Add an interface to prevent actors from being spawned by SpawnMapActors

This commit is contained in:
Oliver Brakmann
2018-12-26 13:38:26 +00:00
committed by Paul Chote
parent df1d928242
commit c2cf8ba599
2 changed files with 23 additions and 0 deletions

View File

@@ -26,6 +26,10 @@ namespace OpenRA.Mods.Common.Traits
public void WorldLoaded(World world, WorldRenderer wr)
{
var preventMapSpawns = world.WorldActor.TraitsImplementing<IPreventMapSpawn>()
.Concat(world.WorldActor.Owner.PlayerActor.TraitsImplementing<IPreventMapSpawn>())
.ToArray();
foreach (var kv in world.Map.ActorDefinitions)
{
var actorReference = new ActorReference(kv.Value.Value, kv.Value.ToDictionary());
@@ -38,11 +42,24 @@ namespace OpenRA.Mods.Common.Traits
var initDict = actorReference.InitDict;
initDict.Add(new SkipMakeAnimsInit());
initDict.Add(new SpawnedByMapInit(kv.Key));
if (PreventMapSpawn(world, actorReference, preventMapSpawns))
continue;
var actor = world.CreateActor(actorReference.Type, initDict);
Actors[kv.Key] = actor;
LastMapActorID = actor.ActorID;
}
}
bool PreventMapSpawn(World world, ActorReference actorReference, IEnumerable<IPreventMapSpawn> preventMapSpawns)
{
foreach (var pms in preventMapSpawns)
if (pms.PreventMapSpawn(world, actorReference))
return true;
return false;
}
}
public class SkipMakeAnimsInit : IActorInit, ISuppressInitExport { }

View File

@@ -538,4 +538,10 @@ namespace OpenRA.Mods.Common.Traits
OnChange = onChange;
}
}
[RequireExplicitImplementation]
public interface IPreventMapSpawn
{
bool PreventMapSpawn(World world, ActorReference actorReference);
}
}