Rename some settings
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@@ -33,8 +33,8 @@ namespace OpenRA.Widgets.Delegates
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Game.LobbyInfoChanged += UpdateCurrentMap;
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UpdateCurrentMap();
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CurrentColorPreview1 = Game.Settings.Player.PlayerColor1;
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CurrentColorPreview2 = Game.Settings.Player.PlayerColor2;
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CurrentColorPreview1 = Game.Settings.Player.Color1;
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CurrentColorPreview2 = Game.Settings.Player.Color2;
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var r = Widget.RootWidget;
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var lobby = r.GetWidget("SERVER_LOBBY");
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@@ -162,8 +162,8 @@ namespace OpenRA.Widgets.Delegates
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var c1 = ColorFromHSL(hf, sf, lf);
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var c2 = ColorFromHSL(hf, sf, r*lf);
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Game.Settings.Player.PlayerColor1 = c1;
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Game.Settings.Player.PlayerColor2 = c2;
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Game.Settings.Player.Color1 = c1;
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Game.Settings.Player.Color2 = c2;
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Game.Settings.Save();
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Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
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}
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@@ -220,11 +220,11 @@ namespace OpenRA.Widgets.Delegates
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return;
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hasJoined = true;
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if (Game.LocalClient.Name != Game.Settings.Player.PlayerName)
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Game.IssueOrder(Order.Command("name " + Game.Settings.Player.PlayerName));
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if (Game.LocalClient.Name != Game.Settings.Player.Name)
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Game.IssueOrder(Order.Command("name " + Game.Settings.Player.Name));
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var c1 = Game.Settings.Player.PlayerColor1;
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var c2 = Game.Settings.Player.PlayerColor2;
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var c1 = Game.Settings.Player.Color1;
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var c2 = Game.Settings.Player.Color2;
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if (Game.LocalClient.Color1 != c1 || Game.LocalClient.Color2 != c2)
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Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
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@@ -264,7 +264,7 @@ namespace OpenRA.Widgets.Delegates
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return true;
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Game.IssueOrder(Order.Command("name " + name.Text));
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Game.Settings.Player.PlayerName = name.Text;
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Game.Settings.Player.Name = name.Text;
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Game.Settings.Save();
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return true;
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};
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