move global defaults to a trait (half done)

This commit is contained in:
alzeih
2010-04-02 01:42:41 +13:00
parent 939ec0408e
commit c29733da63
5 changed files with 178 additions and 4 deletions

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -302,6 +302,7 @@
<Compile Include="Traits\Activities\Wait.cs" />
<Compile Include="Traits\CrateAction.cs" />
<Compile Include="Effects\CrateEffect.cs" />
<Compile Include="Traits\Defaults\GlobalDefaults.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
@@ -337,4 +338,7 @@
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<Folder Include="Traits\Defaults\" />
</ItemGroup>
</Project>

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@@ -0,0 +1,94 @@
using System;
namespace OpenRA.Traits.Defaults
{
class GlobalDefaultsInfo : ITraitInfo
{
/* Special Weapons */
public readonly float GapRegenInterval =0;
public readonly int BadgerBombCount = 1;
/* Chrono Side Effects */
public readonly float QuakeChance = 0;
public readonly float QuakeDamage = 0; /* percent */
public readonly float VortexChance = 0;
public readonly int VortexDamage = 0;
public readonly int VortexRange = 0;
public readonly int VortexSpeed = 0;
/* Repair & Refit */
public readonly float RefundPercent = 0;
public readonly float ReloadRate = 0;
public readonly float RepairPercent = 0;
public readonly float RepairRate = 0;
public readonly int RepairStep = 0;
public readonly float URepairPercent = 0;
public readonly int URepairStep = 0;
/* Combat & Damage */
public readonly float TurboBoost = 1.5f;
public readonly float BallisticScatter = 0;
public readonly float ExpSpread = 0;
public readonly int FireSupress = 0;
public readonly float HomingScatter = 0;
public readonly int MaxDamage = 0;
public readonly int MinDamage = 0;
public readonly bool OreExplosive = false;
public readonly bool PlayerAutoCrush = false;
public readonly bool PlayerReturnFire = false;
public readonly bool PlayerScatter = false;
public readonly bool TreeTargeting = false;
public readonly int Incoming = 0;
/* Income & Production */
public readonly float BuildSpeed = 0;
public readonly float BuildupTime = 0;
public readonly float OreTruckRate = 0;
public readonly bool SeparateAircraft = true;
public readonly float SurvivorRate = 0;
/* Audo/Visual Map Controls */
public readonly bool AllyReveal = true;
public readonly float ConditionRed = 0;
public readonly float ConditionYellow = 0;
public readonly int DropZoneRadius = 0;
public readonly bool EnemyHealth = true;
public readonly int Gravity = 0;
public readonly float IdleActionFrequency = 0;
public readonly float MessageDelay = 0;
public readonly float MovieTime = 0;
public readonly bool NamedCivilians = false;
public readonly float SavourDelay = 0;
public readonly int SpeakDelay = 0;
public readonly int TimerWarning = 0;
public readonly bool FlashLowPower = false;
/* Computer & Movement Controls */
public readonly bool CurleyShuffle = false;
public readonly float BaseBias = 0;
public readonly float BaseDefenseDelay = 0;
public readonly float CloseEnough = 0;
public readonly int DamageDelay = 0;
public readonly int GameSpeeBias = 0;
public readonly int LZScanRadius = 0;
public readonly bool MineAware = false;
public readonly float Stray = 0;
public readonly float SubmergeDelay = 0;
public readonly float SuspendDelay = 0;
public readonly int SuspendPriority = 0;
public readonly float TeamDelay = 0;
public object Create(Actor self) { return new GlobalDefaults(self); }
}
public class GlobalDefaults
{
Actor self;
public GlobalDefaults (Actor self)
{
this.self = self;
}
}
}

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
@@ -29,6 +29,7 @@ namespace OpenRA.Traits
{
public class ShroudInfo : ITraitInfo
{
public readonly int ShroudRate = 0;
public object Create(Actor self) { return new Shroud(self, this); }
}