fixed bug in prev.
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@@ -70,6 +70,7 @@ namespace OpenRa.Game
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Func<int2, bool> AvoidUnitsNear(int2 p, int dist)
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Func<int2, bool> AvoidUnitsNear(int2 p, int dist)
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{
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{
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return q =>
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return q =>
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p != q &&
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((p - q).LengthSquared < dist * dist) &&
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((p - q).LengthSquared < dist * dist) &&
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(Game.UnitInfluence.GetUnitAt(q) != null);
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(Game.UnitInfluence.GetUnitAt(q) != null);
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}
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}
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