Rename some settings

This commit is contained in:
Paul Chote
2010-08-24 19:45:36 +12:00
parent 1143f496db
commit c3b3947b9d
14 changed files with 66 additions and 68 deletions

26
OpenRA.Game/Widgets/Delegates/SettingsMenuDelegate.cs Executable file → Normal file
View File

@@ -34,31 +34,31 @@ namespace OpenRA.Widgets.Delegates
var general = bg.GetWidget("GENERAL_PANE");
var name = general.GetWidget<TextFieldWidget>("NAME");
name.Text = Game.Settings.Player.PlayerName;
name.Text = Game.Settings.Player.Name;
name.OnLoseFocus = () =>
{
name.Text = name.Text.Trim();
if (name.Text.Length == 0)
name.Text = Game.Settings.Player.PlayerName;
name.Text = Game.Settings.Player.Name;
else
Game.Settings.Player.PlayerName = name.Text;
Game.Settings.Player.Name = name.Text;
};
name.OnEnterKey = () => { name.LoseFocus(); return true; };
var edgeScroll = general.GetWidget<CheckboxWidget>("EDGE_SCROLL");
edgeScroll.Checked = () => Game.Settings.General.ViewportEdgeScroll;
edgeScroll.Checked = () => Game.Settings.Game.ViewportEdgeScroll;
edgeScroll.OnMouseDown = mi =>
{
Game.Settings.General.ViewportEdgeScroll ^= true;
Game.Settings.Game.ViewportEdgeScroll ^= true;
return true;
};
var inverseScroll = general.GetWidget<CheckboxWidget>("INVERSE_SCROLL");
inverseScroll.Checked = () => Game.Settings.General.InverseDragScroll;
inverseScroll.Checked = () => Game.Settings.Game.InverseDragScroll;
inverseScroll.OnMouseDown = mi =>
{
Game.Settings.General.InverseDragScroll ^= true;
Game.Settings.Game.InverseDragScroll ^= true;
return true;
};
@@ -77,10 +77,10 @@ namespace OpenRA.Widgets.Delegates
// Display
var display = bg.GetWidget("DISPLAY_PANE");
var fullscreen = display.GetWidget<CheckboxWidget>("FULLSCREEN_CHECKBOX");
fullscreen.Checked = () => {return Game.Settings.Graphics.WindowMode != WindowMode.Windowed;};
fullscreen.Checked = () => {return Game.Settings.Graphics.Mode != WindowMode.Windowed;};
fullscreen.OnMouseDown = mi =>
{
Game.Settings.Graphics.WindowMode = (Game.Settings.Graphics.WindowMode == WindowMode.Windowed) ? WindowMode.PseudoFullscreen : WindowMode.Windowed;
Game.Settings.Graphics.Mode = (Game.Settings.Graphics.Mode == WindowMode.Windowed) ? WindowMode.PseudoFullscreen : WindowMode.Windowed;
return true;
};
@@ -125,10 +125,10 @@ namespace OpenRA.Widgets.Delegates
// Debug
var debug = bg.GetWidget("DEBUG_PANE");
var perfdebug = debug.GetWidget<CheckboxWidget>("PERFDEBUG_CHECKBOX");
perfdebug.Checked = () => {return Game.Settings.Debug.PerfDebug;};
perfdebug.Checked = () => {return Game.Settings.Debug.PerfGraph;};
perfdebug.OnMouseDown = mi =>
{
Game.Settings.Debug.PerfDebug ^= true;
Game.Settings.Debug.PerfGraph ^= true;
return true;
};
@@ -141,10 +141,10 @@ namespace OpenRA.Widgets.Delegates
};
var timedebug = debug.GetWidget<CheckboxWidget>("GAMETIME_CHECKBOX");
timedebug.Checked = () => {return Game.Settings.Debug.ShowGameTimer;};
timedebug.Checked = () => {return Game.Settings.Game.MatchTimer;};
timedebug.OnMouseDown = mi =>
{
Game.Settings.Debug.ShowGameTimer ^= true;
Game.Settings.Game.MatchTimer ^= true;
return true;
};