customisable Ready/Hold text for CnC mod

make those strings also translatable
This commit is contained in:
Matthias Mailänder
2012-12-22 19:21:05 +01:00
parent 39884e16fa
commit c3b959846c
3 changed files with 29 additions and 19 deletions

View File

@@ -23,6 +23,9 @@ namespace OpenRA.Mods.Cnc.Widgets
{
public int Spacing = 10;
public readonly string ReadyText = "";
public readonly string HoldText = "";
Dictionary<string, Sprite> iconSprites;
Animation clock;
Dictionary<Rectangle, SupportPowerIcon> Icons = new Dictionary<Rectangle, SupportPowerIcon>();
@@ -36,8 +39,8 @@ namespace OpenRA.Mods.Cnc.Widgets
public override Rectangle EventBounds { get { return eventBounds; } }
readonly WorldRenderer worldRenderer;
readonly SupportPowerManager spm;
readonly SpriteFont overlayFont;
readonly float2 holdOffset, readyOffset, timeOffset;
SpriteFont overlayFont;
float2 holdOffset, readyOffset, timeOffset;
[ObjectCreator.UseCtor]
public SupportPowersWidget(World world, WorldRenderer worldRenderer)
@@ -54,11 +57,6 @@ namespace OpenRA.Mods.Cnc.Widgets
u => Game.modData.SpriteLoader.LoadAllSprites(u)[0]);
clock = new Animation("clock");
overlayFont = Game.Renderer.Fonts["TinyBold"];
holdOffset = new float2(32,24) - overlayFont.Measure("On Hold") / 2;
readyOffset = new float2(32,24) - overlayFont.Measure("Ready") / 2;
timeOffset = new float2(32,24) - overlayFont.Measure(WidgetUtils.FormatTime(0)) / 2;
}
public class SupportPowerIcon
@@ -94,6 +92,11 @@ namespace OpenRA.Mods.Cnc.Widgets
public override void Draw()
{
overlayFont = Game.Renderer.Fonts["TinyBold"];
holdOffset = new float2(32,24) - overlayFont.Measure(HoldText) / 2;
readyOffset = new float2(32,24) - overlayFont.Measure(ReadyText) / 2;
timeOffset = new float2(32,24) - overlayFont.Measure(WidgetUtils.FormatTime(0)) / 2;
// Background
foreach (var rect in Icons.Keys)
WidgetUtils.DrawPanel("panel-black", rect.InflateBy(1,1,1,1));
@@ -115,11 +118,11 @@ namespace OpenRA.Mods.Cnc.Widgets
foreach (var p in Icons.Values)
{
if (p.Power.Ready)
overlayFont.DrawTextWithContrast("Ready",
overlayFont.DrawTextWithContrast(ReadyText,
p.Pos + readyOffset,
Color.White, Color.Black, 1);
else if (!p.Power.Active)
overlayFont.DrawTextWithContrast("On Hold",
overlayFont.DrawTextWithContrast(HoldText,
p.Pos + holdOffset,
Color.White, Color.Black, 1);
else