Move GetTerrainIndex/Info from WorldUtils to Map
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@@ -182,7 +182,7 @@ namespace OpenRA.GameRules
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if (!world.Map.IsInMap(cell))
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return false;
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var cellInfo = world.GetTerrainInfo(cell);
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var cellInfo = world.Map.GetTerrainInfo(cell);
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if (!ValidTargets.Intersect(cellInfo.TargetTypes).Any()
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|| InvalidTargets.Intersect(cellInfo.TargetTypes).Any())
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return false;
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