From c2df142df4245f27c6f4879253f1b916af37b7e3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Fri, 6 Dec 2013 13:57:31 +0100 Subject: [PATCH] don't hardcode the default mod here --- OpenRA.Game/Game.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Game/Game.cs b/OpenRA.Game/Game.cs index 83b37ed116..a4c66b63ac 100644 --- a/OpenRA.Game/Game.cs +++ b/OpenRA.Game/Game.cs @@ -339,9 +339,9 @@ namespace OpenRA if (orderManager != null) orderManager.Dispose(); - // Fall back to RA if the mod doesn't exist + // Fall back to default if the mod doesn't exist if (!Mod.AllMods.ContainsKey(mod)) - mod = "ra"; + mod = new GameSettings().Mod; Console.WriteLine("Loading mod: {0}", mod); Settings.Game.Mod = mod;