move TurnActivity into Mods/
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@@ -149,7 +149,6 @@
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<Compile Include="Graphics\SpriteRenderer.cs" />
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<Compile Include="Graphics\SpriteSheetBuilder.cs" />
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<Compile Include="Graphics\TerrainRenderer.cs" />
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<Compile Include="Traits\Activities\Turn.cs" />
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<Compile Include="Traits\Building.cs" />
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<Compile Include="Traits\World\BuildingInfluence.cs" />
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<Compile Include="Traits\World\PlayerColorPalette.cs" />
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@@ -1,36 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Linq;
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namespace OpenRA.Traits.Activities
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{
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public class Turn : CancelableActivity
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{
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int desiredFacing;
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public Turn( int desiredFacing )
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{
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this.desiredFacing = desiredFacing;
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}
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public override IActivity Tick( Actor self )
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{
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if (IsCanceled) return NextActivity;
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var facing = self.Trait<IFacing>();
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if( desiredFacing == facing.Facing )
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return NextActivity;
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facing.Facing = Util.TickFacing(facing.Facing, desiredFacing, facing.ROT);
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return this;
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}
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}
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}
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