Rewrite sequence loading logic.

Multiple layers of Lazy<T>ness are replaced with
an explicit two-part loading scheme.

Sequences are parsed immediately, without the need
for the sprite assets, and tell the SpriteCache
which frames they need. Use-cases that want the
actual sprites can then tell the SpriteCache to
load the frames and the sequences to resolve the
sprites.
This commit is contained in:
Paul Chote
2023-03-09 20:39:17 +00:00
committed by Gustas
parent 1f3403717b
commit c35ab081ff
21 changed files with 780 additions and 632 deletions

View File

@@ -51,8 +51,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
var relatedEnumTypes = new HashSet<Type>();
var sequenceTypesInfo = sequenceTypes
.Where(x => !x.ContainsGenericParameters && !x.IsAbstract
&& x.Name != nameof(FileNotFoundSequence)) // NOTE: This is the simplest way to exclude FileNotFoundSequence, which shouldn't be added.
.Where(x => !x.ContainsGenericParameters && !x.IsAbstract)
.Select(type => new
{
type.Namespace,