removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences
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@@ -34,7 +34,6 @@ namespace OpenRA.GameRules
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public readonly bool Parachuted = false;
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public readonly bool Proximity = false;
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public readonly int ROT = 0;
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public readonly bool Rotates = false;
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public readonly bool Shadow = true;
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public readonly bool UnderWater = false;
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public readonly int RangeLimit = 0;
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