#2051 fixed -- Widget.Get() throws by default

This commit is contained in:
Chris Forbes
2012-04-27 19:39:07 +12:00
parent 5d1a071287
commit c30d46c014
52 changed files with 409 additions and 398 deletions

View File

@@ -27,11 +27,11 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
var pr = palette.world.LocalPlayer.PlayerActor.Trait<PlayerResources>();
widget.IsVisible = () => palette.TooltipActor != null;
var nameLabel = widget.GetWidget<LabelWidget>("NAME");
var requiresLabel = widget.GetWidget<LabelWidget>("REQUIRES");
var powerLabel = widget.GetWidget<LabelWidget>("POWER");
var timeLabel = widget.GetWidget<LabelWidget>("TIME");
var costLabel = widget.GetWidget<LabelWidget>("COST");
var nameLabel = widget.Get<LabelWidget>("NAME");
var requiresLabel = widget.Get<LabelWidget>("REQUIRES");
var powerLabel = widget.Get<LabelWidget>("POWER");
var timeLabel = widget.Get<LabelWidget>("TIME");
var costLabel = widget.Get<LabelWidget>("COST");
var font = Game.Renderer.Fonts[nameLabel.Font];
var requiresFont = Game.Renderer.Fonts[requiresLabel.Font];