work on #993 -- removed OnMouseUp from ConnectionDialogsLogic.cs
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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[ObjectCreator.Param] string host,
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[ObjectCreator.Param] int port )
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{
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widget.GetWidget<ButtonWidget>("CONNECTION_BUTTON_ABORT").OnMouseUp = mi => {
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widget.GetWidget<ButtonWidget>("CONNECTION_BUTTON_ABORT").OnClick = () => {
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widget.GetWidget("CONNECTION_BUTTON_ABORT").Parent.Visible = false;
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Game.Disconnect();
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Game.LoadShellMap();
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@@ -41,14 +41,14 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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[ObjectCreator.Param] Widget widget,
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[ObjectCreator.Param] OrderManager orderManager)
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{
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widget.GetWidget<ButtonWidget>("CONNECTION_BUTTON_CANCEL").OnMouseUp = mi => {
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widget.GetWidget<ButtonWidget>("CONNECTION_BUTTON_CANCEL").OnClick = () => {
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widget.GetWidget("CONNECTION_BUTTON_CANCEL").Parent.Visible = false;
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Game.Disconnect();
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Game.LoadShellMap();
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Widget.CloseWindow();
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Widget.OpenWindow("MAINMENU_BG");
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};
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widget.GetWidget<ButtonWidget>("CONNECTION_BUTTON_RETRY").OnMouseUp = mi =>
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widget.GetWidget<ButtonWidget>("CONNECTION_BUTTON_RETRY").OnClick = () =>
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Game.JoinServer(orderManager.Host, orderManager.Port);
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widget.GetWidget<LabelWidget>("CONNECTION_FAILED_DESC").GetText = () => string.IsNullOrEmpty(orderManager.ServerError) ?
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