesla
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
PBOX.SNIPER: PBOX.SNIPER:
Inherits: PBOX Inherits: PBOX
@@ -541,7 +534,6 @@ PBOX.SNIPER:
Weapon: Sniper Weapon: Sniper
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
HBOX: HBOX:
Inherits: ^Building Inherits: ^Building
@@ -635,7 +627,6 @@ HBOX.E1:
WithMuzzleFlash: WithMuzzleFlash:
Cargo: Cargo:
InitialUnits: e1 InitialUnits: e1
-AutoTargetIgnore:
#HBOX.E2: #HBOX.E2:
# Inherits: HBOX # Inherits: HBOX
@@ -656,7 +647,6 @@ HBOX.E3:
Weapon: Dragon Weapon: Dragon
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
HBOX.E4: HBOX.E4:
Inherits: HBOX Inherits: HBOX
@@ -670,7 +660,6 @@ HBOX.E4:
Weapon: Flamer Weapon: Flamer
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
HBOX.E7: HBOX.E7:
Inherits: HBOX Inherits: HBOX
@@ -684,7 +673,6 @@ HBOX.E7:
Weapon: Colt45 Weapon: Colt45
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
HBOX.SHOK: HBOX.SHOK:
Inherits: HBOX Inherits: HBOX
@@ -698,7 +686,6 @@ HBOX.SHOK:
Weapon: PortaTesla Weapon: PortaTesla
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
HBOX.SNIPER: HBOX.SNIPER:
Inherits: HBOX Inherits: HBOX
@@ -712,7 +699,6 @@ HBOX.SNIPER:
Weapon: Sniper Weapon: Sniper
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
GUN: GUN:
Inherits: ^Building Inherits: ^Building
@@ -749,7 +735,6 @@ GUN:
RenderRangeCircle: RenderRangeCircle:
-AcceptsSupplies: -AcceptsSupplies:
DrawLineToTarget: DrawLineToTarget:
-AutoTargetIgnore:
FTUR: FTUR:
Inherits: ^Building Inherits: ^Building
@@ -787,7 +772,6 @@ FTUR:
RenderRangeCircle: RenderRangeCircle:
-AcceptsSupplies: -AcceptsSupplies:
DrawLineToTarget: DrawLineToTarget:
-AutoTargetIgnore:
SAM: SAM:
Inherits: ^Building Inherits: ^Building
@@ -830,7 +814,6 @@ SAM:
CanPowerDown: CanPowerDown:
-AcceptsSupplies: -AcceptsSupplies:
DrawLineToTarget: DrawLineToTarget:
-AutoTargetIgnore:
ATEK: ATEK:
Inherits: ^Building Inherits: ^Building