Rewrite sequence loading logic.

Multiple layers of Lazy<T>ness are replaced with
an explicit two-part loading scheme.

Sequences are parsed immediately, without the need
for the sprite assets, and tell the SpriteCache
which frames they need. Use-cases that want the
actual sprites can then tell the SpriteCache to
load the frames and the sequences to resolve the
sprites.
This commit is contained in:
Paul Chote
2023-03-09 20:39:17 +00:00
committed by Gustas
parent 1f3403717b
commit c35ab081ff
21 changed files with 780 additions and 632 deletions

View File

@@ -0,0 +1,174 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public class SpriteCache : IDisposable
{
public readonly Dictionary<SheetType, SheetBuilder> SheetBuilders;
readonly ISpriteLoader[] loaders;
readonly IReadOnlyFileSystem fileSystem;
readonly Dictionary<int, (int[] Frames, MiniYamlNode.SourceLocation Location)> spriteReservations = new Dictionary<int, (int[], MiniYamlNode.SourceLocation)>();
readonly Dictionary<int, (int[] Frames, MiniYamlNode.SourceLocation Location)> frameReservations = new Dictionary<int, (int[], MiniYamlNode.SourceLocation)>();
readonly Dictionary<string, List<int>> reservationsByFilename = new Dictionary<string, List<int>>();
readonly Dictionary<int, ISpriteFrame[]> resolvedFrames = new Dictionary<int, ISpriteFrame[]>();
readonly Dictionary<int, Sprite[]> resolvedSprites = new Dictionary<int, Sprite[]>();
readonly Dictionary<int, (string Filename, MiniYamlNode.SourceLocation Location)> missingFiles = new Dictionary<int, (string, MiniYamlNode.SourceLocation)>();
int nextReservationToken = 1;
public SpriteCache(IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders, int bgraSheetSize, int indexedSheetSize, int bgraSheetMargin = 1, int indexedSheetMargin = 1)
{
SheetBuilders = new Dictionary<SheetType, SheetBuilder>
{
{ SheetType.Indexed, new SheetBuilder(SheetType.Indexed, indexedSheetSize, indexedSheetMargin) },
{ SheetType.BGRA, new SheetBuilder(SheetType.BGRA, bgraSheetSize, bgraSheetMargin) }
};
this.fileSystem = fileSystem;
this.loaders = loaders;
}
public int ReserveSprites(string filename, IEnumerable<int> frames, MiniYamlNode.SourceLocation location)
{
var token = nextReservationToken++;
spriteReservations[token] = (frames?.ToArray(), location);
reservationsByFilename.GetOrAdd(filename, _ => new List<int>()).Add(token);
return token;
}
public int ReserveFrames(string filename, IEnumerable<int> frames, MiniYamlNode.SourceLocation location)
{
var token = nextReservationToken++;
frameReservations[token] = (frames?.ToArray(), location);
reservationsByFilename.GetOrAdd(filename, _ => new List<int>()).Add(token);
return token;
}
static ISpriteFrame[] GetFrames(IReadOnlyFileSystem fileSystem, string filename, ISpriteLoader[] loaders, out TypeDictionary metadata)
{
metadata = null;
if (!fileSystem.TryOpen(filename, out var stream))
return null;
using (stream)
{
foreach (var loader in loaders)
if (loader.TryParseSprite(stream, filename, out var frames, out metadata))
return frames;
return null;
}
}
public void LoadReservations(ModData modData)
{
foreach (var sb in SheetBuilders.Values)
sb.Current.CreateBuffer();
var spriteCache = new Dictionary<int, Sprite>();
foreach (var (filename, tokens) in reservationsByFilename)
{
modData.LoadScreen?.Display();
var loadedFrames = GetFrames(fileSystem, filename, loaders, out _);
foreach (var token in tokens)
{
if (frameReservations.TryGetValue(token, out var r))
{
if (loadedFrames != null)
{
if (r.Frames != null)
{
var resolved = new ISpriteFrame[loadedFrames.Length];
foreach (var i in r.Frames)
resolved[i] = loadedFrames[i];
resolvedFrames[token] = resolved;
}
else
resolvedFrames[token] = loadedFrames;
}
else
{
resolvedFrames[token] = null;
missingFiles[token] = (filename, r.Location);
}
}
if (spriteReservations.TryGetValue(token, out r))
{
if (loadedFrames != null)
{
var resolved = new Sprite[loadedFrames.Length];
var frames = r.Frames ?? Enumerable.Range(0, loadedFrames.Length);
foreach (var i in frames)
resolved[i] = spriteCache.GetOrAdd(i,
f => SheetBuilders[SheetBuilder.FrameTypeToSheetType(loadedFrames[f].Type)].Add(loadedFrames[f]));
resolvedSprites[token] = resolved;
}
else
{
resolvedSprites[token] = null;
missingFiles[token] = (filename, r.Location);
}
}
}
spriteCache.Clear();
}
spriteReservations.Clear();
frameReservations.Clear();
reservationsByFilename.Clear();
foreach (var sb in SheetBuilders.Values)
sb.Current.ReleaseBuffer();
}
public Sprite[] ResolveSprites(int token)
{
var resolved = resolvedSprites[token];
resolvedSprites.Remove(token);
if (missingFiles.TryGetValue(token, out var r))
throw new FileNotFoundException($"{r.Location}: {r.Filename} not found", r.Filename);
return resolved;
}
public ISpriteFrame[] ResolveFrames(int token)
{
var resolved = resolvedFrames[token];
resolvedFrames.Remove(token);
if (missingFiles.TryGetValue(token, out var r))
throw new FileNotFoundException($"{r.Location}: {r.Filename} not found", r.Filename);
return resolved;
}
public IEnumerable<(string Filename, MiniYamlNode.SourceLocation Location)> MissingFiles => missingFiles.Values.ToHashSet();
public void Dispose()
{
foreach (var sb in SheetBuilders.Values)
sb.Dispose();
}
}
}