support setting initial cargo of units via ActorInit

This commit is contained in:
Chris Forbes
2011-07-29 19:35:19 +12:00
parent f085b79491
commit c39050fdda
2 changed files with 22 additions and 3 deletions

View File

@@ -97,7 +97,6 @@ namespace OpenRA.Traits
.Concat(self.Owner.PlayerActor.TraitsImplementing<INotifyDamage>()))
nd.Damaged(self, ai);
if (DamageState != oldState)
foreach (var nd in self.TraitsImplementing<INotifyDamageStateChanged>())
nd.DamageStateChanged(self, ai);