Cleaned up some casts. (BuildingInfo)
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@@ -9,14 +9,13 @@ namespace OpenRa.Game.GameRules
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{
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static class Footprint
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{
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public static IEnumerable<int2> Tiles( UnitInfo unitInfo, int2 position )
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public static IEnumerable<int2> Tiles( UnitInfo.BuildingInfo buildingInfo, int2 position )
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{
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return Tiles(unitInfo, position, true);
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return Tiles(buildingInfo, position, true);
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}
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public static IEnumerable<int2> Tiles(UnitInfo unitInfo, int2 position, bool adjustForPlacement)
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public static IEnumerable<int2> Tiles( UnitInfo.BuildingInfo buildingInfo, int2 position, bool adjustForPlacement )
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{
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var buildingInfo = unitInfo as UnitInfo.BuildingInfo;
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var dim = buildingInfo.Dimensions;
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var footprint = buildingInfo.Footprint.Where(x => !char.IsWhiteSpace(x));
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@@ -28,21 +27,19 @@ namespace OpenRa.Game.GameRules
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var adjustment = adjustForPlacement ? AdjustForBuildingSize(buildingInfo) : int2.Zero;
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var tiles = TilesWhere(unitInfo.Name, dim, footprint.ToArray(), a => a != '_');
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var tiles = TilesWhere(buildingInfo.Name, dim, footprint.ToArray(), a => a != '_');
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return tiles.Select(t => t + position - adjustment);
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}
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public static IEnumerable<int2> Tiles(Actor a)
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public static IEnumerable<int2> Tiles(Actor a, Traits.Building building)
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{
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return Tiles(a.unitInfo, a.Location, false);
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return Tiles( building.unitInfo, a.Location, false );
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}
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public static IEnumerable<int2> UnpathableTiles( UnitInfo unitInfo, int2 position )
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public static IEnumerable<int2> UnpathableTiles( UnitInfo.BuildingInfo buildingInfo, int2 position )
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{
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var buildingInfo = unitInfo as UnitInfo.BuildingInfo;
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var footprint = buildingInfo.Footprint.Where( x => !char.IsWhiteSpace( x ) ).ToArray();
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foreach( var tile in TilesWhere( unitInfo.Name, buildingInfo.Dimensions, footprint, a => a == 'x' ) )
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foreach( var tile in TilesWhere( buildingInfo.Name, buildingInfo.Dimensions, footprint, a => a == 'x' ) )
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yield return tile + position;
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}
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@@ -58,11 +55,6 @@ namespace OpenRa.Game.GameRules
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yield return new int2( x, y );
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}
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public static int2 AdjustForBuildingSize( string name )
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{
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return AdjustForBuildingSize( Rules.UnitInfo[ name ] as UnitInfo.BuildingInfo );
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}
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public static int2 AdjustForBuildingSize( UnitInfo.BuildingInfo unitInfo )
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{
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var dim = unitInfo.Dimensions;
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