move TurnActivity into Mods/

This commit is contained in:
Bob
2010-10-23 20:52:20 +13:00
committed by Chris Forbes
parent c4ee5fbd41
commit c3501f68e3
4 changed files with 4 additions and 2 deletions

View File

@@ -149,7 +149,6 @@
<Compile Include="Graphics\SpriteRenderer.cs" />
<Compile Include="Graphics\SpriteSheetBuilder.cs" />
<Compile Include="Graphics\TerrainRenderer.cs" />
<Compile Include="Traits\Activities\Turn.cs" />
<Compile Include="Traits\Building.cs" />
<Compile Include="Traits\World\BuildingInfluence.cs" />
<Compile Include="Traits\World\PlayerColorPalette.cs" />

View File

@@ -1,36 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Linq;
namespace OpenRA.Traits.Activities
{
public class Turn : CancelableActivity
{
int desiredFacing;
public Turn( int desiredFacing )
{
this.desiredFacing = desiredFacing;
}
public override IActivity Tick( Actor self )
{
if (IsCanceled) return NextActivity;
var facing = self.Trait<IFacing>();
if( desiredFacing == facing.Facing )
return NextActivity;
facing.Facing = Util.TickFacing(facing.Facing, desiredFacing, facing.ROT);
return this;
}
}
}