Rewrite sequence loading logic.
Multiple layers of Lazy<T>ness are replaced with an explicit two-part loading scheme. Sequences are parsed immediately, without the need for the sprite assets, and tell the SpriteCache which frames they need. Use-cases that want the actual sprites can then tell the SpriteCache to load the frames and the sequences to resolve the sprites.
This commit is contained in:
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
public interface IQuantizeBodyOrientationInfo : ITraitInfoInterface
|
||||
{
|
||||
int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race);
|
||||
int QuantizedBodyFacings(ActorInfo ai, SequenceSet sequences, string faction);
|
||||
}
|
||||
|
||||
public interface IPlaceBuildingDecorationInfo : ITraitInfoInterface
|
||||
|
||||
Reference in New Issue
Block a user