Rewrite sequence loading logic.
Multiple layers of Lazy<T>ness are replaced with an explicit two-part loading scheme. Sequences are parsed immediately, without the need for the sprite assets, and tell the SpriteCache which frames they need. Use-cases that want the actual sprites can then tell the SpriteCache to load the frames and the sequences to resolve the sprites.
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174
OpenRA.Game/Graphics/SpriteCache.cs
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174
OpenRA.Game/Graphics/SpriteCache.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Primitives;
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namespace OpenRA.Graphics
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{
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public class SpriteCache : IDisposable
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{
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public readonly Dictionary<SheetType, SheetBuilder> SheetBuilders;
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readonly ISpriteLoader[] loaders;
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readonly IReadOnlyFileSystem fileSystem;
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readonly Dictionary<int, (int[] Frames, MiniYamlNode.SourceLocation Location)> spriteReservations = new Dictionary<int, (int[], MiniYamlNode.SourceLocation)>();
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readonly Dictionary<int, (int[] Frames, MiniYamlNode.SourceLocation Location)> frameReservations = new Dictionary<int, (int[], MiniYamlNode.SourceLocation)>();
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readonly Dictionary<string, List<int>> reservationsByFilename = new Dictionary<string, List<int>>();
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readonly Dictionary<int, ISpriteFrame[]> resolvedFrames = new Dictionary<int, ISpriteFrame[]>();
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readonly Dictionary<int, Sprite[]> resolvedSprites = new Dictionary<int, Sprite[]>();
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readonly Dictionary<int, (string Filename, MiniYamlNode.SourceLocation Location)> missingFiles = new Dictionary<int, (string, MiniYamlNode.SourceLocation)>();
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int nextReservationToken = 1;
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public SpriteCache(IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders, int bgraSheetSize, int indexedSheetSize, int bgraSheetMargin = 1, int indexedSheetMargin = 1)
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{
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SheetBuilders = new Dictionary<SheetType, SheetBuilder>
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{
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{ SheetType.Indexed, new SheetBuilder(SheetType.Indexed, indexedSheetSize, indexedSheetMargin) },
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{ SheetType.BGRA, new SheetBuilder(SheetType.BGRA, bgraSheetSize, bgraSheetMargin) }
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};
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this.fileSystem = fileSystem;
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this.loaders = loaders;
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}
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public int ReserveSprites(string filename, IEnumerable<int> frames, MiniYamlNode.SourceLocation location)
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{
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var token = nextReservationToken++;
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spriteReservations[token] = (frames?.ToArray(), location);
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reservationsByFilename.GetOrAdd(filename, _ => new List<int>()).Add(token);
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return token;
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}
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public int ReserveFrames(string filename, IEnumerable<int> frames, MiniYamlNode.SourceLocation location)
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{
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var token = nextReservationToken++;
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frameReservations[token] = (frames?.ToArray(), location);
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reservationsByFilename.GetOrAdd(filename, _ => new List<int>()).Add(token);
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return token;
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}
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static ISpriteFrame[] GetFrames(IReadOnlyFileSystem fileSystem, string filename, ISpriteLoader[] loaders, out TypeDictionary metadata)
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{
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metadata = null;
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if (!fileSystem.TryOpen(filename, out var stream))
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return null;
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using (stream)
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{
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foreach (var loader in loaders)
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if (loader.TryParseSprite(stream, filename, out var frames, out metadata))
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return frames;
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return null;
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}
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}
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public void LoadReservations(ModData modData)
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{
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foreach (var sb in SheetBuilders.Values)
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sb.Current.CreateBuffer();
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var spriteCache = new Dictionary<int, Sprite>();
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foreach (var (filename, tokens) in reservationsByFilename)
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{
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modData.LoadScreen?.Display();
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var loadedFrames = GetFrames(fileSystem, filename, loaders, out _);
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foreach (var token in tokens)
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{
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if (frameReservations.TryGetValue(token, out var r))
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{
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if (loadedFrames != null)
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{
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if (r.Frames != null)
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{
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var resolved = new ISpriteFrame[loadedFrames.Length];
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foreach (var i in r.Frames)
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resolved[i] = loadedFrames[i];
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resolvedFrames[token] = resolved;
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}
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else
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resolvedFrames[token] = loadedFrames;
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}
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else
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{
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resolvedFrames[token] = null;
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missingFiles[token] = (filename, r.Location);
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}
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}
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if (spriteReservations.TryGetValue(token, out r))
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{
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if (loadedFrames != null)
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{
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var resolved = new Sprite[loadedFrames.Length];
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var frames = r.Frames ?? Enumerable.Range(0, loadedFrames.Length);
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foreach (var i in frames)
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resolved[i] = spriteCache.GetOrAdd(i,
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f => SheetBuilders[SheetBuilder.FrameTypeToSheetType(loadedFrames[f].Type)].Add(loadedFrames[f]));
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resolvedSprites[token] = resolved;
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}
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else
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{
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resolvedSprites[token] = null;
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missingFiles[token] = (filename, r.Location);
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}
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}
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}
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spriteCache.Clear();
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}
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spriteReservations.Clear();
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frameReservations.Clear();
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reservationsByFilename.Clear();
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foreach (var sb in SheetBuilders.Values)
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sb.Current.ReleaseBuffer();
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}
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public Sprite[] ResolveSprites(int token)
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{
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var resolved = resolvedSprites[token];
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resolvedSprites.Remove(token);
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if (missingFiles.TryGetValue(token, out var r))
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throw new FileNotFoundException($"{r.Location}: {r.Filename} not found", r.Filename);
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return resolved;
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}
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public ISpriteFrame[] ResolveFrames(int token)
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{
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var resolved = resolvedFrames[token];
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resolvedFrames.Remove(token);
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if (missingFiles.TryGetValue(token, out var r))
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throw new FileNotFoundException($"{r.Location}: {r.Filename} not found", r.Filename);
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return resolved;
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}
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public IEnumerable<(string Filename, MiniYamlNode.SourceLocation Location)> MissingFiles => missingFiles.Values.ToHashSet();
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public void Dispose()
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{
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foreach (var sb in SheetBuilders.Values)
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sb.Dispose();
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}
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}
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}
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