StyleCop clean Utility
This commit is contained in:
@@ -82,15 +82,16 @@ namespace OpenRA.Utility
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var dest = Path.ChangeExtension(src, ".png");
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var srcImage = ShpReader.Load(src);
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int[] ShadowIndex = { };
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var shadowIndex = new int[] { };
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if (args.Contains("--noshadow"))
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{
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Array.Resize(ref ShadowIndex, ShadowIndex.Length + 3);
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ShadowIndex[ShadowIndex.Length - 1] = 1;
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ShadowIndex[ShadowIndex.Length - 2] = 3;
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ShadowIndex[ShadowIndex.Length - 1] = 4;
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Array.Resize(ref shadowIndex, shadowIndex.Length + 3);
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shadowIndex[shadowIndex.Length - 1] = 1;
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shadowIndex[shadowIndex.Length - 2] = 3;
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shadowIndex[shadowIndex.Length - 1] = 4;
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}
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var palette = Palette.Load(args[2], ShadowIndex);
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var palette = Palette.Load(args[2], shadowIndex);
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using (var bitmap = new Bitmap(srcImage.ImageCount * srcImage.Width, srcImage.Height, PixelFormat.Format8bppIndexed))
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{
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@@ -119,41 +120,44 @@ namespace OpenRA.Utility
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public static void ConvertR8ToPng(string[] args)
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{
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var srcImage = new R8Reader(File.OpenRead(args[1]));
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int[] ShadowIndex = { };
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var shadowIndex = new int[] { };
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if (args.Contains("--noshadow"))
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{
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Array.Resize(ref ShadowIndex, ShadowIndex.Length + 1);
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ShadowIndex[ShadowIndex.Length - 1] = 3;
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Array.Resize(ref shadowIndex, shadowIndex.Length + 1);
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shadowIndex[shadowIndex.Length - 1] = 3;
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}
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var palette = Palette.Load(args[2], ShadowIndex);
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var palette = Palette.Load(args[2], shadowIndex);
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var startFrame = int.Parse(args[3]);
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var endFrame = int.Parse(args[4]) + 1;
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var filename = args[5];
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var FrameCount = endFrame - startFrame;
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var frameCount = endFrame - startFrame;
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var frame = srcImage[startFrame];
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var bitmap = new Bitmap(frame.FrameSize.Width * FrameCount, frame.FrameSize.Height, PixelFormat.Format8bppIndexed);
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var bitmap = new Bitmap(frame.FrameSize.Width * frameCount, frame.FrameSize.Height, PixelFormat.Format8bppIndexed);
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bitmap.Palette = palette.AsSystemPalette();
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int x = 0;
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frame = srcImage[startFrame];
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if (args.Contains("--infantry")) //resorting to RA/CnC compatible counter-clockwise frame order
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// resorting to RA/CnC compatible counter-clockwise frame order
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if (args.Contains("--infantry"))
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{
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endFrame = startFrame - 1;
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for (int e = 8; e < FrameCount+1; e=e+8) //assuming 8 facings each animation set
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{
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// assuming 8 facings each animation set
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for (int e = 8; e < frameCount + 1; e = e + 8)
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{
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for (int f = startFrame + e - 1; f > endFrame; f--)
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{
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var OffsetX = frame.FrameSize.Width/2 - frame.Size.Width/2;
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var OffsetY = frame.FrameSize.Height/2 - frame.Size.Height/2;
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var offsetX = frame.FrameSize.Width / 2 - frame.Size.Width / 2;
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var offsetY = frame.FrameSize.Height / 2 - frame.Size.Height / 2;
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Console.WriteLine("calculated OffsetX: {0}", OffsetX);
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Console.WriteLine("calculated OffsetY: {0}", OffsetY);
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Console.WriteLine("calculated OffsetX: {0}", offsetX);
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Console.WriteLine("calculated OffsetY: {0}", offsetY);
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var data = bitmap.LockBits(new Rectangle(x+OffsetX, 0+OffsetY, frame.Size.Width, frame.Size.Height), ImageLockMode.WriteOnly,
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var data = bitmap.LockBits(new Rectangle(x + offsetX, 0 + offsetY, frame.Size.Width, frame.Size.Height), ImageLockMode.WriteOnly,
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PixelFormat.Format8bppIndexed);
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for (var i = 0; i < frame.Size.Height; i++)
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@@ -167,26 +171,26 @@ namespace OpenRA.Utility
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frame = srcImage[f];
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Console.WriteLine("f: {0}", f);
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}
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endFrame = startFrame + e - 1;
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frame = srcImage[startFrame + e];
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Console.WriteLine("e: {0}", e);
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Console.WriteLine("FrameCount: {0}", FrameCount);
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Console.WriteLine("FrameCount: {0}", frameCount);
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}
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}
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//resorting to RA/CnC compatible counter-clockwise frame order
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else if (args.Contains("--vehicle") || args.Contains("--projectile"))
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{
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frame = srcImage[startFrame];
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for (int f = endFrame - 1; f > startFrame - 1; f--)
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{
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var OffsetX = frame.FrameSize.Width/2 - frame.Offset.X;
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var OffsetY = frame.FrameSize.Height/2 - frame.Offset.Y;
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var offsetX = frame.FrameSize.Width / 2 - frame.Offset.X;
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var offsetY = frame.FrameSize.Height / 2 - frame.Offset.Y;
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Console.WriteLine("calculated OffsetX: {0}", OffsetX);
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Console.WriteLine("calculated OffsetY: {0}", OffsetY);
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Console.WriteLine("calculated OffsetX: {0}", offsetX);
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Console.WriteLine("calculated OffsetY: {0}", offsetY);
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var data = bitmap.LockBits(new Rectangle(x+OffsetX, 0+OffsetY, frame.Size.Width, frame.Size.Height), ImageLockMode.WriteOnly,
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var data = bitmap.LockBits(new Rectangle(x + offsetX, 0 + offsetY, frame.Size.Width, frame.Size.Height), ImageLockMode.WriteOnly,
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PixelFormat.Format8bppIndexed);
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for (var i = 0; i < frame.Size.Height; i++)
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@@ -200,19 +204,19 @@ namespace OpenRA.Utility
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frame = srcImage[f];
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}
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}
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else if (args.Contains("--turret")) //resorting to RA/CnC compatible counter-clockwise frame order
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else if (args.Contains("--turret"))
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{
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frame = srcImage[startFrame];
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for (int f = endFrame - 1; f > startFrame - 1; f--)
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{
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var OffsetX = Math.Abs(frame.Offset.X);
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var OffsetY = frame.FrameSize.Height - Math.Abs(frame.Offset.Y);
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var offsetX = Math.Abs(frame.Offset.X);
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var offsetY = frame.FrameSize.Height - Math.Abs(frame.Offset.Y);
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Console.WriteLine("calculated OffsetX: {0}", OffsetX);
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Console.WriteLine("calculated OffsetY: {0}", OffsetY);
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Console.WriteLine("calculated OffsetX: {0}", offsetX);
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Console.WriteLine("calculated OffsetY: {0}", offsetY);
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var data = bitmap.LockBits(new Rectangle(x+OffsetX, 0+OffsetY, frame.Size.Width, frame.Size.Height), ImageLockMode.WriteOnly,
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var data = bitmap.LockBits(new Rectangle(x + offsetX, 0 + offsetY, frame.Size.Width, frame.Size.Height), ImageLockMode.WriteOnly,
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PixelFormat.Format8bppIndexed);
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for (var i = 0; i < frame.Size.Height; i++)
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@@ -226,21 +230,22 @@ namespace OpenRA.Utility
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frame = srcImage[f];
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}
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}
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else if (args.Contains("--wall")) //complex resorting to RA/CnC compatible frame order
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else if (args.Contains("--wall"))
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{
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int[] D2kBrikFrameOrder = {1, 4, 2, 12, 5, 6, 16, 9, 3, 13, 7, 8, 14, 10, 11, 15, 17, 20, 18, 28, 21, 22, 32, 25, 19, 29, 23, 24, 30, 26, 27, 31};
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foreach (int o in D2kBrikFrameOrder)
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// complex resorting to RA/CnC compatible frame order
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var d2kBrikFrameOrder = new int[] { 1, 4, 2, 12, 5, 6, 16, 9, 3, 13, 7, 8, 14, 10, 11, 15, 17, 20, 18, 28, 21, 22, 32, 25, 19, 29, 23, 24, 30, 26, 27, 31 };
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foreach (int o in d2kBrikFrameOrder)
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{
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int f = startFrame -1 + o;
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var f = startFrame - 1 + o;
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frame = srcImage[f];
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var OffsetX = Math.Abs(frame.Offset.X);
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var OffsetY = frame.FrameSize.Height - Math.Abs(frame.Offset.Y);
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Console.WriteLine("calculated OffsetX: {0}", OffsetX);
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Console.WriteLine("calculated OffsetY: {0}", OffsetY);
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var offsetX = Math.Abs(frame.Offset.X);
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var offsetY = frame.FrameSize.Height - Math.Abs(frame.Offset.Y);
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Console.WriteLine("calculated OffsetX: {0}", offsetX);
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Console.WriteLine("calculated OffsetY: {0}", offsetY);
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var data = bitmap.LockBits(new Rectangle(x+OffsetX, 0+OffsetY, frame.Size.Width, frame.Size.Height), ImageLockMode.WriteOnly,
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var data = bitmap.LockBits(new Rectangle(x + offsetX, 0 + offsetY, frame.Size.Width, frame.Size.Height), ImageLockMode.WriteOnly,
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PixelFormat.Format8bppIndexed);
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for (var i = 0; i < frame.Size.Height; i++)
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@@ -262,7 +267,7 @@ namespace OpenRA.Utility
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{
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for (int w = 0; w < 20; w++)
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{
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if (h * 20 + w < FrameCount)
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if (h * 20 + w < frameCount)
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{
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Console.WriteLine(f);
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frame = srcImage[f];
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@@ -279,6 +284,7 @@ namespace OpenRA.Utility
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}
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}
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}
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bitmap = tileset;
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}
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else
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@@ -286,22 +292,23 @@ namespace OpenRA.Utility
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for (int f = startFrame; f < endFrame; f++)
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{
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frame = srcImage[f];
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int OffsetX = 0;
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int OffsetY = 0;
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var offsetX = 0;
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var offsetY = 0;
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if (args.Contains("--infantrydeath"))
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{
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OffsetX = frame.FrameSize.Width/2 - frame.Size.Width/2;
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OffsetY = frame.FrameSize.Height/2 - frame.Size.Height/2;
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offsetX = frame.FrameSize.Width / 2 - frame.Size.Width / 2;
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offsetY = frame.FrameSize.Height / 2 - frame.Size.Height / 2;
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}
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else if (args.Contains("--building"))
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{
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OffsetX = Math.Abs(frame.Offset.X);
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OffsetY = frame.FrameSize.Height - Math.Abs(frame.Offset.Y);
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offsetX = Math.Abs(frame.Offset.X);
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offsetY = frame.FrameSize.Height - Math.Abs(frame.Offset.Y);
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}
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Console.WriteLine("calculated OffsetX: {0}", OffsetX);
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Console.WriteLine("calculated OffsetY: {0}", OffsetY);
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var data = bitmap.LockBits(new Rectangle(x+OffsetX, 0+OffsetY, frame.Size.Width, frame.Size.Height), ImageLockMode.WriteOnly,
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Console.WriteLine("calculated OffsetX: {0}", offsetX);
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Console.WriteLine("calculated OffsetY: {0}", offsetY);
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var data = bitmap.LockBits(new Rectangle(x + offsetX, 0 + offsetY, frame.Size.Width, frame.Size.Height), ImageLockMode.WriteOnly,
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PixelFormat.Format8bppIndexed);
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for (var i = 0; i < frame.Size.Height; i++)
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@@ -313,6 +320,7 @@ namespace OpenRA.Utility
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x += frame.FrameSize.Width;
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}
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}
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bitmap.Save(filename + ".png");
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Console.WriteLine(filename + ".png saved");
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}
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@@ -322,7 +330,7 @@ namespace OpenRA.Utility
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var mods = args[1].Split(',');
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var theater = args[2];
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var templateNames = args.Skip(3);
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int[] ShadowIndex = { 3, 4 };
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var shadowIndex = new int[] { 3, 4 };
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var manifest = new Manifest(mods);
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FileSystem.LoadFromManifest(manifest);
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@@ -334,7 +342,7 @@ namespace OpenRA.Utility
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throw new InvalidOperationException("No theater named '{0}'".F(theater));
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tileset.LoadTiles();
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var palette = new Palette(FileSystem.Open(tileset.Palette), ShadowIndex);
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var palette = new Palette(FileSystem.Open(tileset.Palette), shadowIndex);
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foreach (var templateName in templateNames)
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{
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@@ -419,17 +427,17 @@ namespace OpenRA.Utility
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FileSystem.LoadFromManifest(Game.modData.Manifest);
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Rules.LoadRules(Game.modData.Manifest, new Map());
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var destPaletteInfo = Rules.Info["player"].Traits.Get<PlayerColorPaletteInfo>();
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int[] destRemapIndex = destPaletteInfo.RemapIndex;
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var destRemapIndex = destPaletteInfo.RemapIndex;
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var shadowIndex = new int[] { };
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int[] ShadowIndex = { };
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// the remap range is always 16 entries, but their location and order changes
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for (var i = 0; i < 16; i++)
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remap[PlayerColorRemap.GetRemapIndex(srcRemapIndex, i)]
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= PlayerColorRemap.GetRemapIndex(destRemapIndex, i);
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// map everything else to the best match based on channel-wise distance
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var srcPalette = Palette.Load(args[1].Split(':')[1], ShadowIndex);
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var destPalette = Palette.Load(args[2].Split(':')[1], ShadowIndex);
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var srcPalette = Palette.Load(args[1].Split(':')[1], shadowIndex);
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var destPalette = Palette.Load(args[2].Split(':')[1], shadowIndex);
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var fullIndexRange = Exts.MakeArray<int>(256, x => x);
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@@ -447,7 +455,6 @@ namespace OpenRA.Utility
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srcImage.Frames.Select(im => im.Image.Select(px => (byte)remap[px]).ToArray()));
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}
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//This is needed because the run and shoot animation are next to each other for each sequence in RA/CnC, but not in D2k.
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public static void TransposeShp(string[] args)
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{
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var srcImage = ShpReader.Load(args[1]);
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