Rewrite sequence loading logic.

Multiple layers of Lazy<T>ness are replaced with
an explicit two-part loading scheme.

Sequences are parsed immediately, without the need
for the sprite assets, and tell the SpriteCache
which frames they need. Use-cases that want the
actual sprites can then tell the SpriteCache to
load the frames and the sequences to resolve the
sprites.
This commit is contained in:
Paul Chote
2023-03-09 20:39:17 +00:00
committed by Gustas
parent 1f3403717b
commit c35ab081ff
21 changed files with 780 additions and 632 deletions

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Graphics
public string Name { get; private set; }
public bool IsDecoration { get; set; }
readonly SequenceProvider sequences;
readonly SequenceSet sequences;
readonly Func<WAngle> facingFunc;
readonly Func<bool> paused;