Remove Selectable boolean from Selectable trait
Add work-around for ta/td bridge huts since they need actor Bounds to be targetable by C4/engineer repair.
This commit is contained in:
@@ -190,13 +190,9 @@ namespace OpenRA.Graphics
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public void DrawRollover(Actor unit)
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public void DrawRollover(Actor unit)
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{
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{
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var selectable = unit.TraitOrDefault<Selectable>();
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if (unit.HasTrait<Selectable>())
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if (selectable != null)
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{
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if (selectable.Info.Selectable)
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new SelectionBarsRenderable(unit).Render(this);
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new SelectionBarsRenderable(unit).Render(this);
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}
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}
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}
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public void DrawRangeCircle(WPos pos, WRange range, Color c)
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public void DrawRangeCircle(WPos pos, WRange range, Color c)
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{
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{
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@@ -63,8 +63,7 @@ namespace OpenRA.Orders
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if (underCursor != null && (mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any()))
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if (underCursor != null && (mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any()))
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{
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{
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var selectable = underCursor.TraitOrDefault<Selectable>();
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if (underCursor.HasTrait<Selectable>())
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if (selectable != null && selectable.Info.Selectable)
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useSelect = true;
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useSelect = true;
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}
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}
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@@ -15,9 +15,9 @@ using OpenRA.Graphics;
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namespace OpenRA.Traits
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namespace OpenRA.Traits
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{
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{
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[Desc("This actor is selectable. Defines bounds of selectable area and selection priority.")]
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public class SelectableInfo : ITraitInfo
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public class SelectableInfo : ITraitInfo
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{
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{
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public readonly bool Selectable = true;
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public readonly int Priority = 10;
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public readonly int Priority = 10;
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[Desc("Bounds for the selectable area.")]
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[Desc("Bounds for the selectable area.")]
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public readonly int[] Bounds = null;
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public readonly int[] Bounds = null;
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@@ -92,7 +92,7 @@ namespace OpenRA.Widgets
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{
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{
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if (!hasBox && World.Selection.Actors.Any() && !multiClick)
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if (!hasBox && World.Selection.Actors.Any() && !multiClick)
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{
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{
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if (!(World.ScreenMap.ActorsAt(xy).Where(x => x.HasTrait<Selectable>() && x.Trait<Selectable>().Info.Selectable &&
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if (!(World.ScreenMap.ActorsAt(xy).Where(x => x.HasTrait<Selectable>() &&
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(x.Owner.IsAlliedWith(World.RenderPlayer) || !World.FogObscures(x))).Any() && !mi.Modifiers.HasModifier(Modifiers.Ctrl) &&
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(x.Owner.IsAlliedWith(World.RenderPlayer) || !World.FogObscures(x))).Any() && !mi.Modifiers.HasModifier(Modifiers.Ctrl) &&
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!mi.Modifiers.HasModifier(Modifiers.Alt) && UnitOrderGenerator.InputOverridesSelection(World, xy, mi)))
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!mi.Modifiers.HasModifier(Modifiers.Alt) && UnitOrderGenerator.InputOverridesSelection(World, xy, mi)))
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{
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{
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@@ -292,7 +292,7 @@ namespace OpenRA.Widgets
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var s = a.TraitOrDefault<Selectable>();
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var s = a.TraitOrDefault<Selectable>();
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// sc == null means that units, that meet all other criteria, get selected
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// sc == null means that units, that meet all other criteria, get selected
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return s != null && s.Info.Selectable && (selectionClasses == null || selectionClasses.Contains(s.Class));
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return s != null && (selectionClasses == null || selectionClasses.Contains(s.Class));
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});
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});
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}
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}
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@@ -303,11 +303,7 @@ namespace OpenRA.Widgets
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a = b;
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a = b;
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return world.ScreenMap.ActorsInBox(a, b)
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return world.ScreenMap.ActorsInBox(a, b)
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.Where(x =>
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.Where(x => x.HasTrait<Selectable>() && (x.Owner.IsAlliedWith(world.RenderPlayer) || !world.FogObscures(x)))
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{
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var s = x.TraitOrDefault<Selectable>();
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return s != null && s.Info.Selectable && (x.Owner.IsAlliedWith(world.RenderPlayer) || !world.FogObscures(x));
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})
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.GroupBy(x => x.GetSelectionPriority())
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.GroupBy(x => x.GetSelectionPriority())
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.OrderByDescending(g => g.Key)
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.OrderByDescending(g => g.Key)
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.Select(g => g.AsEnumerable())
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.Select(g => g.AsEnumerable())
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@@ -310,6 +310,7 @@
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<Compile Include="Traits\Crushable.cs" />
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<Compile Include="Traits\Crushable.cs" />
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<Compile Include="Traits\CustomBuildTimeValue.cs" />
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<Compile Include="Traits\CustomBuildTimeValue.cs" />
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<Compile Include="Traits\CustomSellValue.cs" />
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<Compile Include="Traits\CustomSellValue.cs" />
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<Compile Include="Traits\CustomSelectionSize.cs" />
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<Compile Include="Traits\Demolishable.cs" />
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<Compile Include="Traits\Demolishable.cs" />
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<Compile Include="Traits\DetectCloaked.cs" />
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<Compile Include="Traits\DetectCloaked.cs" />
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<Compile Include="Traits\EjectOnDeath.cs" />
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<Compile Include="Traits\EjectOnDeath.cs" />
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36
OpenRA.Mods.Common/Traits/CustomSelectionSize.cs
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36
OpenRA.Mods.Common/Traits/CustomSelectionSize.cs
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@@ -0,0 +1,36 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Special case trait for invisible, unselectable actors like bridge huts.",
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"Gives actor targetable area for special cases like C4 and engineer repair.",
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"This trait conflicts with AutoSelectionSize so you cannot use both, and doesn't support custom offsets.")]
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public class CustomSelectionSizeInfo : ITraitInfo
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{
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public readonly int[] CustomBounds = null;
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public object Create(ActorInitializer init) { return new CustomSelectionSize(this); }
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}
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public class CustomSelectionSize : IAutoSelectionSize
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{
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readonly CustomSelectionSizeInfo info;
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public CustomSelectionSize(CustomSelectionSizeInfo info) { this.info = info; }
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public int2 SelectionSize(Actor self)
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{
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return new int2(info.CustomBounds[0], info.CustomBounds[1]);
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}
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}
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}
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@@ -1175,6 +1175,28 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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}
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}
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if (engineVersion < 20150604)
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{
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if (depth == 1 && node.Value.Nodes.Exists(n => n.Key == "Selectable"))
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{
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var selectable = node.Value.Nodes.FirstOrDefault(n => n.Key == "Selectable");
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if (node.Key == "Selectable" && selectable.Value.Value == "false")
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node.Key = "SelectableRemoveMe";
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// To cover rare cases where the boolean was 'true'
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if (node.Key == "Selectable" && selectable.Value.Value == "true")
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node.Value.Nodes.Remove(selectable);
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}
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if (depth == 0 && node.Value.Nodes.Exists(n => n.Key == "SelectableRemoveMe"))
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node.Value.Nodes.RemoveAll(n => n.Key == "SelectableRemoveMe");
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Console.WriteLine("The 'Selectable' boolean has been removed from the Selectable trait.");
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Console.WriteLine("If you just want to disable an inherited Selectable trait, use -Selectable instead.");
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Console.WriteLine("For special cases like bridge huts, which need bounds to be targetable by C4 and engineers,");
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Console.WriteLine("give them the CustomSelectionSize trait with CustomBounds.");
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Console.WriteLine("See RA and C&C bridge huts for reference.");
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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}
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}
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@@ -545,8 +545,7 @@ Rules:
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ShowOwnerRow: false
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ShowOwnerRow: false
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TRAN:
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TRAN:
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RejectsOrders:
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RejectsOrders:
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Selectable:
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-Selectable:
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Selectable: false
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RevealsShroud:
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RevealsShroud:
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Range: 5c0
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Range: 5c0
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@@ -370,10 +370,8 @@ BRIDGEHUT:
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Building:
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Building:
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Footprint: __ __
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Footprint: __ __
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Dimensions: 2,2
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Dimensions: 2,2
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Selectable:
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CustomSelectionSize:
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Selectable: false
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CustomBounds: 48,48
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Bounds: 48,48
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Priority: 2
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BridgeHut:
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BridgeHut:
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TargetableBuilding:
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TargetableBuilding:
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TargetTypes: BridgeHut, C4
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TargetTypes: BridgeHut, C4
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@@ -672,9 +672,4 @@
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Image: crate
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Image: crate
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WithCrateBody:
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WithCrateBody:
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XmasImages: xcratea, xcrateb, xcratec, xcrated
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XmasImages: xcratea, xcrateb, xcratec, xcrated
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Selectable:
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Selectable: false
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Bounds: 15,15,-1,-1
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SelectionDecorations:
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VisualBounds: 15,15,-1,-1
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@@ -109,12 +109,7 @@ crate:
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RenderSprites:
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RenderSprites:
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Palette: effect
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Palette: effect
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WithCrateBody:
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WithCrateBody:
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Selectable:
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Selectable: false
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Bounds: 15,15,-1,-1
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Passenger:
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Passenger:
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SelectionDecorations:
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VisualBounds: 15,15,-1,-1
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mpspawn:
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mpspawn:
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Immobile:
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Immobile:
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@@ -490,10 +490,8 @@ BRIDGEHUT:
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Building:
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Building:
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Footprint: __ __
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Footprint: __ __
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Dimensions: 2,2
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Dimensions: 2,2
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Selectable:
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CustomSelectionSize:
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Selectable: false
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CustomBounds: 48,48
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Bounds: 48,48
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Priority: 2
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BridgeHut:
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BridgeHut:
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TargetableBuilding:
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TargetableBuilding:
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TargetTypes: BridgeHut, C4
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TargetTypes: BridgeHut, C4
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@@ -502,10 +500,8 @@ BRIDGEHUT.small:
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Building:
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Building:
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Footprint: _
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Footprint: _
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Dimensions: 1,1
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Dimensions: 1,1
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Selectable:
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CustomSelectionSize:
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Selectable: false
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CustomBounds: 24,24
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Bounds: 24,24
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Priority: 2
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BridgeHut:
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BridgeHut:
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TargetableBuilding:
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TargetableBuilding:
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TargetTypes: BridgeHut, C4
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TargetTypes: BridgeHut, C4
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@@ -665,9 +665,6 @@
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Image: scrate
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Image: scrate
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WithCrateBody:
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WithCrateBody:
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XmasImages: xcratea, xcrateb, xcratec, xcrated
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XmasImages: xcratea, xcrateb, xcratec, xcrated
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Selectable:
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Selectable: false
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Bounds: 15,15,-1,-1
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Parachutable:
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Parachutable:
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KilledOnImpassableTerrain: false
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KilledOnImpassableTerrain: false
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ParachuteSequence: parach
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ParachuteSequence: parach
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@@ -217,9 +217,6 @@ FLARE:
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Tooltip:
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Tooltip:
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Name: Flare
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Name: Flare
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ShowOwnerRow: false
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ShowOwnerRow: false
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Selectable:
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Selectable: false
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Bounds: 25,25
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BodyOrientation:
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BodyOrientation:
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MINE:
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MINE:
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@@ -136,11 +136,6 @@
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Palette: terrain
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Palette: terrain
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WithCrateBody:
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WithCrateBody:
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Images: crate
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Images: crate
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Selectable:
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Selectable: false
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Bounds: 25,25,-1,-1
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SelectionDecorations:
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VisualBounds: 25,25,-1,-1
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^Wall:
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^Wall:
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AppearsOnRadar:
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AppearsOnRadar:
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