Encode channel attributes in a more sensible way.
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@@ -19,7 +19,6 @@ namespace OpenRA.Graphics
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{
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// yes, our channel order is nuts.
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static readonly int[] ChannelMasks = { 2, 1, 0, 3 };
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static readonly float[] ChannelSelect = { 0.2f, 0.4f, 0.6f, 0.8f };
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public static void FastCreateQuad(Vertex[] vertices, float3 o, Sprite r, float paletteTextureIndex, int nv, float3 size)
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{
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@@ -35,7 +34,9 @@ namespace OpenRA.Graphics
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float st = 0;
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float sr = 0;
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float sb = 0;
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var attribC = ChannelSelect[(int)r.Channel];
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// See shp.vert for documentation on the channel attribute format
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var attribC = ((byte)r.Channel) << 1 | 0x01;
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var ss = r as SpriteWithSecondaryData;
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if (ss != null)
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@@ -43,16 +44,18 @@ namespace OpenRA.Graphics
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sl = ss.SecondaryLeft;
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st = ss.SecondaryTop;
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sr = ss.SecondaryRight;
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sb = ss.SecondaryBottom;
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attribC = -(attribC + ChannelSelect[(int)ss.SecondaryChannel] / 10);
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sb = ss.SecondaryBottom;
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attribC |= ((byte)ss.SecondaryChannel) << 4 | 0x08;
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}
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vertices[nv] = new Vertex(a, r.Left, r.Top, sl, st, paletteTextureIndex, attribC);
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vertices[nv + 1] = new Vertex(b, r.Right, r.Top, sr, st, paletteTextureIndex, attribC);
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vertices[nv + 2] = new Vertex(c, r.Right, r.Bottom, sr, sb, paletteTextureIndex, attribC);
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vertices[nv + 3] = new Vertex(c, r.Right, r.Bottom, sr, sb, paletteTextureIndex, attribC);
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vertices[nv + 4] = new Vertex(d, r.Left, r.Bottom, sl, sb, paletteTextureIndex, attribC);
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vertices[nv + 5] = new Vertex(a, r.Left, r.Top, sl, st, paletteTextureIndex, attribC);
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var fAttribC = (float)attribC;
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vertices[nv] = new Vertex(a, r.Left, r.Top, sl, st, paletteTextureIndex, fAttribC);
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vertices[nv + 1] = new Vertex(b, r.Right, r.Top, sr, st, paletteTextureIndex, fAttribC);
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vertices[nv + 2] = new Vertex(c, r.Right, r.Bottom, sr, sb, paletteTextureIndex, fAttribC);
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vertices[nv + 3] = new Vertex(c, r.Right, r.Bottom, sr, sb, paletteTextureIndex, fAttribC);
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vertices[nv + 4] = new Vertex(d, r.Left, r.Bottom, sl, sb, paletteTextureIndex, fAttribC);
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vertices[nv + 5] = new Vertex(a, r.Left, r.Top, sl, st, paletteTextureIndex, fAttribC);
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}
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public static void FastCopyIntoChannel(Sprite dest, byte[] src)
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