From 0c2d9c5ed49358662682ca2367e86ef72261f080 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Tue, 24 Nov 2015 22:56:41 +0000 Subject: [PATCH] Fix the ConvertSpriteToPngCommand. --- .../UtilityCommands/ConvertSpriteToPngCommand.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/OpenRA.Mods.Common/UtilityCommands/ConvertSpriteToPngCommand.cs b/OpenRA.Mods.Common/UtilityCommands/ConvertSpriteToPngCommand.cs index 6129af076e..1a52dffc86 100644 --- a/OpenRA.Mods.Common/UtilityCommands/ConvertSpriteToPngCommand.cs +++ b/OpenRA.Mods.Common/UtilityCommands/ConvertSpriteToPngCommand.cs @@ -31,6 +31,10 @@ namespace OpenRA.Mods.Common.UtilityCommands "Convert a shp/tmp/R8 to a series of PNGs, optionally removing shadow")] public void Run(ModData modData, string[] args) { + // HACK: The engine code assumes that Game.modData is set. + Game.ModData = modData; + Game.ModData.MountFiles(); + var src = args[1]; var shadowIndex = new int[] { }; if (args.Contains("--noshadow"))