Cut yaml duplication between anti-actor mines
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@@ -697,3 +697,29 @@
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ShadowSequence: idle
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UpgradeManager:
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^Mine:
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Inherits: ^SpriteActor
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WithSpriteBody:
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HiddenUnderShroud:
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Type: CenterPosition
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Mine:
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CrushClasses: mine
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DetonateClasses: mine
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AvoidFriendly: false
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Health:
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HP: 100
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NotifyAppliedDamage: false
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Armor:
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Type: Light
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Cloak:
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CloakSound:
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UncloakSound:
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Palette:
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CloakTypes: Mine
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Tooltip:
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Name: Mine
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Targetable:
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TargetTypes: Ground
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Immobile:
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OccupiesSpace: true
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@@ -1,68 +1,12 @@
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MINP:
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HiddenUnderShroud:
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Type: CenterPosition
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Mine:
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CrushClasses: mine
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DetonateClasses: mine
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AvoidFriendly: false
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Inherits: ^Mine
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Explodes:
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Weapon: APMine
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Health:
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HP: 100
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NotifyAppliedDamage: false
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Armor:
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Type: Light
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RenderSprites:
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WithSpriteBody:
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AutoSelectionSize:
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Cloak:
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CloakSound:
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UncloakSound:
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Palette:
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CloakTypes: Mine
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Tooltip:
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Name: Mine
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ProximityCaptor:
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Types: Mine
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Targetable:
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TargetTypes: Ground
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BodyOrientation:
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QuantizedFacings: 1
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Immobile:
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OccupiesSpace: true
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MINV:
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HiddenUnderShroud:
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Type: CenterPosition
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Mine:
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CrushClasses: mine
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DetonateClasses: mine
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AvoidFriendly: false
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Inherits: ^Mine
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Explodes:
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Weapon: ATMine
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Health:
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HP: 100
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NotifyAppliedDamage: false
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Armor:
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Type: Light
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RenderSprites:
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WithSpriteBody:
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AutoSelectionSize:
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Cloak:
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CloakSound:
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UncloakSound:
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Palette:
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CloakTypes: Mine
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Tooltip:
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Name: Mine
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ProximityCaptor:
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Types: Mine
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Targetable:
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TargetTypes: Ground
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BodyOrientation:
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QuantizedFacings: 1
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Immobile:
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OccupiesSpace: true
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CRATE:
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Inherits: ^Crate
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