nice spawnpoint render
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@@ -70,7 +70,10 @@ namespace OpenRa
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Timer.Time( "load rules: {0}" );
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world = null; // trying to access the old world will NRE, rather than silently doing it wrong.
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Player.ResetPlayerColorList();
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ChromeProvider.Initialize(manifest.Chrome);
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world = new World();
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Game.world.ActorAdded += a =>
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@@ -80,7 +83,6 @@ namespace OpenRa
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};
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Timer.Time( "world: {0}" );
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ChromeProvider.Initialize(manifest.Chrome);
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SequenceProvider.Initialize(manifest.Sequences);
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viewport = new Viewport(clientSize, Game.world.Map.Offset, Game.world.Map.Offset + Game.world.Map.Size, renderer);
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Timer.Time( "ChromeProv, SeqProv, viewport: {0}" );
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