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@@ -21,29 +21,35 @@ namespace OpenRA.Mods.Common.Graphics
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{
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public class DefaultSpriteSequenceLoader : ISpriteSequenceLoader
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{
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public readonly int BgraSheetSize = 2048;
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public readonly int IndexedSheetSize = 2048;
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static readonly MiniYaml NoData = new MiniYaml(null);
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public DefaultSpriteSequenceLoader(ModData modData) { }
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public DefaultSpriteSequenceLoader(ModData modData)
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{
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var metadata = modData.Manifest.Get<SpriteSequenceFormat>().Metadata;
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if (metadata.TryGetValue("BgraSheetSize", out var yaml))
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BgraSheetSize = FieldLoader.GetValue<int>("BgraSheetSize", yaml.Value);
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if (metadata.TryGetValue("IndexedSheetSize", out yaml))
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IndexedSheetSize = FieldLoader.GetValue<int>("IndexedSheetSize", yaml.Value);
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}
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public virtual ISpriteSequence CreateSequence(ModData modData, string tileset, SpriteCache cache, string image, string sequence, MiniYaml data, MiniYaml defaults)
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{
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return new DefaultSpriteSequence(modData, tileset, cache, this, image, sequence, data, defaults);
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return new DefaultSpriteSequence(cache, this, image, sequence, data, defaults);
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}
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public IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, string tileSet, SpriteCache cache, MiniYamlNode imageNode)
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int ISpriteSequenceLoader.BgraSheetSize => BgraSheetSize;
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int ISpriteSequenceLoader.IndexedSheetSize => IndexedSheetSize;
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IReadOnlyDictionary<string, ISpriteSequence> ISpriteSequenceLoader.ParseSequences(ModData modData, string tileset, SpriteCache cache, MiniYamlNode imageNode)
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{
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var sequences = new Dictionary<string, ISpriteSequence>();
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MiniYaml defaults;
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try
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{
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var node = imageNode.Value.Nodes.SingleOrDefault(n => n.Key == "Defaults");
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defaults = node?.Value ?? NoData;
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imageNode.Value.Nodes.Remove(node);
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}
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catch (Exception e)
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{
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throw new InvalidDataException($"Error occurred while parsing {imageNode.Key}", e);
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}
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var node = imageNode.Value.Nodes.SingleOrDefault(n => n.Key == "Defaults");
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var defaults = node?.Value ?? NoData;
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imageNode.Value.Nodes.Remove(node);
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foreach (var sequenceNode in imageNode.Value.Nodes)
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{
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@@ -51,18 +57,13 @@ namespace OpenRA.Mods.Common.Graphics
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{
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try
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{
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var sequence = CreateSequence(modData, tileSet, cache, imageNode.Key, sequenceNode.Key, sequenceNode.Value, defaults);
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var sequence = CreateSequence(modData, tileset, cache, imageNode.Key, sequenceNode.Key, sequenceNode.Value, defaults);
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((DefaultSpriteSequence)sequence).ReserveSprites(modData, tileset, cache, sequenceNode.Value, defaults);
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sequences.Add(sequenceNode.Key, sequence);
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}
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catch (FileNotFoundException ex)
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catch (Exception e)
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{
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// Defer exception until something tries to access the sequence
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// This allows the asset installer and OpenRA.Utility to load the game without having the actor assets
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sequences.Add(sequenceNode.Key, new FileNotFoundSequence(ex));
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}
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catch (FormatException f)
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{
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throw new FormatException($"Failed to parse sequences for {imageNode.Key}.{sequenceNode.Key} at {imageNode.Value.Nodes[0].Location}:\n{f}");
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throw new InvalidDataException($"Failed to parse sequences for {imageNode.Key}.{sequenceNode.Key} at {imageNode.Value.Nodes[0].Location}:\n{e}");
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}
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}
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}
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@@ -71,33 +72,6 @@ namespace OpenRA.Mods.Common.Graphics
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}
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}
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public class FileNotFoundSequence : ISpriteSequence
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{
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readonly FileNotFoundException exception;
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public FileNotFoundSequence(FileNotFoundException exception)
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{
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this.exception = exception;
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}
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public string Filename => exception.FileName;
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string ISpriteSequence.Name => throw exception;
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int ISpriteSequence.Length => throw exception;
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int ISpriteSequence.Facings => throw exception;
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int ISpriteSequence.Tick => throw exception;
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int ISpriteSequence.ZOffset => throw exception;
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int ISpriteSequence.ShadowZOffset => throw exception;
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Rectangle ISpriteSequence.Bounds => throw exception;
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bool ISpriteSequence.IgnoreWorldTint => throw exception;
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float ISpriteSequence.Scale => throw exception;
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Sprite ISpriteSequence.GetSprite(int frame) { throw exception; }
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Sprite ISpriteSequence.GetSprite(int frame, WAngle facing) { throw exception; }
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(Sprite, WAngle) ISpriteSequence.GetSpriteWithRotation(int frame, WAngle facing) { throw exception; }
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Sprite ISpriteSequence.GetShadow(int frame, WAngle facing) { throw exception; }
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float ISpriteSequence.GetAlpha(int frame) { throw exception; }
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}
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public struct SpriteSequenceField<T>
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{
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public string Key;
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@@ -113,139 +87,200 @@ namespace OpenRA.Mods.Common.Graphics
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[Desc("Generic sprite sequence implementation, mostly unencumbered with game- or artwork-specific logic.")]
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public class DefaultSpriteSequence : ISpriteSequence
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{
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static readonly MiniYaml NoData = new MiniYaml(null);
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protected class SpriteReservation
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{
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public int Token;
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public float3 Offset;
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public bool FlipX;
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public bool FlipY;
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public float ZRamp;
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public BlendMode BlendMode;
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public int[] Frames;
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}
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readonly string image;
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protected Sprite[] sprites;
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readonly bool reverseFacings, transpose;
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protected readonly struct ReservationInfo
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{
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public readonly string Filename;
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public readonly int[] LoadFrames;
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public readonly int[] Frames;
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public readonly MiniYamlNode.SourceLocation Location;
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protected readonly ISpriteSequenceLoader Loader;
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public Rectangle Bounds { get; }
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public string Name { get; }
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public ReservationInfo(string filename, int[] loadFrames, int[] frames, MiniYamlNode.SourceLocation location)
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{
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Filename = filename;
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LoadFrames = loadFrames;
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Frames = frames;
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Location = location;
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}
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}
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[Desc("File name of the sprite to use for this sequence.")]
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static readonly SpriteSequenceField<string> Filename = new SpriteSequenceField<string>(nameof(Filename), null);
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protected static readonly SpriteSequenceField<string> Filename = new SpriteSequenceField<string>(nameof(Filename), null);
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[Desc("Frame index to start from.")]
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static readonly SpriteSequenceField<int> Start = new SpriteSequenceField<int>(nameof(Start), 0);
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int start;
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protected static readonly SpriteSequenceField<int> Start = new SpriteSequenceField<int>(nameof(Start), 0);
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[Desc("Number of frames to use. Does not have to be the total amount the sprite sheet has.")]
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static readonly SpriteSequenceField<int> Length = new SpriteSequenceField<int>(nameof(Length), 1);
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int ISpriteSequence.Length => length;
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int length;
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protected static readonly SpriteSequenceField<int> Length = new SpriteSequenceField<int>(nameof(Length), 1);
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[Desc("Overrides Length if a different number of frames is defined between facings.")]
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static readonly SpriteSequenceField<int> Stride = new SpriteSequenceField<int>(nameof(Stride), -1);
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int stride;
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protected static readonly SpriteSequenceField<int> Stride = new SpriteSequenceField<int>(nameof(Stride), -1);
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[Desc("The amount of directions the unit faces. Use negative values to rotate counter-clockwise.")]
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static readonly SpriteSequenceField<int> Facings = new SpriteSequenceField<int>(nameof(Facings), 1);
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int ISpriteSequence.Facings => interpolatedFacings ?? facings;
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protected int facings;
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[Desc("The number of facings that are provided by sprite frames. Use negative values to rotate counter-clockwise.")]
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protected static readonly SpriteSequenceField<int> Facings = new SpriteSequenceField<int>(nameof(Facings), 1);
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[Desc("The amount of directions the unit faces. Use negative values to rotate counter-clockwise.")]
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static readonly SpriteSequenceField<int?> InterpolatedFacings = new SpriteSequenceField<int?>(nameof(InterpolatedFacings), null);
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protected int? interpolatedFacings;
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[Desc("The total number of facings for the sequence. If >Facings, the closest facing sprite will be rotated to match. Use negative values to rotate counter-clockwise.")]
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protected static readonly SpriteSequenceField<int?> InterpolatedFacings = new SpriteSequenceField<int?>(nameof(InterpolatedFacings), null);
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[Desc("Time (in milliseconds at default game speed) to wait until playing the next frame in the animation.")]
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static readonly SpriteSequenceField<int> Tick = new SpriteSequenceField<int>(nameof(Tick), 40);
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int ISpriteSequence.Tick => tick;
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readonly int tick;
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protected static readonly SpriteSequenceField<int> Tick = new SpriteSequenceField<int>(nameof(Tick), 40);
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[Desc("Value controlling the Z-order. A higher values means rendering on top of other sprites at the same position. " +
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"Use power of 2 values to avoid glitches.")]
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static readonly SpriteSequenceField<WDist> ZOffset = new SpriteSequenceField<WDist>(nameof(ZOffset), WDist.Zero);
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int ISpriteSequence.ZOffset => zOffset;
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readonly int zOffset;
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"Use power of 2 values to avoid glitches.")]
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protected static readonly SpriteSequenceField<WDist> ZOffset = new SpriteSequenceField<WDist>(nameof(ZOffset), WDist.Zero);
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[Desc("Additional sprite depth Z offset to apply as a function of sprite Y (0: vertical, 1: flat on terrain)")]
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static readonly SpriteSequenceField<int> ZRamp = new SpriteSequenceField<int>(nameof(ZRamp), 0);
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protected static readonly SpriteSequenceField<int> ZRamp = new SpriteSequenceField<int>(nameof(ZRamp), 0);
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[Desc("If the shadow is not part of the sprite, but baked into the same sprite sheet at a fixed offset, " +
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"set this to the frame index where it starts.")]
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static readonly SpriteSequenceField<int> ShadowStart = new SpriteSequenceField<int>(nameof(ShadowStart), -1);
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readonly int shadowStart;
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protected static readonly SpriteSequenceField<int> ShadowStart = new SpriteSequenceField<int>(nameof(ShadowStart), -1);
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[Desc("Set Z-Offset for the separate shadow. Used by the later Westwood 2.5D titles.")]
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static readonly SpriteSequenceField<WDist> ShadowZOffset = new SpriteSequenceField<WDist>(nameof(ShadowZOffset), new WDist(-5));
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int ISpriteSequence.ShadowZOffset => shadowZOffset;
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readonly int shadowZOffset;
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protected static readonly SpriteSequenceField<WDist> ShadowZOffset = new SpriteSequenceField<WDist>(nameof(ShadowZOffset), new WDist(-5));
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[Desc("The individual frames to play instead of going through them sequentially from the `Start`.")]
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static readonly SpriteSequenceField<int[]> Frames = new SpriteSequenceField<int[]>(nameof(Frames), null);
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int[] frames;
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protected static readonly SpriteSequenceField<int[]> Frames = new SpriteSequenceField<int[]>(nameof(Frames), null);
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[Desc("Don't apply terrain lighting or colored overlays.")]
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static readonly SpriteSequenceField<bool> IgnoreWorldTint = new SpriteSequenceField<bool>(nameof(IgnoreWorldTint), false);
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bool ISpriteSequence.IgnoreWorldTint => ignoreWorldTint;
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readonly bool ignoreWorldTint;
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protected static readonly SpriteSequenceField<bool> IgnoreWorldTint = new SpriteSequenceField<bool>(nameof(IgnoreWorldTint), false);
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[Desc("Adjusts the rendered size of the sprite")]
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static readonly SpriteSequenceField<float> Scale = new SpriteSequenceField<float>(nameof(Scale), 1);
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float ISpriteSequence.Scale => scale;
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readonly float scale;
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protected static readonly SpriteSequenceField<float> Scale = new SpriteSequenceField<float>(nameof(Scale), 1);
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[Desc("Play the sprite sequence back and forth.")]
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static readonly SpriteSequenceField<bool> Reverses = new SpriteSequenceField<bool>(nameof(Reverses), false);
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protected static readonly SpriteSequenceField<bool> Reverses = new SpriteSequenceField<bool>(nameof(Reverses), false);
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[Desc("Support a frame order where each animation step is split per each direction.")]
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static readonly SpriteSequenceField<bool> Transpose = new SpriteSequenceField<bool>(nameof(Transpose), false);
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protected static readonly SpriteSequenceField<bool> Transpose = new SpriteSequenceField<bool>(nameof(Transpose), false);
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[Desc("Mirror on the X axis.")]
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static readonly SpriteSequenceField<bool> FlipX = new SpriteSequenceField<bool>(nameof(FlipX), false);
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protected static readonly SpriteSequenceField<bool> FlipX = new SpriteSequenceField<bool>(nameof(FlipX), false);
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[Desc("Mirror on the Y axis.")]
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static readonly SpriteSequenceField<bool> FlipY = new SpriteSequenceField<bool>(nameof(FlipY), false);
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protected static readonly SpriteSequenceField<bool> FlipY = new SpriteSequenceField<bool>(nameof(FlipY), false);
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[Desc("Change the position in-game on X, Y, Z.")]
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static readonly SpriteSequenceField<float3> Offset = new SpriteSequenceField<float3>(nameof(Offset), float3.Zero);
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protected static readonly SpriteSequenceField<float3> Offset = new SpriteSequenceField<float3>(nameof(Offset), float3.Zero);
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[Desc("Apply an OpenGL/Photoshop inspired blend mode.")]
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static readonly SpriteSequenceField<BlendMode> BlendMode = new SpriteSequenceField<BlendMode>(nameof(BlendMode), OpenRA.BlendMode.Alpha);
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protected static readonly SpriteSequenceField<BlendMode> BlendMode = new SpriteSequenceField<BlendMode>(nameof(BlendMode), OpenRA.BlendMode.Alpha);
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[Desc("Allows to append multiple sequence definitions which are indented below this node " +
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"like when offsets differ per frame or a sequence is spread across individual files.")]
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static readonly SpriteSequenceField<MiniYaml> Combine = new SpriteSequenceField<MiniYaml>(nameof(Combine), null);
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[Desc("Create a virtual sprite file by concatenating one or more frames from multiple files, with optional transformations applied. " +
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"All defined frames will be loaded into memory, even if unused, so use this property with care.")]
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protected static readonly SpriteSequenceField<MiniYaml> Combine = new SpriteSequenceField<MiniYaml>(nameof(Combine), null);
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[Desc("Sets transparency - use one value to set for all frames or provide a value for each frame.")]
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static readonly SpriteSequenceField<float[]> Alpha = new SpriteSequenceField<float[]>(nameof(Alpha), null);
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readonly float[] alpha;
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protected static readonly SpriteSequenceField<float[]> Alpha = new SpriteSequenceField<float[]>(nameof(Alpha), null);
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[Desc("Fade the animation from fully opaque on the first frame to fully transparent after the last frame.")]
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static readonly SpriteSequenceField<bool> AlphaFade = new SpriteSequenceField<bool>(nameof(AlphaFade), false);
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protected static readonly SpriteSequenceField<bool> AlphaFade = new SpriteSequenceField<bool>(nameof(AlphaFade), false);
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[Desc("Name of the file containing the depth data sprite.")]
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static readonly SpriteSequenceField<string> DepthSprite = new SpriteSequenceField<string>(nameof(DepthSprite), null);
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protected static readonly SpriteSequenceField<string> DepthSprite = new SpriteSequenceField<string>(nameof(DepthSprite), null);
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[Desc("Frame index containing the depth data.")]
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static readonly SpriteSequenceField<int> DepthSpriteFrame = new SpriteSequenceField<int>(nameof(DepthSpriteFrame), 0);
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|
protected static readonly SpriteSequenceField<int> DepthSpriteFrame = new SpriteSequenceField<int>(nameof(DepthSpriteFrame), 0);
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[Desc("X, Y offset to apply to the depth sprite.")]
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|
|
static readonly SpriteSequenceField<float2> DepthSpriteOffset = new SpriteSequenceField<float2>(nameof(DepthSpriteOffset), float2.Zero);
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|
protected static readonly SpriteSequenceField<float2> DepthSpriteOffset = new SpriteSequenceField<float2>(nameof(DepthSpriteOffset), float2.Zero);
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|
protected virtual string GetSpriteFilename(ModData modData, string tileset, string image, string sequence, MiniYaml data, MiniYaml defaults)
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|
|
protected static readonly MiniYaml NoData = new MiniYaml(null);
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|
|
protected readonly ISpriteSequenceLoader Loader;
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|
|
protected string image;
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|
protected List<SpriteReservation> spritesToLoad = new List<SpriteReservation>();
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|
|
protected Sprite[] sprites;
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|
protected Sprite[] shadowSprites;
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|
protected bool reverseFacings;
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|
protected bool reverses;
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protected int start;
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|
protected int shadowStart;
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|
protected int? length;
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|
|
protected int? stride;
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protected bool transpose;
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protected int facings;
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protected int? interpolatedFacings;
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protected int tick;
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protected int zOffset;
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|
|
protected int shadowZOffset;
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|
|
protected bool ignoreWorldTint;
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|
|
protected float scale;
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protected float[] alpha;
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|
|
protected bool alphaFade;
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|
protected Rectangle? bounds;
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protected int? depthSpriteReservation;
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|
|
protected float2 depthSpriteOffset;
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|
|
protected void ThrowIfUnresolved()
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|
|
{
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|
|
return LoadField(Filename, data, defaults);
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|
|
if (bounds == null)
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|
|
throw new InvalidOperationException($"Unable to query unresolved sequence {image}.{Name}.");
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|
|
}
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|
|
protected static T LoadField<T>(string key, T fallback, MiniYaml data, MiniYaml defaults)
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|
|
int ISpriteSequence.Length
|
|
|
|
|
{
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|
|
var node = data.Nodes.FirstOrDefault(n => n.Key == key) ?? defaults.Nodes.FirstOrDefault(n => n.Key == key);
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|
get
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|
|
{
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|
|
ThrowIfUnresolved();
|
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|
|
return length.Value;
|
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|
|
}
|
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|
|
}
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|
|
int ISpriteSequence.Facings => interpolatedFacings ?? facings;
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|
|
int ISpriteSequence.Tick => tick;
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|
|
int ISpriteSequence.ZOffset => zOffset;
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|
|
int ISpriteSequence.ShadowZOffset => shadowZOffset;
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|
|
bool ISpriteSequence.IgnoreWorldTint => ignoreWorldTint;
|
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|
|
float ISpriteSequence.Scale => GetScale();
|
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|
|
Rectangle ISpriteSequence.Bounds
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
ThrowIfUnresolved();
|
|
|
|
|
return bounds.Value;
|
|
|
|
|
}
|
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|
|
}
|
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|
|
public string Name { get; }
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|
|
protected static T LoadField<T>(string key, T fallback, MiniYaml data, MiniYaml defaults = null)
|
|
|
|
|
{
|
|
|
|
|
var node = data.Nodes.FirstOrDefault(n => n.Key == key) ?? defaults?.Nodes.FirstOrDefault(n => n.Key == key);
|
|
|
|
|
if (node == null)
|
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|
|
return fallback;
|
|
|
|
|
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|
|
return FieldLoader.GetValue<T>(key, node.Value.Value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected static T LoadField<T>(SpriteSequenceField<T> field, MiniYaml data, MiniYaml defaults)
|
|
|
|
|
protected static T LoadField<T>(SpriteSequenceField<T> field, MiniYaml data, MiniYaml defaults = null)
|
|
|
|
|
{
|
|
|
|
|
var node = data.Nodes.FirstOrDefault(n => n.Key == field.Key) ?? defaults.Nodes.FirstOrDefault(n => n.Key == field.Key);
|
|
|
|
|
if (node == null)
|
|
|
|
|
return field.DefaultValue;
|
|
|
|
|
return LoadField(field, data, defaults, out _);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected static T LoadField<T>(SpriteSequenceField<T> field, MiniYaml data, MiniYaml defaults, out MiniYamlNode.SourceLocation location)
|
|
|
|
|
{
|
|
|
|
|
var node = data.Nodes.FirstOrDefault(n => n.Key == field.Key) ?? defaults?.Nodes.FirstOrDefault(n => n.Key == field.Key);
|
|
|
|
|
if (node == null)
|
|
|
|
|
{
|
|
|
|
|
location = default;
|
|
|
|
|
return field.DefaultValue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
location = node.Location;
|
|
|
|
|
return FieldLoader.GetValue<T>(field.Key, node.Value.Value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@@ -259,30 +294,92 @@ namespace OpenRA.Mods.Common.Graphics
|
|
|
|
|
return Rectangle.FromLTRB(left, top, right, bottom);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public DefaultSpriteSequence(ModData modData, string tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string image, string sequence, MiniYaml data, MiniYaml defaults)
|
|
|
|
|
protected static int[] CalculateFrameIndices(int start, int length, int stride, int facings, int[] frames, bool transpose, bool reverseFacings)
|
|
|
|
|
{
|
|
|
|
|
var usedFrames = new List<int>();
|
|
|
|
|
for (var facing = 0; facing < facings; facing++)
|
|
|
|
|
{
|
|
|
|
|
var facingInner = reverseFacings ? (facings - facing) % facings : facing;
|
|
|
|
|
for (var frame = 0; frame < length; frame++)
|
|
|
|
|
{
|
|
|
|
|
var i = transpose ? frame % length * facings + facingInner :
|
|
|
|
|
facingInner * stride + frame % length;
|
|
|
|
|
|
|
|
|
|
usedFrames.Add(frames?[i] ?? start + i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return usedFrames.ToArray();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected virtual IEnumerable<ReservationInfo> ParseFilenames(ModData modData, string tileset, int[] frames, MiniYaml data, MiniYaml defaults)
|
|
|
|
|
{
|
|
|
|
|
var filename = LoadField(Filename, data, defaults, out var location);
|
|
|
|
|
|
|
|
|
|
// Only request the subset of frames that we actually need.
|
|
|
|
|
int[] loadFrames = null;
|
|
|
|
|
if (length != null)
|
|
|
|
|
{
|
|
|
|
|
loadFrames = CalculateFrameIndices(start, length.Value, stride ?? length.Value, facings, frames, transpose, reverseFacings);
|
|
|
|
|
if (shadowStart >= 0)
|
|
|
|
|
loadFrames = loadFrames.Concat(loadFrames.Select(i => i + shadowStart - start)).ToArray();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
yield return new ReservationInfo(filename, loadFrames, frames, location);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected virtual IEnumerable<ReservationInfo> ParseCombineFilenames(ModData modData, string tileset, int[] frames, MiniYaml data)
|
|
|
|
|
{
|
|
|
|
|
var filename = LoadField(Filename, data, null, out var location);
|
|
|
|
|
if (frames == null)
|
|
|
|
|
{
|
|
|
|
|
if (LoadField<string>(Length.Key, null, data) != "*")
|
|
|
|
|
{
|
|
|
|
|
var subStart = LoadField("Start", 0, data);
|
|
|
|
|
var subLength = LoadField("Length", 1, data);
|
|
|
|
|
frames = Exts.MakeArray(subLength, i => subStart + i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
yield return new ReservationInfo(filename, frames, frames, location);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public DefaultSpriteSequence(SpriteCache cache, ISpriteSequenceLoader loader, string image, string sequence, MiniYaml data, MiniYaml defaults)
|
|
|
|
|
{
|
|
|
|
|
this.image = image;
|
|
|
|
|
Name = sequence;
|
|
|
|
|
Loader = loader;
|
|
|
|
|
|
|
|
|
|
start = LoadField(Start, data, defaults);
|
|
|
|
|
|
|
|
|
|
length = null;
|
|
|
|
|
var lengthLocation = default(MiniYamlNode.SourceLocation);
|
|
|
|
|
if (LoadField<string>(Length.Key, null, data, defaults) != "*")
|
|
|
|
|
length = LoadField(Length, data, defaults, out lengthLocation);
|
|
|
|
|
|
|
|
|
|
stride = LoadField(Stride.Key, length, data, defaults);
|
|
|
|
|
facings = LoadField(Facings, data, defaults, out var facingsLocation);
|
|
|
|
|
interpolatedFacings = LoadField(InterpolatedFacings, data, defaults, out var interpolatedFacingsLocation);
|
|
|
|
|
|
|
|
|
|
tick = LoadField(Tick, data, defaults);
|
|
|
|
|
zOffset = LoadField(ZOffset, data, defaults).Length;
|
|
|
|
|
|
|
|
|
|
shadowStart = LoadField(ShadowStart, data, defaults);
|
|
|
|
|
shadowZOffset = LoadField(ShadowZOffset, data, defaults).Length;
|
|
|
|
|
zOffset = LoadField(ZOffset, data, defaults).Length;
|
|
|
|
|
tick = LoadField(Tick, data, defaults);
|
|
|
|
|
transpose = LoadField(Transpose, data, defaults);
|
|
|
|
|
frames = LoadField(Frames, data, defaults);
|
|
|
|
|
|
|
|
|
|
ignoreWorldTint = LoadField(IgnoreWorldTint, data, defaults);
|
|
|
|
|
scale = LoadField(Scale, data, defaults);
|
|
|
|
|
|
|
|
|
|
var flipX = LoadField(FlipX, data, defaults);
|
|
|
|
|
var flipY = LoadField(FlipY, data, defaults);
|
|
|
|
|
var zRamp = LoadField(ZRamp, data, defaults);
|
|
|
|
|
reverses = LoadField(Reverses, data, defaults);
|
|
|
|
|
transpose = LoadField(Transpose, data, defaults);
|
|
|
|
|
alpha = LoadField(Alpha, data, defaults);
|
|
|
|
|
alphaFade = LoadField(AlphaFade, data, defaults, out var alphaFadeLocation);
|
|
|
|
|
|
|
|
|
|
facings = LoadField(Facings, data, defaults);
|
|
|
|
|
interpolatedFacings = LoadField(InterpolatedFacings, data, defaults);
|
|
|
|
|
if (interpolatedFacings != null && (interpolatedFacings <= 1 || interpolatedFacings <= Math.Abs(facings) || interpolatedFacings > 1024 || !Exts.IsPowerOf2(interpolatedFacings.Value)))
|
|
|
|
|
throw new YamlException($"Sequence {image}.{sequence}: InterpolatedFacings must be greater than Facings, within the range of 2 to 1024, and a power of 2.");
|
|
|
|
|
var depthSprite = LoadField(DepthSprite, data, defaults, out var depthSpriteLocation);
|
|
|
|
|
if (!string.IsNullOrEmpty(depthSprite))
|
|
|
|
|
depthSpriteReservation = cache.ReserveSprites(depthSprite, new[] { LoadField(DepthSpriteFrame, data, defaults) }, depthSpriteLocation);
|
|
|
|
|
|
|
|
|
|
depthSpriteOffset = LoadField(DepthSpriteOffset, data, defaults);
|
|
|
|
|
|
|
|
|
|
if (facings < 0)
|
|
|
|
|
{
|
|
|
|
|
@@ -290,216 +387,157 @@ namespace OpenRA.Mods.Common.Graphics
|
|
|
|
|
facings = -facings;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interpolatedFacings != null && (interpolatedFacings < 2 || interpolatedFacings <= facings || interpolatedFacings > 1024 || !Exts.IsPowerOf2(interpolatedFacings.Value)))
|
|
|
|
|
throw new YamlException($"{interpolatedFacingsLocation}: {InterpolatedFacings.Key} must be greater than {Facings.Key}, within the range of 2 to 1024, and a power of 2.");
|
|
|
|
|
|
|
|
|
|
if (length != null && length <= 0)
|
|
|
|
|
throw new YamlException($"{lengthLocation}: {Length.Key} must be positive.");
|
|
|
|
|
|
|
|
|
|
if (length == null && facings > 1)
|
|
|
|
|
throw new YamlException($"{facingsLocation}: {Facings.Key} cannot be used with {Length.Key}: *.");
|
|
|
|
|
|
|
|
|
|
if (alphaFade && alpha != null)
|
|
|
|
|
throw new YamlException($"{alphaFadeLocation}: {AlphaFade.Key} cannot be used with {Alpha.Key}.");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public virtual void ReserveSprites(ModData modData, string tileset, SpriteCache cache, MiniYaml data, MiniYaml defaults)
|
|
|
|
|
{
|
|
|
|
|
var frames = LoadField(Frames, data, defaults);
|
|
|
|
|
var flipX = LoadField(FlipX, data, defaults);
|
|
|
|
|
var flipY = LoadField(FlipY, data, defaults);
|
|
|
|
|
var zRamp = LoadField(ZRamp, data, defaults);
|
|
|
|
|
var offset = LoadField(Offset, data, defaults);
|
|
|
|
|
var blendMode = LoadField(BlendMode, data, defaults);
|
|
|
|
|
|
|
|
|
|
IEnumerable<int> GetUsedFrames(int frameCount)
|
|
|
|
|
{
|
|
|
|
|
if (LoadField(Length.Key, "", data, defaults) == "*")
|
|
|
|
|
length = frames?.Length ?? frameCount - start;
|
|
|
|
|
else
|
|
|
|
|
length = LoadField(Length, data, defaults);
|
|
|
|
|
|
|
|
|
|
// Plays the animation forwards, and then in reverse
|
|
|
|
|
if (LoadField(Reverses, data, defaults))
|
|
|
|
|
{
|
|
|
|
|
var frames = this.frames != null ? this.frames.Skip(start).Take(length).ToArray() : Exts.MakeArray(length, i => start + i);
|
|
|
|
|
this.frames = frames.Concat(frames.Skip(1).Take(length - 2).Reverse()).ToArray();
|
|
|
|
|
length = 2 * length - 2;
|
|
|
|
|
start = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Overrides Length with a custom stride
|
|
|
|
|
stride = LoadField(Stride.Key, length, data, defaults);
|
|
|
|
|
|
|
|
|
|
if (length > stride)
|
|
|
|
|
throw new YamlException($"Sequence {image}.{sequence}: Length must be <= stride");
|
|
|
|
|
|
|
|
|
|
if (frames != null && length > frames.Length)
|
|
|
|
|
throw new YamlException($"Sequence {image}.{sequence}: Length must be <= Frames.Length");
|
|
|
|
|
|
|
|
|
|
var end = start + (facings - 1) * stride + length - 1;
|
|
|
|
|
if (frames != null)
|
|
|
|
|
{
|
|
|
|
|
foreach (var f in frames)
|
|
|
|
|
if (f < 0 || f >= frameCount)
|
|
|
|
|
throw new YamlException($"Sequence {image}.{sequence} defines a Frames override that references frame {f}, but only [{start}..{end}] actually exist");
|
|
|
|
|
|
|
|
|
|
if (start < 0 || end >= frames.Length)
|
|
|
|
|
throw new YamlException($"Sequence {image}.{sequence} uses indices [{start}..{end}] of the Frames list, but only {frames.Length} frames are defined");
|
|
|
|
|
}
|
|
|
|
|
else if (start < 0 || end >= frameCount)
|
|
|
|
|
throw new YamlException($"Sequence {image}.{sequence} uses frames [{start}..{end}], but only [0..{frameCount - 1}] actually exist");
|
|
|
|
|
|
|
|
|
|
if (shadowStart >= 0 && shadowStart + (facings - 1) * stride + length > frameCount)
|
|
|
|
|
throw new YamlException($"Sequence {image}.{sequence}'s shadow frames use frames [{shadowStart}..{shadowStart + (facings - 1) * stride + length - 1}], but only [0..{frameCount - 1}] actually exist");
|
|
|
|
|
|
|
|
|
|
var usedFrames = new List<int>();
|
|
|
|
|
for (var facing = 0; facing < facings; facing++)
|
|
|
|
|
{
|
|
|
|
|
for (var frame = 0; frame < length; frame++)
|
|
|
|
|
{
|
|
|
|
|
var i = transpose ? frame % length * facings + facing :
|
|
|
|
|
facing * stride + frame % length;
|
|
|
|
|
|
|
|
|
|
usedFrames.Add(frames != null ? frames[i] : start + i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (shadowStart >= 0)
|
|
|
|
|
return usedFrames.Concat(usedFrames.Select(i => i + shadowStart - start));
|
|
|
|
|
|
|
|
|
|
return usedFrames;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var combineNode = data.Nodes.FirstOrDefault(n => n.Key == Combine.Key);
|
|
|
|
|
if (combineNode != null)
|
|
|
|
|
{
|
|
|
|
|
var combined = Enumerable.Empty<Sprite>();
|
|
|
|
|
foreach (var combineSequenceNode in combineNode.Value.Nodes)
|
|
|
|
|
for (var i = 0; i < combineNode.Value.Nodes.Count; i++)
|
|
|
|
|
{
|
|
|
|
|
var combineData = combineSequenceNode.Value;
|
|
|
|
|
var subData = combineNode.Value.Nodes[i].Value;
|
|
|
|
|
var subOffset = LoadField(Offset, subData, NoData);
|
|
|
|
|
var subFlipX = LoadField(FlipX, subData, NoData);
|
|
|
|
|
var subFlipY = LoadField(FlipY, subData, NoData);
|
|
|
|
|
var subFrames = LoadField(Frames, data);
|
|
|
|
|
|
|
|
|
|
// Allow per-sprite offset, flipping, start, and length
|
|
|
|
|
// These shouldn't inherit Start/Offset/etc from the main definition
|
|
|
|
|
var subStart = LoadField(Start, combineData, NoData);
|
|
|
|
|
var subOffset = LoadField(Offset, combineData, NoData);
|
|
|
|
|
var subFlipX = LoadField(FlipX, combineData, NoData);
|
|
|
|
|
var subFlipY = LoadField(FlipY, combineData, NoData);
|
|
|
|
|
var subFrames = LoadField(Frames, combineData, NoData);
|
|
|
|
|
var subLength = 0;
|
|
|
|
|
|
|
|
|
|
IEnumerable<int> SubGetUsedFrames(int subFrameCount)
|
|
|
|
|
foreach (var f in ParseCombineFilenames(modData, tileset, subFrames, subData))
|
|
|
|
|
{
|
|
|
|
|
var combineLengthNode = combineData.Nodes.FirstOrDefault(n => n.Key == Length.Key);
|
|
|
|
|
if (combineLengthNode?.Value.Value == "*")
|
|
|
|
|
subLength = subFrames?.Length ?? subFrameCount - subStart;
|
|
|
|
|
else
|
|
|
|
|
subLength = LoadField(Length, combineData, NoData);
|
|
|
|
|
|
|
|
|
|
return subFrames != null ? subFrames.Skip(subStart).Take(subLength) : Enumerable.Range(subStart, subLength);
|
|
|
|
|
spritesToLoad.Add(new SpriteReservation
|
|
|
|
|
{
|
|
|
|
|
Token = cache.ReserveSprites(f.Filename, f.LoadFrames, f.Location),
|
|
|
|
|
Offset = subOffset + offset,
|
|
|
|
|
FlipX = subFlipX ^ flipX,
|
|
|
|
|
FlipY = subFlipY ^ flipY,
|
|
|
|
|
BlendMode = blendMode,
|
|
|
|
|
ZRamp = zRamp,
|
|
|
|
|
Frames = f.Frames
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var subFilename = GetSpriteFilename(modData, tileSet, image, sequence, combineData, NoData);
|
|
|
|
|
if (subFilename == null)
|
|
|
|
|
throw new YamlException($"Sequence {image}.{sequence}.{combineSequenceNode.Key} does not define a filename.");
|
|
|
|
|
|
|
|
|
|
var subSprites = cache[subFilename, SubGetUsedFrames].Select(s =>
|
|
|
|
|
{
|
|
|
|
|
if (s == null)
|
|
|
|
|
return null;
|
|
|
|
|
|
|
|
|
|
var bounds = FlipRectangle(s.Bounds, subFlipX, subFlipY);
|
|
|
|
|
var dx = subOffset.X + offset.X + (subFlipX ? -s.Offset.X : s.Offset.X);
|
|
|
|
|
var dy = subOffset.Y + offset.Y + (subFlipY ? -s.Offset.Y : s.Offset.Y);
|
|
|
|
|
var dz = subOffset.Z + offset.Z + s.Offset.Z + zRamp * dy;
|
|
|
|
|
|
|
|
|
|
return new Sprite(s.Sheet, bounds, zRamp, new float3(dx, dy, dz), s.Channel, blendMode);
|
|
|
|
|
}).ToList();
|
|
|
|
|
|
|
|
|
|
var frames = subFrames != null ? subFrames.Skip(subStart).Take(subLength).ToArray() : Exts.MakeArray(subLength, i => subStart + i);
|
|
|
|
|
combined = combined.Concat(frames.Select(i => subSprites[i]));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sprites = combined.ToArray();
|
|
|
|
|
GetUsedFrames(sprites.Length);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// Apply offset to each sprite in the sequence
|
|
|
|
|
// Different sequences may apply different offsets to the same frame
|
|
|
|
|
var filename = GetSpriteFilename(modData, tileSet, image, sequence, data, defaults);
|
|
|
|
|
if (filename == null)
|
|
|
|
|
throw new YamlException($"Sequence {image}.{sequence} does not define a filename.");
|
|
|
|
|
foreach (var f in ParseFilenames(modData, tileset, frames, data, defaults))
|
|
|
|
|
{
|
|
|
|
|
spritesToLoad.Add(new SpriteReservation
|
|
|
|
|
{
|
|
|
|
|
Token = cache.ReserveSprites(f.Filename, f.LoadFrames, f.Location),
|
|
|
|
|
Offset = offset,
|
|
|
|
|
FlipX = flipX,
|
|
|
|
|
FlipY = flipY,
|
|
|
|
|
BlendMode = blendMode,
|
|
|
|
|
ZRamp = zRamp,
|
|
|
|
|
Frames = f.Frames,
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sprites = cache[filename, GetUsedFrames].Select(s =>
|
|
|
|
|
public virtual void ResolveSprites(SpriteCache cache)
|
|
|
|
|
{
|
|
|
|
|
if (bounds != null)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
Sprite depthSprite = null;
|
|
|
|
|
if (depthSpriteReservation != null)
|
|
|
|
|
depthSprite = cache.ResolveSprites(depthSpriteReservation.Value).First(s => s != null);
|
|
|
|
|
|
|
|
|
|
var allSprites = spritesToLoad.SelectMany(r =>
|
|
|
|
|
{
|
|
|
|
|
var resolved = cache.ResolveSprites(r.Token);
|
|
|
|
|
if (r.Frames != null)
|
|
|
|
|
resolved = r.Frames.Select(f => resolved[f]).ToArray();
|
|
|
|
|
|
|
|
|
|
return resolved.Select(s =>
|
|
|
|
|
{
|
|
|
|
|
if (s == null)
|
|
|
|
|
return null;
|
|
|
|
|
|
|
|
|
|
var bounds = FlipRectangle(s.Bounds, flipX, flipY);
|
|
|
|
|
var dx = offset.X + (flipX ? -s.Offset.X : s.Offset.X);
|
|
|
|
|
var dy = offset.Y + (flipY ? -s.Offset.Y : s.Offset.Y);
|
|
|
|
|
var dz = offset.Z + s.Offset.Z + zRamp * dy;
|
|
|
|
|
var dx = r.Offset.X + (r.FlipX ? -s.Offset.X : s.Offset.X);
|
|
|
|
|
var dy = r.Offset.Y + (r.FlipY ? -s.Offset.Y : s.Offset.Y);
|
|
|
|
|
var dz = r.Offset.Z + s.Offset.Z + r.ZRamp * dy;
|
|
|
|
|
var sprite = new Sprite(s.Sheet, FlipRectangle(s.Bounds, r.FlipX, r.FlipY), r.ZRamp, new float3(dx, dy, dz), s.Channel, r.BlendMode);
|
|
|
|
|
if (depthSprite == null)
|
|
|
|
|
return sprite;
|
|
|
|
|
|
|
|
|
|
return new Sprite(s.Sheet, bounds, zRamp, new float3(dx, dy, dz), s.Channel, blendMode);
|
|
|
|
|
}).ToArray();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
alpha = LoadField(Alpha, data, defaults);
|
|
|
|
|
if (alpha != null)
|
|
|
|
|
{
|
|
|
|
|
if (alpha.Length == 1)
|
|
|
|
|
alpha = Exts.MakeArray(length, _ => alpha[0]);
|
|
|
|
|
else if (alpha.Length != length)
|
|
|
|
|
throw new YamlException($"Sequence {image}.{sequence} must define either 1 or {length} Alpha values.");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (LoadField(AlphaFade, data, defaults))
|
|
|
|
|
{
|
|
|
|
|
if (alpha != null)
|
|
|
|
|
throw new YamlException($"Sequence {image}.{sequence} cannot define both AlphaFade and Alpha.");
|
|
|
|
|
|
|
|
|
|
alpha = Exts.MakeArray(length, i => float2.Lerp(1f, 0f, i / (length - 1f)));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var depthSprite = LoadField(DepthSprite, data, defaults);
|
|
|
|
|
if (!string.IsNullOrEmpty(depthSprite))
|
|
|
|
|
{
|
|
|
|
|
var depthSpriteFrame = LoadField(DepthSpriteFrame, data, defaults);
|
|
|
|
|
var depthOffset = LoadField(DepthSpriteOffset, data, defaults);
|
|
|
|
|
IEnumerable<int> GetDepthFrame(int _) => new[] { depthSpriteFrame };
|
|
|
|
|
var ds = cache[depthSprite, GetDepthFrame][depthSpriteFrame];
|
|
|
|
|
|
|
|
|
|
sprites = sprites.Select(s =>
|
|
|
|
|
{
|
|
|
|
|
if (s == null)
|
|
|
|
|
return null;
|
|
|
|
|
|
|
|
|
|
var cw = (ds.Bounds.Left + ds.Bounds.Right) / 2 + (int)(s.Offset.X + depthOffset.X);
|
|
|
|
|
var ch = (ds.Bounds.Top + ds.Bounds.Bottom) / 2 + (int)(s.Offset.Y + depthOffset.Y);
|
|
|
|
|
var cw = (depthSprite.Bounds.Left + depthSprite.Bounds.Right) / 2 + (int)(s.Offset.X + depthSpriteOffset.X);
|
|
|
|
|
var ch = (depthSprite.Bounds.Top + depthSprite.Bounds.Bottom) / 2 + (int)(s.Offset.Y + depthSpriteOffset.Y);
|
|
|
|
|
var w = s.Bounds.Width / 2;
|
|
|
|
|
var h = s.Bounds.Height / 2;
|
|
|
|
|
|
|
|
|
|
var r = Rectangle.FromLTRB(cw - w, ch - h, cw + w, ch + h);
|
|
|
|
|
return new SpriteWithSecondaryData(s, ds.Sheet, r, ds.Channel);
|
|
|
|
|
}).ToArray();
|
|
|
|
|
return new SpriteWithSecondaryData(sprite, depthSprite.Sheet, Rectangle.FromLTRB(cw - w, ch - h, cw + w, ch + h), depthSprite.Channel);
|
|
|
|
|
});
|
|
|
|
|
}).ToArray();
|
|
|
|
|
|
|
|
|
|
length = length ?? allSprites.Length - start;
|
|
|
|
|
|
|
|
|
|
if (alpha != null)
|
|
|
|
|
{
|
|
|
|
|
if (alpha.Length == 1)
|
|
|
|
|
alpha = Exts.MakeArray(length.Value, _ => alpha[0]);
|
|
|
|
|
else if (alpha.Length != length.Value)
|
|
|
|
|
throw new YamlException($"Sequence {image}.{Name} must define either 1 or {length.Value} Alpha values.");
|
|
|
|
|
}
|
|
|
|
|
else if (alphaFade)
|
|
|
|
|
alpha = Exts.MakeArray(length.Value, i => float2.Lerp(1f, 0f, i / (length.Value - 1f)));
|
|
|
|
|
|
|
|
|
|
// Reindex sprites to order facings anti-clockwise and remove unused frames
|
|
|
|
|
var index = CalculateFrameIndices(start, length.Value, stride ?? length.Value, facings, null, transpose, reverseFacings).ToList();
|
|
|
|
|
if (reverses)
|
|
|
|
|
{
|
|
|
|
|
index.AddRange(index.Skip(1).Take(length.Value - 2).Reverse());
|
|
|
|
|
length = 2 * length - 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var boundSprites = SpriteBounds(sprites, frames, start, facings, length, stride, transpose);
|
|
|
|
|
if (shadowStart > 0)
|
|
|
|
|
boundSprites = boundSprites.Concat(SpriteBounds(sprites, frames, shadowStart, facings, length, stride, transpose));
|
|
|
|
|
if (!index.Any())
|
|
|
|
|
throw new YamlException($"Sequence {image}.{Name} does not define any frames.");
|
|
|
|
|
|
|
|
|
|
Bounds = boundSprites.Union();
|
|
|
|
|
var minIndex = index.Min();
|
|
|
|
|
var maxIndex = index.Max();
|
|
|
|
|
if (minIndex < 0 || maxIndex >= allSprites.Length)
|
|
|
|
|
throw new YamlException($"Sequence {image}.{Name} uses frames between {minIndex}..{maxIndex}, but only 0..{allSprites.Length - 1} exist.");
|
|
|
|
|
|
|
|
|
|
sprites = index.Select(f => allSprites[f]).ToArray();
|
|
|
|
|
if (shadowStart >= 0)
|
|
|
|
|
shadowSprites = index.Select(f => allSprites[f - start + shadowStart]).ToArray();
|
|
|
|
|
|
|
|
|
|
bounds = sprites.Concat(shadowSprites ?? Enumerable.Empty<Sprite>()).Select(OffsetSpriteBounds).Union();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>Returns the bounds of all of the sprites that can appear in this animation</summary>
|
|
|
|
|
static IEnumerable<Rectangle> SpriteBounds(Sprite[] sprites, int[] frames, int start, int facings, int length, int stride, bool transpose)
|
|
|
|
|
protected static Rectangle OffsetSpriteBounds(Sprite sprite)
|
|
|
|
|
{
|
|
|
|
|
for (var facing = 0; facing < facings; facing++)
|
|
|
|
|
{
|
|
|
|
|
for (var frame = 0; frame < length; frame++)
|
|
|
|
|
{
|
|
|
|
|
var i = transpose ? frame % length * facings + facing :
|
|
|
|
|
facing * stride + frame % length;
|
|
|
|
|
var s = frames != null ? sprites[frames[i]] : sprites[start + i];
|
|
|
|
|
if (!s.Bounds.IsEmpty)
|
|
|
|
|
yield return new Rectangle(
|
|
|
|
|
(int)(s.Offset.X - s.Size.X / 2),
|
|
|
|
|
(int)(s.Offset.Y - s.Size.Y / 2),
|
|
|
|
|
s.Bounds.Width, s.Bounds.Height);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (sprite == null || sprite.Bounds.IsEmpty)
|
|
|
|
|
return Rectangle.Empty;
|
|
|
|
|
|
|
|
|
|
return new Rectangle(
|
|
|
|
|
(int)(sprite.Offset.X - sprite.Size.X / 2),
|
|
|
|
|
(int)(sprite.Offset.Y - sprite.Size.Y / 2),
|
|
|
|
|
sprite.Bounds.Width, sprite.Bounds.Height);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public Sprite GetSprite(int frame)
|
|
|
|
|
{
|
|
|
|
|
return GetSprite(start, frame, WAngle.Zero);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public Sprite GetSprite(int frame, WAngle facing)
|
|
|
|
|
{
|
|
|
|
|
return GetSprite(start, frame, facing);
|
|
|
|
|
return GetSprite(frame, WAngle.Zero);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public (Sprite, WAngle) GetSpriteWithRotation(int frame, WAngle facing)
|
|
|
|
|
@@ -508,28 +546,31 @@ namespace OpenRA.Mods.Common.Graphics
|
|
|
|
|
if (interpolatedFacings != null)
|
|
|
|
|
rotation = Util.GetInterpolatedFacingRotation(facing, Math.Abs(facings), interpolatedFacings.Value);
|
|
|
|
|
|
|
|
|
|
return (GetSprite(start, frame, facing), rotation);
|
|
|
|
|
return (GetSprite(frame, facing), rotation);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public Sprite GetShadow(int frame, WAngle facing)
|
|
|
|
|
{
|
|
|
|
|
return shadowStart >= 0 ? GetSprite(shadowStart, frame, facing) : null;
|
|
|
|
|
if (shadowSprites == null)
|
|
|
|
|
return null;
|
|
|
|
|
|
|
|
|
|
var index = GetFacingFrameOffset(facing) * length.Value + frame % length.Value;
|
|
|
|
|
var sprite = shadowSprites[index];
|
|
|
|
|
if (sprite == null)
|
|
|
|
|
throw new InvalidOperationException($"Attempted to query unloaded shadow sprite from {image}.{Name} frame={frame} facing={facing}.");
|
|
|
|
|
|
|
|
|
|
return sprite;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected virtual Sprite GetSprite(int start, int frame, WAngle facing)
|
|
|
|
|
public virtual Sprite GetSprite(int frame, WAngle facing)
|
|
|
|
|
{
|
|
|
|
|
var f = GetFacingFrameOffset(facing);
|
|
|
|
|
if (reverseFacings)
|
|
|
|
|
f = (facings - f) % facings;
|
|
|
|
|
ThrowIfUnresolved();
|
|
|
|
|
var index = GetFacingFrameOffset(facing) * length.Value + frame % length.Value;
|
|
|
|
|
var sprite = sprites[index];
|
|
|
|
|
if (sprite == null)
|
|
|
|
|
throw new InvalidOperationException($"Attempted to query unloaded sprite from {image}.{Name} frame={frame} facing={facing}.");
|
|
|
|
|
|
|
|
|
|
var i = transpose ? frame % length * facings + f :
|
|
|
|
|
f * stride + frame % length;
|
|
|
|
|
|
|
|
|
|
var j = frames != null ? frames[i] : start + i;
|
|
|
|
|
if (sprites[j] == null)
|
|
|
|
|
throw new InvalidOperationException($"Attempted to query unloaded sprite from {image}.{Name} start={start} frame={frame} facing={facing}");
|
|
|
|
|
|
|
|
|
|
return sprites[j];
|
|
|
|
|
return sprite;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected virtual int GetFacingFrameOffset(WAngle facing)
|
|
|
|
|
@@ -541,5 +582,10 @@ namespace OpenRA.Mods.Common.Graphics
|
|
|
|
|
{
|
|
|
|
|
return alpha?[frame] ?? 1f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected virtual float GetScale()
|
|
|
|
|
{
|
|
|
|
|
return scale;
|
|
|
|
|
}
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}
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|
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|
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}
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|