customisable Ready/Hold text for CnC mod

make those strings also translatable
This commit is contained in:
Matthias Mailänder
2012-12-22 19:21:05 +01:00
parent 39884e16fa
commit c3b959846c
3 changed files with 29 additions and 19 deletions

View File

@@ -36,6 +36,9 @@ namespace OpenRA.Mods.Cnc.Widgets
public readonly string TooltipContainer;
public readonly string TooltipTemplate = "PRODUCTION_TOOLTIP";
public readonly string ReadyText = "";
public readonly string HoldText = "";
public string TooltipActor { get; private set; }
public readonly World world;
@@ -54,8 +57,8 @@ namespace OpenRA.Mods.Cnc.Widgets
Animation cantBuild, clock;
Rectangle eventBounds = Rectangle.Empty;
readonly WorldRenderer worldRenderer;
readonly SpriteFont overlayFont;
readonly float2 holdOffset, readyOffset, timeOffset, queuedOffset;
SpriteFont overlayFont;
float2 holdOffset, readyOffset, timeOffset, queuedOffset;
[ObjectCreator.UseCtor]
public ProductionPaletteWidget(World world, WorldRenderer worldRenderer)
@@ -75,12 +78,6 @@ namespace OpenRA.Mods.Cnc.Widgets
u => u.Name,
u => Game.modData.SpriteLoader.LoadAllSprites(
u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
overlayFont = Game.Renderer.Fonts["TinyBold"];
holdOffset = new float2(32,24) - overlayFont.Measure("On Hold") / 2;
readyOffset = new float2(32,24) - overlayFont.Measure("Ready") / 2;
timeOffset = new float2(32,24) - overlayFont.Measure(WidgetUtils.FormatTime(0)) / 2;
queuedOffset = new float2(4,2);
}
public override void Tick()
@@ -210,6 +207,12 @@ namespace OpenRA.Mods.Cnc.Widgets
public override void Draw()
{
overlayFont = Game.Renderer.Fonts["TinyBold"];
timeOffset = new float2(32,24) - overlayFont.Measure(WidgetUtils.FormatTime(0)) / 2;
queuedOffset = new float2(4,2);
holdOffset = new float2(32,24) - overlayFont.Measure(HoldText) / 2;
readyOffset = new float2(32,24) - overlayFont.Measure(ReadyText) / 2;
if (CurrentQueue == null)
return;
@@ -247,11 +250,11 @@ namespace OpenRA.Mods.Cnc.Widgets
var first = icon.Queued[0];
var waiting = first != CurrentQueue.CurrentItem() && !first.Done;
if (first.Done)
overlayFont.DrawTextWithContrast("Ready",
overlayFont.DrawTextWithContrast(ReadyText,
icon.Pos + readyOffset,
Color.White, Color.Black, 1);
else if (first.Paused)
overlayFont.DrawTextWithContrast("On Hold",
overlayFont.DrawTextWithContrast(HoldText,
icon.Pos + holdOffset,
Color.White, Color.Black, 1);
else if (!waiting)