support setting initial cargo of units via ActorInit
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@@ -97,7 +97,6 @@ namespace OpenRA.Traits
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.Concat(self.Owner.PlayerActor.TraitsImplementing<INotifyDamage>()))
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nd.Damaged(self, ai);
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if (DamageState != oldState)
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foreach (var nd in self.TraitsImplementing<INotifyDamageStateChanged>())
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nd.DamageStateChanged(self, ai);
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