removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences
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@@ -469,7 +469,6 @@ Warhead=Nuke
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; Parachuted = Equipped with a parachute for dropping from plane (def=no)?
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; Proximity = Does it blow up when near its target (def=no)?
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; ROT = Rate Of Turn [non zero implies homing] (def=0)
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; Rotates = Does the projectile have rotation specific imagery (def=no)?
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; Shadow = If High, does this bullet need to have a shadow drawn? (def = yes)
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; UnderWater = Does the projectile travel under water?
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; Trail = image to use for smoke puffs etc (def=null)
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@@ -481,7 +480,6 @@ Warhead=Nuke
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; special case for dog
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[LeapDog]
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Image=DOGBULLT
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Rotates=yes
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Proximity=yes
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ROT=20
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@@ -498,7 +496,6 @@ AG=false
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[Torpedo]
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UnderWater=yes
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Image=MISSILE
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Rotates=yes
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ASW=yes
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; Free Rocket Over Ground
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@@ -510,7 +507,6 @@ Proximity=yes
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Trail=smokey
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Inaccurate=yes
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Image=V2
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Rotates=yes
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; small homing missile (targets vehicles best)
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[HeatSeeker]
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@@ -523,7 +519,6 @@ Inaccurate=yes
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AA=yes
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Image=DRAGON
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ROT=5
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Rotates=yes
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RangeLimit=20
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; small missile with deadly accuracy
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@@ -536,7 +531,6 @@ Trail=smokey
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AA=yes
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Image=DRAGON
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ROT=20
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Rotates=yes
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RangeLimit=20
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; anti aircraft missile
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@@ -550,7 +544,6 @@ AA=yes
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AG=no
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Image=MISSILE
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ROT=20
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Rotates=yes
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RangeLimit=30
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; lobbed tumbling grenade
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