Cleaned up some casts. (BuildingInfo)

This commit is contained in:
Bob
2009-11-14 02:57:52 +13:00
parent f4e55572d6
commit c285f1d210
12 changed files with 76 additions and 72 deletions

View File

@@ -25,14 +25,14 @@ namespace OpenRa.Game
influence[i, j] = NoClaim;
Game.world.ActorAdded +=
a => { if (a.traits.Contains<Traits.Building>()) AddInfluence(a); };
a => { if (a.traits.Contains<Traits.Building>()) AddInfluence(a, a.traits.Get<Traits.Building>()); };
Game.world.ActorRemoved +=
a => { if (a.traits.Contains<Traits.Building>()) RemoveInfluence(a); };
a => { if (a.traits.Contains<Traits.Building>()) RemoveInfluence(a, a.traits.Get<Traits.Building>()); };
}
void AddInfluence(Actor a)
void AddInfluence(Actor a, Traits.Building building)
{
var tiles = Footprint.Tiles(a).ToArray();
var tiles = Footprint.Tiles(a, building).ToArray();
var min = int2.Max(new int2(0, 0),
tiles.Aggregate(int2.Min) - new int2(maxDistance, maxDistance));
var max = int2.Min(new int2(128, 128),
@@ -42,7 +42,7 @@ namespace OpenRa.Game
var initialTileCount = 0;
foreach (var u in Footprint.UnpathableTiles(a.unitInfo, a.Location))
foreach (var u in Footprint.UnpathableTiles(building.unitInfo, a.Location))
if (IsValid(u))
blocked[u.X, u.Y] = true;
@@ -53,7 +53,7 @@ namespace OpenRa.Game
++initialTileCount;
}
if (!((UnitInfo.BuildingInfo)a.unitInfo).BaseNormal)
if (!building.unitInfo.BaseNormal)
{
while (!pq.Empty)
{
@@ -101,15 +101,15 @@ namespace OpenRa.Game
Log.Write("Finished recalculating region. {0} cells updated.", updatedCells);
}
void RemoveInfluence(Actor a)
void RemoveInfluence(Actor a, Traits.Building building)
{
var tiles = Footprint.Tiles(a).ToArray();
var tiles = Footprint.Tiles(a, building).ToArray();
var min = int2.Max(new int2(0, 0),
tiles.Aggregate(int2.Min) - new int2(maxDistance, maxDistance));
var max = int2.Min(new int2(128, 128),
tiles.Aggregate(int2.Max) + new int2(maxDistance, maxDistance));
foreach (var u in Footprint.UnpathableTiles(a.unitInfo, a.Location))
foreach (var u in Footprint.UnpathableTiles(building.unitInfo, a.Location))
if (IsValid(u))
blocked[u.X, u.Y] = false;
@@ -130,8 +130,12 @@ namespace OpenRa.Game
Log.Write("Finished collecting candidates for evacuated region = {0}", actors.Count);
foreach (var b in actors)
AddInfluence(b); /* we can actually safely constrain this a bit more... */
foreach( var b in actors )
{
var bb = a.traits.GetOrDefault<Traits.Building>();
if( bb != null )
AddInfluence( b, bb );
}
}
bool IsValid(int2 t)